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2016-03-11WAGE: Added Pavilion and T-Rex detectionEugene Sandulenko
2016-03-11WAGE: Added two more games to detection tablesEugene Sandulenko
2016-03-11SCI32: Add remap counters and hook them up to frameOutFilippos Karapetis
2016-03-11SCI32: Avoid usage of delegated constructorsFilippos Karapetis
Although this feature reduces code duplication, GCC throws the following: "warning: delegating constructors only available with -std=c++11 or -std=gnu++11".
2016-03-11SCI32: More work on remappingFilippos Karapetis
applyRemap() has been implemented now, however the end effect is still not visible
2016-03-11SCI32: Handle the different remap color ranges in SCI2 and SCI21Filippos Karapetis
This fixes an assertion when starting a new game in SQ6
2016-03-11SCI32: Fix bug in updateRemap()Filippos Karapetis
2016-03-11SCI32: Initial implementation of kRemapColorsFilippos Karapetis
applyRemap() is still not finished, so nothing is actually visible yet
2016-03-10SCI32: Implement GfxText32::getTextCountColin Snover
2016-03-10SCI32: Use correct name of kCantBeHere kernel functionColin Snover
Only updating SCI32 names here due to not knowing about the correctness of the SCI16 code.
2016-03-10SCI32: Use separate function for SCI32 version of kCantBeHereColin Snover
Requested by @m-kiewitz.
2016-03-10SCI32: Clean up debug messages in GfxFrameoutColin Snover
Error messages now contain the name of the failed function and plane/screen item information that can be used to look up the plane/screen item in a debugger, if the games ever crash in a release in this code, per suggestion by @m-kiewitz. Commented out messages that were used during the rearchitecture of the main graphics engine are also removed, since that code is stable now.
2016-03-10SCI32: Implement kMovePlaneItemsColin Snover
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-03-10SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObjColin Snover
2016-03-10SCI32: Minor cleanup of kernel callsColin Snover
2016-03-10SCI32: Implement kSetNowSeenColin Snover
2016-03-10SCI32: Implement kCantBeHereColin Snover
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09SCUMM: Make DOTT/MM patch check less strictWillem Jan Palenstijn
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both.
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01.
2016-03-09SHERLOCK: Add format to fix compile errorChristoph Korn
This patch fixes the compile error: format not a string literal and no format arguments [-Werror=format-security] Just suply "%s" as the standard format. This way the string is not interpreted as format which may lead to security issues.
2016-03-09WAGE: Recomputed md5s of rest of the gamesEugene Sandulenko
2016-03-09WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 ↵Eugene Sandulenko
duplicates
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.)
2016-03-09WAGE: Fix gameid for Twisted!Eugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09WAGE: Added alternate versions of Karth of the JungleEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-09WAGE: More detection entriesEugene Sandulenko
2016-03-09WAGE: Added Minitorian game detectionEugene Sandulenko
2016-03-09WAGE: Added one more gameEugene Sandulenko
2016-03-09Merge pull request #699 from criezy/sword25-en-speechEugene Sandulenko
SWORD25: Add engine option to use English speech instead of German
2016-03-09ADL: Disable GMM restore on restart promptWalter van Niftrik
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now.
2016-03-09ADL: Fix regression in GMM saving/loadingWalter van Niftrik
2016-03-09ADL: Clarify detection entryWalter van Niftrik
2016-03-09ADL: Limit keyboard input to 256 charactersWalter van Niftrik
2016-03-09ADL: Add note about fontWalter van Niftrik
2016-03-09ADL: Fix shadowing warning (GCC 4.8)Walter van Niftrik
2016-03-09ADL: Clean up HiRes1Engine classWalter van Niftrik
2016-03-09ADL: Move ASCII print function into Display classWalter van Niftrik
2016-03-09ADL: Refactor string handlingWalter van Niftrik
2016-03-09ADL: Move #defines into header fileWalter van Niftrik
2016-03-09ADL: Clean up AdlMetaEngineWalter van Niftrik
2016-03-09ADL: Clean up AdlEngine classWalter van Niftrik
2016-03-09ADL: Fix const'nessWalter van Niftrik