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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-02-06
FULLPIPE: Implement sceneHandler27_calcWinArcade()
Eugene Sandulenko
2014-02-06
TSAGE: R2R - rename EFFECT_3
Strangerke
2014-02-06
TSAGE: R2R - Get rid of some magic values
Strangerke
2014-02-05
FULLPIPE: Bugfix in scene27
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead ↵
Einar Johan Trøan Sømåen
of width. (Fix bug #6157)
2014-02-05
KYRA: Fix scrolling credits in HoF.
Johannes Schickel
2014-02-05
VOYEUR: Fix preloading incriminating videos if the debug _iForceDeath is set
Paul Gilbert
2014-02-05
VOYEUR: Opening sequence video should not be completely skipped
Paul Gilbert
2014-02-05
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
uruk
2014-02-05
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
uruk
2014-02-05
AVALANCHE: Implement GhostRoom::wait().
uruk
2014-02-05
AVALANCHE: Make constants really const.
uruk
2014-02-05
AVALANCHE: Remove unnecessary checks from picture creatings.
uruk
2014-02-05
AVALANCHE: Add ghostDrawGlerk().
uruk
2014-02-04
VOYEUR: Renamings for the fields of the new StateResource class
Paul Gilbert
2014-02-04
VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state object
Paul Gilbert
2014-02-04
VOYEUR: Moved RL2Decoder::seek to be seekIntern
Paul Gilbert
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-04
AVALANCHE: Implement rest of the loading in Ghostroom.
uruk
Also move it to it's own function: loadPictures(). Remove some unused variables and change the order of declaration of the remaining ones during the implementation. Change void * types to Graphics::Surface.
2014-02-04
AVALANCHE: Rename/move/implement plainGrab().
uruk
2014-02-04
AVALANCHE: Some renaming in Background.
uruk
2014-02-04
AVALANCHE: Some renaming connected to Ghostroom.
uruk
2014-02-04
AVALANCHE: Really remove that function.
uruk
2014-02-04
AVALANCHE: Change some variable's type, remove unused function.
uruk
2014-02-04
AVALANCHE: Rename/move/implement getMe().
uruk
2014-02-04
AVALANCHE: Remove references to removed variables.
uruk
2014-02-04
AVALANCHE: Implement loading and drawing of the picture of the ghost.
uruk
2014-02-04
VOYEUR: Simplified reference to audio and video tracks in the RL2Decoder
Paul Gilbert
2014-02-04
VOYEUR: Cleaner implementation of RL2Decoder seek
Paul Gilbert
2014-02-04
VOYEUR: Converted RL2 header getFrameRate to use Common::Rational
Paul Gilbert
2014-02-03
VOYEUR: Moved RL2Decoder into Voyeur namespace, and merged with VoyeurRL2Decoder
Paul Gilbert
2014-02-03
VOYEUR: Fixes to keep credits on-screen during opening sequence
Paul Gilbert
2014-02-03
VOYEUR: Re-enabled and completed implementing title sequence
Paul Gilbert
2014-02-03
VOYEUR: Clean up, commenting, and bugfixes for checking for murder
Paul Gilbert
2014-02-03
VOYEUR: Fix for control data comparisons in parsePlayCommands
Paul Gilbert
2014-02-03
VOYEUR: Removed some method declarations that are no longer in the given class
Paul Gilbert
2014-02-03
VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methods
Paul Gilbert
2014-02-03
FULLPIPE: Implement sceneHandler27_batCalcDistance()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Update scene27 callbacks
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_clickBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
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