Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Also translate some more Italian comments
|
|
|
|
This avoids incorrect hotspot offsets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also, all the related freeze functions/members.
|
|
|
|
|
|
Conflicts:
common/coroutines.cpp
common/coroutines.h
devtools/create_project/msbuild.cpp
devtools/create_project/visualstudio.cpp
|
|
|
|
|
|
|
|
|
|
This releases all held 'mutexes' when processes die, and keeps
track of the lock count too, just in case.
|
|
- Rename existing function to load the last saved game
- Remove loadgame debugger command
|
|
- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
instead of erroring out
|
|
|
|
|
|
VideoDecoder upgrade & partial rewrite
|