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author | Paul Gilbert | 2019-01-06 15:18:33 -0800 |
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committer | Paul Gilbert | 2019-01-06 15:18:33 -0800 |
commit | 9b7866442b477fe9376896fbf167622514700320 (patch) | |
tree | 449fa20ec20beb7ee36db5e66efafcdc2af6d6ab /engines | |
parent | 8a84e3d6715e58d29abf4eb800fe32357d4b1297 (diff) | |
download | scummvm-rg350-9b7866442b477fe9376896fbf167622514700320.tar.gz scummvm-rg350-9b7866442b477fe9376896fbf167622514700320.tar.bz2 scummvm-rg350-9b7866442b477fe9376896fbf167622514700320.zip |
GLK: FROTZ: Set default colors for v6 games
Diffstat (limited to 'engines')
-rw-r--r-- | engines/glk/frotz/screen.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/glk/frotz/screen.cpp b/engines/glk/frotz/screen.cpp index f364a23142..60fb6d9506 100644 --- a/engines/glk/frotz/screen.cpp +++ b/engines/glk/frotz/screen.cpp @@ -45,6 +45,8 @@ void FrotzScreen::loadFonts(Common::Archive *archive) { // For graphical games, ignore any font configurations and force their size g_conf->_monoInfo._size = g_conf->_propInfo._size = 7; g_conf->_monoInfo._aspect = g_conf->_propInfo._aspect = 1.0; + g_vm->_defaultForeground = 0; + g_vm->_defaultBackground = 0xffffff; } // Load the basic fonts |