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2018-07-09XEEN: name a source of the game files for the german Worlds versionHenrik Kretzschmar
2018-07-09XEEN: add another source for the german Clouds game filesHenrik Kretzschmar
2018-07-09XEEN: Add detection entry for Darkside of Xeen German BGHenrik Kretzschmar
2018-07-09TINSEL: Remove thumbnail supportDavid Fioramonti
2018-07-09DREAMWEB: Simplify the character kerning checksFilippos Karapetis
2018-07-09DREAMWEB: Fix speech during the monk cutscene in non-English versionsFilippos Karapetis
Fixes bugs #6288 and #6417
2018-07-08MOHAWK: MYST: Add delays at each step of Achenar's torture switch animBastien Bouclet
Fixes Trac#10606.
2018-07-08MOHAWK: MYST: Play complete audio clip when changing the boiler pressureBastien Bouclet
Fixes Trac#10607.
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-06TINSEL: Show saved game creation time in load/save guiDavid Fioramonti
Saved games inspected via the ScummVM load or save gui will now show the year, month, day, hour, and minute of its creation. This was already being saved in the saved game header so no version bump is necessary. This required adding kSavesSupportMetaInfo and kSavesSupportCreationDate features. I also had to add kSavesSupportThumbnail or the saved date is not shown. It was necessary to write querySaveMetaInfos.
2018-07-06PINK: removed updating screen on setting cursor because it produces too much ↵Andrei Prykhodko
drawing calls
2018-07-05QUEEN: Added detection for Russian interview demoEugene Sandulenko
2018-07-05PINK: fixed loading games after recent changesAndrei Prykhodko
2018-07-04XEEN: Fix using mouse click to close message dialogsPaul Gilbert
2018-07-04XEEN: Call audio cd manager open/close in engine init/deinitPaul Gilbert
2018-07-04XEEN: Properly handle SFX & Music volume controlPaul Gilbert
2018-07-04TUCKER: Make _updateScreenPicture boolAdrian Frühwirth
2018-07-04TUCKER: Use empty() instead of comparing against empty string literalAdrian Frühwirth
2018-07-04TUCKER: Make _compressedSoundFlags uint16Adrian Frühwirth
2018-07-04TUCKER: Fix unnecessary conversion from int to boolAdrian Frühwirth
2018-07-04TUCKER: Fix parameter name inconsistency in setCursorStyle()Adrian Frühwirth
2018-07-04TUCKER: Use nullptrAdrian Frühwirth
2018-07-03ZVISION: Use degree conversion common math funcsDavid Fioramonti
2018-07-03AVALANCHE: Use degree conversion common math funcsDavid Fioramonti
Noted an atan maybe should be an atan2. For the atan call I casted the numerator and denominator separately instead of after they are divided.
2018-07-03WINTERMUTE: Use degree conversion common math funcsDavid Fioramonti
2018-07-03MOHAWK: MYST: Use degree conversion common math funcsDavid Fioramonti
2018-07-03TITANIC: Use degree conversion common math funcsDavid Fioramonti
I tested the star puzzle and it is still good.
2018-07-03FULLPIPE: Use degree conversion common math funcsDavid Fioramonti
Swapped out the #define ANGLE(X) function that did degrees to radians. I have made everything doubles in the angle calculation.
2018-07-03QUEEN: Added detection for Russian versionEugene Sandulenko
2018-07-03PINK: Sort detection entries alphabeticallyEugene Sandulenko
2018-07-03PINK: Simplify game detection entriesEugene Sandulenko
2018-07-03SKY: Show full 320x200px in intro where possibleTorbjörn Andersson
This commit adds a workaround to unlock existing fullscreen images in the intro of Beneath a Steel Sky. The original engine clips the whole intro to 320x192 (the common game format) even though some images exist as 320x200 in the game data files. This workaround whitelists all images which actually are 320x200px and displays them as must have originally been intended. Fixes Trac#7559.
2018-07-03PINK: added detection for Deutsch version of PerilAndrei Prykhodko
2018-07-02XEEN: Add detection entries for Clouds/Darkside/World of Xeen GOG GermanPaul Gilbert
2018-07-02MOHAWK: MYST: Always clear the screen before playing fullscreen moviesBastien Bouclet
Fixes the broderbund logo movie being partially visible when the Cyan logo is playing. Fixes Trac#10595.
2018-07-02SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNSAdrian Frühwirth
2018-07-02MOHAWK: RIVEN: Fix the credits not showing in the Polish versionBastien Bouclet
Fixes Trac#10589
2018-07-02PINK: fixed stopping audioInfo before starting walkAndrei Prykhodko
2018-07-02PINK: changed dynamic_cast to static_castAndrei Prykhodko
2018-07-02PINK: added assert for possible division by zeroAndrei Prykhodko
2018-07-02PINK: fixed uninitialized field in InventoryMgrAndrei Prykhodko
2018-07-01PINK: added missing breakAndrei Prykhodko
2018-07-01PINK: added calculation of countries and domains indexesAndrei Prykhodko
2018-06-30TITANIC: Address readSavegameHeader compiler warningDavid Fioramonti
A function had a bool return that was not being used now it is checked and an error is issued if the call fails.
2018-06-30PINK: fixed uninitialized fieldsAndrei Prykhodko
2018-06-30PINK: added thumb moving in PDAAndrei Prykhodko
2018-06-30MOHAWK: Push down the include of advancedDetector.hBastien Bouclet
So the whole engine is not recompiled when making changes to the detection code.
2018-06-30PINK: fixed compilation errorAndrei Prykhodko
2018-06-30XEEN: Split the Adlib sound driver into it's own filePaul Gilbert
2018-06-30PINK: removed unused fieldAndrei Prykhodko