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2011-09-03SCUMM: Fix text color bug in Indy4 Amiga outro.Johannes Schickel
2011-09-03SCUMM: Limit Indy4 Amiga specific code to that version.Johannes Schickel
2011-09-03DREAMWEB: Refining of the pathfinding structuresBertrand Augereau
2011-09-03DREAMWEB: Introduction of a Path structureBertrand Augereau
2011-09-03DREAMWEB: 'turnanypathon' and 'turnanypathoff' ported to C++Bertrand Augereau
2011-09-03SCI: Fix QFG3 run/walk/sleep menu on touch devicesWillem Jan Palenstijn
The analysis and fix are from m_kiewitz.
2011-09-03DREAMWEB: 'turnpathon' et 'turnpathoff' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: Fix : getexpos has a return value AND a side-effectBertrand Augereau
2011-09-02DREAMWEB: Fix : getexpos returns info in es:diBertrand Augereau
2011-09-01DREAMWEB: 'checkpixelset' ported to C++Bertrand Augereau
2011-09-02PARALLACTION: Add Graphics Debug Output. Minor Whitespace Fixes.D G Turner
This adds debug output for graphics object access to help with investigation of bug #2969913 i.e. "NIPPON: Katana graphics not shown (regression)" as well as cleanup of whitespace in this class.
2011-09-01DREAMWEB: Cleaning in 'doshake'Bertrand Augereau
2011-09-01DREAMWEB: 'frameoutv' know how to clip on the left and upper bordersBertrand Augereau
2011-09-01DREAMWEB: Fix of the bug when you are in the inventory and drag the gun ↵Bertrand Augereau
agains the upper border of the screen
2011-09-01DREAMWEB: AssertsBertrand Augereau
2011-09-01DREAMWEB: 'compare' ported to C++Bertrand Augereau
2011-09-01DREAMWEB: 'getaddir' ported to C++Bertrand Augereau
2011-09-01DREAMWEB: 'obicons' ported to C++Bertrand Augereau
2011-08-31DREAMWEB: 'getanyad' ported to C++Bertrand Augereau
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-30DREAMWEB: 'maptopanel' and 'dumpmap' ported to C++Bertrand Augereau
2011-08-30DREAMWEB: 'transferinv' ported to C++Bertrand Augereau
2011-08-30SAGA: properly remove the save reminder callback on engine exitFilippos Karapetis
This fixes an error when exiting to the launcher and restarting a game
2011-08-30SAGA: Slight cleanupFilippos Karapetis
2011-08-30DREAMWEB: 'delthisone' isn't usedBertrand Augereau
2011-08-30DREAMWEB: Stricter typingBertrand Augereau
2011-08-30DREAMWEB: Structs member renamingBertrand Augereau
2011-08-30DREAMWEB: 'checkifex' ported to C++Bertrand Augereau
2011-08-30DREAMWEB: 'obpicture' ported to C++Bertrand Augereau
2011-08-30DREAMWEB: 'paneltomap' ported to C++Bertrand Augereau
2011-08-30DREAMWEB: 'getexpos' ported to C++Bertrand Augereau
2011-08-30DREAMWEB: More reversing of DynObject structBertrand Augereau
2011-08-30DREAMWEB: 'showallex' ported to C++Bertrand Augereau
2011-08-29MOHAWK: Fix using the Mac binary for Riven cursorsMatthew Hoops
2011-08-29DREAMWEB: 'addpeoplelist' takes a ReelRoutine* paramBertrand Augereau
2011-08-29DREAMWEB: 'showgamereel' gets a ReelRoutine* as parameterBertrand Augereau
2011-08-29DREAMWEB: 'addtopeoplelist' ported to C++Bertrand Augereau
2011-08-29TSAGE: Added Ringworld specific dialogs filePaul Gilbert
2011-08-29GOB: Add a workaround for some of Geisha's textboxesSven Hesse
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse.
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-29DREAMWEB: 'printmessage' ported to C++Bertrand Augereau
2011-08-29GOB: Fix the display length of "You can't use that" texts in GeishaSven Hesse
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-08-28GOB: Fix Geisha's hotspot checksSven Hesse
2011-08-28GOB: Fix a potential input box bugSven Hesse
2011-08-28GOB: Fix language inconsistencies in GeishaSven Hesse
2011-08-28TSAGE: Added lots of original source names from debugger, further work on ↵Paul Gilbert
first game scene
2011-08-28SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"Filippos Karapetis
2011-08-28AGOS: Fix regression when starting Personal Nightmare, or disabling AGOS2.Travis Howell
2011-08-28SCUMM: setOffHeap uses resource status in HE90+ games.Travis Howell