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authorsirlemonhead2015-05-12 00:42:57 +0100
committerPaul Gilbert2015-05-12 08:56:53 -0400
commit7b2da2abc58866d6ad33730d2237bc0decf4ae0e (patch)
treed3e72cd2290b677a34c40e82b1aec34804fb5979 /engines
parent0d3750a768c8f9457530344fa6871b98dd20276b (diff)
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SHERLOCK: Re-factored Scalpel arrays out of Animation
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/animation.cpp87
-rw-r--r--engines/sherlock/animation.h15
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp41
3 files changed, 104 insertions, 39 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index dac903a358..5c11c4f6fb 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -26,39 +26,6 @@
namespace Sherlock {
-// The following are a list of filenames played in the prologue that have
-// special effects associated with them at specific frames
-
-#define FRAMES_END 32000
-#define PROLOGUE_NAMES_COUNT 6
-#define TITLE_NAMES_COUNT 7
-static const char *const PROLOGUE_NAMES[6] = {
- "subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
-};
-static const int PROLOGUE_FRAMES[6][9] = {
- { 4, 26, 54, 72, 92, 134, FRAMES_END },
- { 2, 80, 95, 117, 166, FRAMES_END },
- { 1, FRAMES_END },
- { 42, FRAMES_END },
- { FRAMES_END },
- { FRAMES_END }
-};
-
-// Title animations file list
-static const char *const TITLE_NAMES[7] = {
- "27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
-};
-
-static const int TITLE_FRAMES[7][9] = {
- { 29, 131, FRAMES_END },
- { 55, 80, 95, 117, 166, FRAMES_END },
- { 15, FRAMES_END },
- { 4, 37, 92, FRAMES_END },
- { 2, 43, FRAMES_END },
- { 2, FRAMES_END },
- { 10, 50, FRAMES_END }
-};
-
static const int NO_FRAMES = FRAMES_END;
Animation::Animation(SherlockEngine *vm): _vm(vm) {
@@ -172,22 +139,64 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
}
/**
+ * Load the prologue name array
+ */
+void Animation::setPrologueNames(const char *const *names, int count) {
+ for (int idx = 0; idx < count; ++idx, names++) {
+ _prologueNames.push_back(*names);
+ }
+}
+
+/**
+ * Load the prologue frame array
+ */
+void Animation::setPrologueFrames(const int *frames, int count, int maxFrames) {
+ _prologueFrames.resize(count);
+
+ for (int idx = 0; idx < count; ++idx, frames + maxFrames) {
+ _prologueFrames[idx].resize(maxFrames);
+ Common::copy(frames, frames + maxFrames, &_prologueFrames[idx][0]);
+ }
+}
+
+/**
+ * Load the title name array
+ */
+void Animation::setTitleNames(const char *const *names, int count) {
+ for (int idx = 0; idx < count; ++idx, names++) {
+ _titleNames.push_back(*names);
+ }
+}
+
+/**
+ * Load the title frame array
+ */
+void Animation::setTitleFrames(const int *frames, int count, int maxFrames) {
+ _titleFrames.resize(count);
+
+ for (int idx = 0; idx < count; ++idx, frames + maxFrames) {
+ _titleFrames[idx].resize(maxFrames);
+ Common::copy(frames, frames + maxFrames, &_titleFrames[idx][0]);
+ }
+}
+
+/**
* Checks for whether an animation is being played that has associated sound
*/
const int *Animation::checkForSoundFrames(const Common::String &filename) {
const int *frames = &NO_FRAMES;
if (_vm->_soundOverride.empty()) {
- for (int idx = 0; idx < PROLOGUE_NAMES_COUNT; ++idx) {
- if (filename.equalsIgnoreCase(PROLOGUE_NAMES[idx])) {
- frames = &PROLOGUE_FRAMES[idx][0];
