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2014-02-17VOYEUR: Fix some function definitions in voyeur_gameStrangerke
2014-02-17VOYEUR: Fix tabulation in staticresStrangerke
2014-02-17VOYEUR: Fix formatting in GraphicsManagerStrangerke
2014-02-17VOYEUR: Fix formattingStrangerke
2014-02-17VOYEUR: Fix maximum number of savegamesStrangerke
2014-02-17VOYEUR: Use AD_ENTRY1 for detectionStrangerke
2014-02-17FULLPIPE: Fix compiler warningEugene Sandulenko
2014-02-17FULLPIPE: Implement sceneHandler09_collideBall()Eugene Sandulenko
2014-02-17SCI: Adapt the segment and offset getters/setters for SCI3Filippos Karapetis
This is by no means complete, but it's a good start. It is based on an earlier discussion on the subject, and it allows us to use the highest two bits from the segment for offset addresses
2014-02-17SCI: Fix NS rect calculation in GK1 (and SCI32 in general)Filippos Karapetis
This fixes the regressions caused by refactoring in SCI32. Thanks to Timo Korvola for tracking down the issue and providing an initial patch in bug #6452
2014-02-17SCI: Allow saving without a VERSION file in JonesFilippos Karapetis
Apparently, the original does the same. Fixes bug #6535
2014-02-17SCI: Some minor cleanupFilippos Karapetis
2014-02-17SCI: Skip some still unsupported robot files in RAMAFilippos Karapetis
2014-02-17SCI: Provide more accurate error messages for unsupported saved gamesFilippos Karapetis
2014-02-16VOYEUR: Indent register plugin lines to match standard practicePaul Gilbert
2014-02-16VOYEUR: Changed SVoy initialisation to individual field valuesPaul Gilbert
2014-02-16VOYEUR: Fix checking RLV header signaturePaul Gilbert
2014-02-17SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"Filippos Karapetis
2014-02-17FULLPIPE: Implement sceneHandler09_hangerStartCycle()Eugene Sandulenko
2014-02-16TSAGE: Fix again #6507 - Regression introduced in ↵Strangerke
a41db1939cdff632d16aa3849e23b844c46bafef
2014-02-16AVALANCHE: Silence warnings in MSVCStrangerke
2014-02-16TSAGE: Fix F5 in Help screenStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::setup() and connected functions.uruk
2014-02-16TSAGE: Fix bug #6509 - Topmost line of scene isn't drawnStrangerke
2014-02-16TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menuStrangerke
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SWORD1: Janitorial - Remove trailing spacesStrangerke
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2014-02-16WINTERMUTE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SCUMM: Janitorial - Remove trailing spacesStrangerke
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-02-16DRACI: Janitorial - Remove trailing spacesStrangerke
2014-02-16CGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16TSAGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16MORTEVIELLE: Janitorial - Remove trailing spacesStrangerke
2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke
2014-02-16Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
2014-02-16QUEEN: Silent some CppCheck warnings by reducing some variable scopesStrangerke
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14VOYEUR: Set private some DATA variablesStrangerke
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵Johannes Schickel
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags.
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk