Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-11 | WAGE: Added Pavilion and T-Rex detection | Eugene Sandulenko | |
2016-03-11 | WAGE: Added two more games to detection tables | Eugene Sandulenko | |
2016-03-11 | SCI32: Add remap counters and hook them up to frameOut | Filippos Karapetis | |
2016-03-11 | SCI32: Avoid usage of delegated constructors | Filippos Karapetis | |
Although this feature reduces code duplication, GCC throws the following: "warning: delegating constructors only available with -std=c++11 or -std=gnu++11". | |||
2016-03-11 | SCI32: More work on remapping | Filippos Karapetis | |
applyRemap() has been implemented now, however the end effect is still not visible | |||
2016-03-11 | SCI32: Handle the different remap color ranges in SCI2 and SCI21 | Filippos Karapetis | |
This fixes an assertion when starting a new game in SQ6 | |||
2016-03-11 | SCI32: Fix bug in updateRemap() | Filippos Karapetis | |
2016-03-11 | SCI32: Initial implementation of kRemapColors | Filippos Karapetis | |
applyRemap() is still not finished, so nothing is actually visible yet | |||
2016-03-10 | SCI32: Implement GfxText32::getTextCount | Colin Snover | |
2016-03-10 | SCI32: Use correct name of kCantBeHere kernel function | Colin Snover | |
Only updating SCI32 names here due to not knowing about the correctness of the SCI16 code. | |||
2016-03-10 | SCI32: Use separate function for SCI32 version of kCantBeHere | Colin Snover | |
Requested by @m-kiewitz. | |||
2016-03-10 | SCI32: Clean up debug messages in GfxFrameout | Colin Snover | |
Error messages now contain the name of the failed function and plane/screen item information that can be used to look up the plane/screen item in a debugger, if the games ever crash in a release in this code, per suggestion by @m-kiewitz. Commented out messages that were used during the rearchitecture of the main graphics engine are also removed, since that code is stable now. | |||
2016-03-10 | SCI32: Implement kMovePlaneItems | Colin Snover | |
2016-03-10 | ACCESS: Revert AGOE Spanish detection entry back to unstable | Paul Gilbert | |
2016-03-10 | SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj | Colin Snover | |
2016-03-10 | SCI32: Minor cleanup of kernel calls | Colin Snover | |
2016-03-10 | SCI32: Implement kSetNowSeen | Colin Snover | |
2016-03-10 | SCI32: Implement kCantBeHere | Colin Snover | |
2016-03-10 | WAGE: Code formatting | Eugene Sandulenko | |
2016-03-09 | WAGE: Disabling bounds calculation code as too buggy ATM. | Eugene Sandulenko | |
2016-03-09 | WAGE: Improved a bit bounds calculation. Still bad | Eugene Sandulenko | |
2016-03-09 | WAGE: Fix calculation for bitmap bboxes | Eugene Sandulenko | |
2016-03-09 | SCUMM: Make DOTT/MM patch check less strict | Willem Jan Palenstijn | |
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both. | |||
2016-03-09 | Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" | Willem Jan Palenstijn | |
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01. | |||
2016-03-09 | SHERLOCK: Add format to fix compile error | Christoph Korn | |
This patch fixes the compile error: format not a string literal and no format arguments [-Werror=format-security] Just suply "%s" as the standard format. This way the string is not interpreted as format which may lead to security issues. | |||
2016-03-09 | WAGE: Recomputed md5s of rest of the games | Eugene Sandulenko | |
2016-03-09 | WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 ↵ | Eugene Sandulenko | |
duplicates | |||
2016-03-09 | SCUMM: Fix detection of Maniac Mansion from within DoTT | Torbjörn Andersson | |
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.) | |||
2016-03-09 | WAGE: Fix gameid for Twisted! | Eugene Sandulenko | |
2016-03-09 | WAGE: Skip flood fill in Bitmap when calclating bounds | Eugene Sandulenko | |
2016-03-09 | WAGE: Attempt to fix bounds calculation | Eugene Sandulenko | |
2016-03-09 | WAGE: Added alternate versions of Karth of the Jungle | Eugene Sandulenko | |
2016-03-09 | WAGE: Precalculate design bounds based on real data | Eugene Sandulenko | |
2016-03-09 | WAGE: More detection entries | Eugene Sandulenko | |
2016-03-09 | WAGE: Added Minitorian game detection | Eugene Sandulenko | |
2016-03-09 | WAGE: Added one more game | Eugene Sandulenko | |
2016-03-09 | Merge pull request #699 from criezy/sword25-en-speech | Eugene Sandulenko | |
SWORD25: Add engine option to use English speech instead of German | |||
2016-03-09 | ADL: Disable GMM restore on restart prompt | Walter van Niftrik | |
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now. | |||
2016-03-09 | ADL: Fix regression in GMM saving/loading | Walter van Niftrik | |
2016-03-09 | ADL: Clarify detection entry | Walter van Niftrik | |
2016-03-09 | ADL: Limit keyboard input to 256 characters | Walter van Niftrik | |
2016-03-09 | ADL: Add note about font | Walter van Niftrik | |
2016-03-09 | ADL: Fix shadowing warning (GCC 4.8) | Walter van Niftrik | |
2016-03-09 | ADL: Clean up HiRes1Engine class | Walter van Niftrik | |
2016-03-09 | ADL: Move ASCII print function into Display class | Walter van Niftrik | |
2016-03-09 | ADL: Refactor string handling | Walter van Niftrik | |
2016-03-09 | ADL: Move #defines into header file | Walter van Niftrik | |
2016-03-09 | ADL: Clean up AdlMetaEngine | Walter van Niftrik | |
2016-03-09 | ADL: Clean up AdlEngine class | Walter van Niftrik | |
2016-03-09 | ADL: Fix const'ness | Walter van Niftrik | |