+ for (Common::Array<const char *>::size_type idx = 0; idx < _prologueNames.size(); ++idx) {
+ if (filename.equalsIgnoreCase(_prologueNames[idx])) {
+ frames = &_prologueFrames[idx][0];
break;
}
}
} else {
- for (int idx = 0; idx < TITLE_NAMES_COUNT; ++idx) {
- if (filename.equalsIgnoreCase(TITLE_NAMES[idx])) {
- frames = &TITLE_FRAMES[idx][0];
+ for (Common::Array<const char *>::size_type idx = 0; idx < _titleNames.size(); ++idx) {
+ if (filename.equalsIgnoreCase(_titleNames[idx])) {
+ frames = &_titleFrames[idx][0];
break;
}
}
diff --git a/engines/sherlock/animation.h b/engines/sherlock/animation.h
index 245d83789f..5802ffcd88 100644
--- a/engines/sherlock/animation.h
+++ b/engines/sherlock/animation.h
@@ -25,20 +25,35 @@
#include "common/scummsys.h"
#include "common/str.h"
+#include "common/array.h"
namespace Sherlock {
+#define FRAMES_END 32000
+
class SherlockEngine;
class Animation {
private:
SherlockEngine *_vm;
+ Common::Array<const char *> _prologueNames;
+ Common::Array<Common::Array<int>> _prologueFrames;
+
+ Common::Array<const char *> _titleNames;
+ Common::Array<Common::Array<int>> _titleFrames;
+
const int *checkForSoundFrames(const Common::String &filename);
public:
public:
Animation(SherlockEngine *vm);
+ void setPrologueNames(const char *const *names, int count);
+ void setPrologueFrames(const int *frames, int count, int maxFrames);
+
+ void setTitleNames(const char *const *names, int count);
+ void setTitleFrames(const int *frames, int count, int maxFrames);
+
bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed);
};
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 8dc75c034f..5d84a7f5ed 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -22,11 +22,46 @@
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/sherlock.h"
+#include "sherlock/animation.h"
namespace Sherlock {
namespace Scalpel {
+#define PROLOGUE_NAMES_COUNT 6
+
+// The following are a list of filenames played in the prologue that have
+// special effects associated with them at specific frames
+static const char *const PROLOGUE_NAMES[PROLOGUE_NAMES_COUNT] = {
+ "subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
+};
+
+static const int PROLOGUE_FRAMES[6][9] = {
+ { 4, 26, 54, 72, 92, 134, FRAMES_END },
+ { 2, 80, 95, 117, 166, FRAMES_END },
+ { 1, FRAMES_END },
+ { 42, FRAMES_END },
+ { FRAMES_END },
+ { FRAMES_END }
+};
+
+#define TITLE_NAMES_COUNT 7
+
+// Title animations file list
+static const char *const TITLE_NAMES[TITLE_NAMES_COUNT] = {
+ "27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
+};
+
+static const int TITLE_FRAMES[7][9] = {
+ { 29, 131, FRAMES_END },
+ { 55, 80, 95, 117, 166, FRAMES_END },
+ { 15, FRAMES_END },
+ { 4, 37, 92, FRAMES_END },
+ { 2, 43, FRAMES_END },
+ { 2, FRAMES_END },
+ { 10, 50, FRAMES_END }
+};
+
#define NUM_PLACES 100
const int MAP_X[NUM_PLACES] = {
0, 368, 0, 219, 0, 282, 0, 43, 0, 0, 396, 408, 0, 0, 0, 568, 37, 325,
@@ -227,6 +262,12 @@ void ScalpelEngine::initialize() {
// Set up constants used by the talk system
_talk->setSequences(&TALK_SEQUENCES[0][0], &STILL_SEQUENCES[0][0], MAX_PEOPLE);
+ _animation->setPrologueNames(&PROLOGUE_NAMES[0], PROLOGUE_NAMES_COUNT);
+ _animation->setPrologueFrames(&PROLOGUE_FRAMES[0][0], 6, 9);
+
+ _animation->setTitleNames(&TITLE_NAMES[0], TITLE_NAMES_COUNT);
+ _animation->setTitleFrames(&TITLE_FRAMES[0][0], 7, 9);
+
// Starting scene
if (getIsDemo())
_scene->_goToScene = 3;