Age | Commit message (Expand) | Author |
2009-07-26 | fix/workaround for cruise crash on OSX | Joost Peters |
2009-07-26 | Simplify KYRA's SJIS font loading code. | Johannes Schickel |
2009-07-26 | Change the way the font data for SJIS fonts is load. | Johannes Schickel |
2009-07-26 | Change KYRA to use our SJIS font, when it's available. | Johannes Schickel |
2009-07-26 | 78 bytes isn't enough for some of the longer conversation options. 128 might | Torbjörn Andersson |
2009-07-26 | Added a debug line to allow tracking of script execution | Paul Gilbert |
2009-07-26 | Bugfix for mouse button clicks getting counted multiple times | Paul Gilbert |
2009-07-26 | Added a delay to the in-game menu loop to prevent 100% CPU usage | Paul Gilbert |
2009-07-26 | Moved parser functions arrays to file scope, as they were tripping up the obs... | Nicola Mettifogo |
2009-07-25 | use READ_UINT16 macro | Joost Peters |
2009-07-25 | Make sure that "buf" is properly terminated. Actually, we could probably get | Torbjörn Andersson |
2009-07-25 | Implement missing bits in KyraEngine_HoF::setCauldronState. | Johannes Schickel |
2009-07-25 | Fix palette regression in Kyra2. | Johannes Schickel |
2009-07-25 | Moved the decision whether subtitles should be displayed, so that the broken ... | Sven Hesse |
2009-07-25 | Added a workaround to fix the Last Dynasty video greenness for now | Sven Hesse |
2009-07-25 | Adept savegame name creation code to use Common::String::printf. | Johannes Schickel |
2009-07-25 | Don't hog the CPU while waiting for the player to pick a conversation option. | Torbjörn Andersson |
2009-07-25 | Added word-wrapping to Drascula's conversation options. Fixes bug #2826607. | Torbjörn Andersson |
2009-07-25 | fix another aligned write | Joost Peters |
2009-07-25 | Move the event recorder to its own class (EventRecoder inside common/EventRec... | Johannes Schickel |
2009-07-25 | remove implicit SoundDigital::Sound ctor call, which is redundant because the... | Joost Peters |
2009-07-25 | fix unaligned writes | Joost Peters |
2009-07-25 | Use new Common::String::printf | Willem Jan Palenstijn |
2009-07-25 | Whitespace fixes | Max Horn |
2009-07-25 | Whitespace changes. | Travis Howell |
2009-07-25 | Fixed GCC warnings. | Torbjörn Andersson |
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell |
2009-07-25 | Add patch #2816140 - MM C64 Costume Animation. | Travis Howell |
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse |
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ... | Sven Hesse |
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse |
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse |
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse |
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse |
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse |
2009-07-24 | Removed unused variable. | Torbjörn Andersson |
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn |
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ... | Travis Howell |
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell |
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell |
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell |
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo... | Sven Hesse |
2009-07-23 | Only autosave in supported scenes. | Travis Howell |
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter getting... | Paul Gilbert |
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircti... | Travis Howell |
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with load/save... | Travis Howell |
2009-07-23 | Correct error in revision 26678. | Travis Howell |
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell |
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell |
2009-07-22 | Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". | Eugene Sandulenko |