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AgeCommit message (Expand)Author
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 initializatio...Jamieson Christian
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert
2006-03-02fixed compilation.Gregory Montoir
2006-03-02apply CYX mem-leak fix patchAndrew Kurushin
2006-03-02Changed timeing related variables to unsigned.Johannes Schickel
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ty...Lars Persson
2006-03-02Add PACK macros to structs for it to work on all platformsLars Persson
2006-03-02Add sentence line to C64 maniacTravis Howell
2006-03-02Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two It...Max Horn
2006-03-02TyposTravis Howell
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
2006-03-02Fix inventory display in C64 maniacTravis Howell
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
2006-03-02Improve input in C64 maniacTravis Howell
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally bog...Max Horn
2006-03-01Initialize new SCUMM vars for V1/2Travis Howell
2006-03-01Fix compileTravis Howell
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
2006-03-01Oops forgot to enable music again.Johannes Schickel
2006-03-01Added debug calls to the adlib functions, also uses mixer samplerate now.Johannes Schickel
2006-03-01Updated datatypes to resolve ambiguityLars Persson
2006-03-01Fixed updateCallback11() according to LordHoto's directions, and renamed itTorbjörn Andersson
2006-03-01Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should haveTorbjörn Andersson
2006-03-01Use signed integers for jump offsets, so that the jump opcodes can jump bothTorbjörn Andersson
2006-03-01Cleaned up updateCallback36() and renamed it setVibratoDepth().Torbjörn Andersson
2006-03-01Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like theTorbjörn Andersson
2006-03-01Minor cleanup and comments.Torbjörn Andersson
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is differe...Travis Howell
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
2006-03-01Update string array table for SCUMM7Travis Howell
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And li...Travis Howell
2006-02-28updated some bugs/issues comments and removed wrong 'FIXME' markers.Gregory Montoir
2006-02-28Added lock() and unlock() again to readBuffer.Johannes Schickel
2006-02-28Added some basic comments, along with some very, very minor cleanup.Torbjörn Andersson
2006-02-28Removed unnecessary line.Torbjörn Andersson
2006-02-28This may be needless paranoia, but I always get nervous about order ofTorbjörn Andersson
2006-02-28These zakTowns specific changes aren't explained and don't match original cod...Travis Howell
2006-02-28Typo.Travis Howell
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
2006-02-27Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).Johannes Schickel
2006-02-27Typo.Travis Howell
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to scr...Travis Howell
2006-02-27Added WIP Adlib sound playing code to kyra.Johannes Schickel