Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut | |
Text was touching bottom edge of the tooltip. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. | |||
2019-01-07 | TITANIC: Fix some incorrect switch fall throughs | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Fix text display for v6 games | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Set default colors for v6 games | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Default white color for v6 game background | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Force v6 games to 320x200 | Paul Gilbert | |
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all | |||
2019-01-06 | GLK: FROTZ: Fix #10869 Crash initializing undo data | Paul Gilbert | |
2019-01-06 | GLK: ALAN2: Resolve some TODOs. Some cleanup | Filippos Karapetis | |
2019-01-06 | GLK: ALAN2: Initialize game file name | Filippos Karapetis | |
2019-01-06 | SCI32: Fix QFG4 forest pathfinding | Vhati | |
Adds workarounds for odd detours during entry, bugs #10857, #10858 | |||
2019-01-06 | BLADERUNNER: Add localized text for Subtitles KIA option | antoniou79 | |
2019-01-06 | BLADERUNNER: Move Subtitles option further right | antoniou79 | |
In Spanish version the 'Designers Cut' translated option overlapped with Subtitles option | |||
2019-01-06 | BLADERUNNER: All versions have ENG for BRLOGO and WSTLGO | antoniou79 | |
All game language versions have the English VQA for the logo videos Do not append the localization suffix to those two, but use the '_E' suffix instead. | |||
2019-01-05 | GLK: FROTX: Draw pictures at the correct position | Paul Gilbert | |
2019-01-05 | GLK: FROTZ: Properly handle picture transparency | Paul Gilbert | |
2019-01-05 | GLK: FROTZ: Fix decoding of MG1 graphics | Paul Gilbert | |
The prior code was based on the Frotz decoder, which was partially written in PC assembly, so was hard to represent. This new version uses code from the ztools pix2gif code | |||
2019-01-05 | SCI32: Cleanup QFG4 script patches | Vhati | |
Trivially revises comments and var names for consistency. Changes hardcoded selector bytes to macros. Confirms early patches against editions not tested at the time. Combines two TRAP array patches (commits 6c44106, aceb528) into one. | |||
2019-01-05 | SCI: Rename kRestartGame to kRestartGame16 | Lars Skovlund | |
2019-01-05 | SCI32: Stub out kRestartGame | Lars Skovlund | |
Restarting was only supported in QfG4, GK1 and PQ4. Those three used makeshift script code. The kernel call was stubbed out in SSCI as well. Fixes bug #10681. | |||
2019-01-04 | GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 present | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Simplified getting/setting window properties | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Cleanup of image drawing code | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Refactor V6 window arrangements | Paul Gilbert | |
As I implement further code for Zork Zero, I'm becoming convinced that all of the windows 2+ are for graphics. A complication arose, though, that z_draw_picture doesn't have a window number specified. So creating Glk picture windows for each virtual window was somewhat redundant. The scheme I'm now going to move forward with is having a single picture wndow cover the entire screen in v6 mode, and the upper and lower panes on top of that. All other windows will not get an accompanying Glk window, and instead I'm caching all the window properties locally on the Frotz Window class, so that they can act like the simple placeholders I think they're intended as | |||
2019-01-04 | GLK: Properly fix window clicking crash | Paul Gilbert | |
2019-01-04 | GLK: Fix negative index crash when clicking in a window | Torbjörn Andersson | |
2019-01-04 | GLK: Fix comment typo | Torbjörn Andersson | |
2019-01-04 | GLK: FROTZ: Clarify comment about Unicode runes a bit. | Torbjörn Andersson | |
This started out as a typo fix. :-) | |||
2019-01-03 | GLK: FROTZ: Support using prior palette when a pic doesn't have one | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: Fixes for picture decoding | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: os_picture_data wasn't dividing by cell size | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: Hooked up window property reading | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games | Paul Gilbert | |
2019-01-02 | GLK: Make a _gameFile field in the base Glk engine | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Window positions & sizes are in characters, not pixels | Paul Gilbert | |
2019-01-02 | GLK: Remove deprecated _cellW/_cellH from Conf | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Add support for pair windows to have more than 2 children | Paul Gilbert | |
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext | |||
2019-01-02 | GLK: FROTZ: Setting window positon & size, some property reading | Paul Gilbert | |
2019-01-02 | SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856 | sluicebox | |
Fixes a script bug in the mac version that always kills the player | |||
2019-01-01 | GLK: FROTZ: Beginnings of setting window positions and size | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Cleanup of incorrect namespace comments | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Compilation fix | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Added skeleton classes for ZMachine windows | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown | Paul Gilbert | |
2019-01-01 | SCI32: Fix QFG4 cave tentacle | Vhati | |
Fixes wriggling and retraction when hero travels over the pit, bug #10615 Supersedes commit 259f262 | |||
2019-01-01 | GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games | Paul Gilbert | |