Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-15 | SHERLOCK: Use ConfMan.registerDefault to simply reading options | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix positioning of Quit Yes/No buttons | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix saving mute flags in saveConfig | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix mismatched alloc/free in decompressed resource buffers | Paul Gilbert | |
2015-05-15 | SHERLOCK: Change save extra option to use more standard originalsaveload | Paul Gilbert | |
2015-05-15 | SCI: adjust SCI3 offset identify thx lskovlun | Martin Kiewitz | |
2015-05-15 | FULLPIPE: Remove redundant debug output | Eugene Sandulenko | |
2015-05-15 | TOON: Check for quitting in runEventScript() | Torbjörn Andersson | |
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good. | |||
2015-05-15 | SHERLOCK: Remove a couple of unused variables in inventory | Strangerke | |
2015-05-15 | AGI: mouse support cleanup | Martin Kiewitz | |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz | |
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix. | |||
2015-05-14 | SHERLOCK: Default Files button to show GMM, with engine option to disable | Paul Gilbert | |
2015-05-14 | SCI: add SCI3 support for debug cmd scro | Martin Kiewitz | |
2015-05-14 | SCI: add said-details to script_said debug cmd | Martin Kiewitz | |
2015-05-14 | SCI: debug commands scro, scrs and script_said | Martin Kiewitz | |
implement string collecting for SCI3 implement object offset collecting for SCI0-SCI2 implement said-str offset collecting for SCI0-SCI1 add new debug command scro / script_objects add new debug command script_said string without terminating NUL now a warning the latter happens in qfg2 for amiga room 84 | |||
2015-05-14 | SCI: change qfg2 saurus ride script patch | Martin Kiewitz | |
the original script patch messed up room changes | |||
2015-05-14 | SAGA: Avoid code duplication | Willem Jan Palenstijn | |
2015-05-14 | SCI: Restore xs after calling run_vm from debugger | Willem Jan Palenstijn | |
This fixes possible gamestate corruption when using 'send' in the debugger to call methods. | |||
2015-05-13 | SHERLOCK: Properly clear screen after fading to black | Paul Gilbert | |
2015-05-13 | SHERLOCK: Simplify blitFrom methods | Paul Gilbert | |
2015-05-13 | SHERLOCK: Renamed graphics.cpp to surface.cpp | Paul Gilbert | |
2015-05-14 | SHERLOCK: Remove space/Enter handling for keyboard cursor | Paul Gilbert | |
We don't implement the keyboard cursor movement anyway, and it was stopping Space and Enter from working when showing dialogs | |||
2015-05-14 | SHERLOCK: Remove redundant _scriptCurrentIndex field | Paul Gilbert | |
2015-05-14 | SHERLOCK: Simplify rect check in addDirtyRect | Paul Gilbert | |
2015-05-13 | SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for compressed ↵ | Strangerke | |
sub-files in Resources::load | |||
2015-05-13 | SHERLOCK: Fix a glitch in decompressLZ, when file size is unknown | Strangerke | |
2015-05-13 | SHERLOCK: Remove useless checks in playSound | Strangerke | |
2015-05-13 | SHERLOCK: Handle multiple sound containers | Strangerke | |
2015-05-13 | SHERLOCK: More rename of synchronize methods to load | Paul Gilbert | |
2015-05-13 | SHERLOCK: Add missing setting of _oldSelector | Paul Gilbert | |
2015-05-13 | SHERLOCK: Fix speed of animations | Paul Gilbert | |
2015-05-13 | SHERLOCK: Rename object loading methods from synchronize to load | Paul Gilbert | |
2015-05-13 | SHERLOCK: Whitespace fixes | Paul Gilbert | |
2015-05-13 | SHERLOCK: Remove redundant check from mergeDirtyRects | Paul Gilbert | |
2015-05-13 | SHERLOCK: Fix buffer reference in randomTransition | Paul Gilbert | |
2015-05-13 | SHERLOCK: Implement sound priority | Strangerke | |
2015-05-13 | SHERLOCK: Fix GCC compilation with correct whitespace for nested Common:Array | sirlemonhead | |
2015-05-13 | SHERLOCK: Fix to correctly increment animation variables | sirlemonhead | |
2015-05-13 | SHERLOCK: Update sound initialization for Rose Tattoo | Paul Gilbert | |
2015-05-12 | SHERLOCK: Beginnings of Rose Tattoo engine | Paul Gilbert | |
2015-05-12 | SHERLOCK: Correct some minor spelling mistakes | sirlemonhead | |
2015-05-12 | SHERLOCK: Re-factored Scalpel arrays out of Animation | sirlemonhead | |
2015-05-12 | SAGA: Only handle the puzzle scene for ITE | Filippos Karapetis | |
2015-05-12 | QUEEN: Immediately stop actor movement when the game is exiting | Filippos Karapetis | |
This allows the engine to quit immediately while actors are moving, e.g. while Joe is walking towards Lola's bedroom | |||
2015-05-11 | AGI: Remove dead code in PCjr code | Thierry Crozat | |
I forgot to remove that code in commit 0cb0a09 when I removed the line that preceded it. | |||
2015-05-11 | SHERLOCK: Add preliminar sound support | Strangerke | |
2015-05-10 | SHERLOCK: Fix compilation (sorry for the noise) | Strangerke | |
2015-05-10 | SHERLOCK: Add some code for the interactive demo (still crashing) | Strangerke | |
2015-05-10 | AGI: Change the way the mixer volume is handled in the PCjr player | Thierry Crozat | |
Instead of factoring the volume into the tone attenuation it now scales the volume table. This way it still uses the full table when playing at a low volume and therefore keeps the 16 attenuation levels. Also use kMusicSoundType instead of kSFXSoundType to be coherent with what the MIDI output is doing (volume for both music and SFX is controlled by the Music volume slider). | |||
2015-05-10 | AGI: Fix PCjr dissolve method used for early versions | Thierry Crozat | |
This was a regression from ceb2909. |