Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-07 | KYRA: (EOB/Amiga) - implement GMM volume settings | athrxx | |
2019-03-06 | GLK: FROTZ: Create Glk windows on the fly as needed | Paul Gilbert | |
This is laying groundwork for properly supporting Shogun, which sets up and uses Window 7 | |||
2019-03-07 | SCI: Fix SQ4CD red shopper easter egg, bug #10911 | sluicebox | |
2019-03-06 | KYRA: (EOB1/Amiga) - implement ending sequence | athrxx | |
The Amiga version actually has a real ending sequence (unlike the PC version). | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix Amiga cps decompression | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix Cone of Cold spell sfx | athrxx | |
2019-03-06 | KYRA: (EOB1) - fix turn undead spell in level 7 | athrxx | |
2019-03-06 | KYRA: (EOB1) - make dispel magic spell more accurate | athrxx | |
(In EOB1 this spell is supposed to affect only one selected party member and not the whole party) | |||
2019-03-06 | KYRA: (EOB) - improve timer handling | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix invisible character display | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix spell sounds | athrxx | |
2019-03-06 | KYRA: (EOB2/FM-TOWNS) - fix character status text glitch | athrxx | |
2019-03-06 | KYRA: (EOB) - fix poison warning | athrxx | |
(There should be a death warning when trying to rest the party while poisoned. This did not work correctly.) | |||
2019-03-06 | KYRA: (EOB1) - fix bug when attacking while invisible | athrxx | |
(wrong callback function called in EOB1) | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add original save file handling | athrxx | |
2019-03-06 | KYRA: (EOB) - fix possible out of bounds mem access | athrxx | |
(This can't happen through normal gameplay, but still better to be fixed) | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix warning | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - improve scaled item handling | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level palette glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - Amiga specific stone skin spell variant | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix monster walk orientation | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix environmental sfx | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix main menu load dialog | athrxx | |
2019-03-06 | KYRA: (EOB1) - fix slow poison status display | athrxx | |
(in the character tab it would still say "poisoned" instead of "poisoned (slow)") | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix detect magic spell | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix environmental sound glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level graphics | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level loading | athrxx | |
Now it is at least possible to enter the game after creating a party. Graphics are still messed up. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - implement AmigaDOS font support | athrxx | |
- only basic support - no kerning, spacing, etc., since EOB doesn't need that - also improve palette loading | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix chargen and gui colors | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix intro | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix start up | athrxx | |
First efforts to get this running. The intro is shown with severe palette glitches. The Main Menu does not show, thanks to the lack of font drawing. - implement endian aware stream wrapper for amiga files - implement sound file handling - implement some Amiga palette handling - etc | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add sound driver | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - add static resources | athrxx | |
2019-03-06 | KYRA: (EOB) - rename var | athrxx | |
2019-03-06 | KYRA: (EOB) - minor save file export fix | athrxx | |
(avoid out of bounds strings when importing FM-TOWNS save files) | |||
2019-03-06 | KYRA: - minor cleanup | athrxx | |
2019-03-06 | KYRA: (EOB) - improve comment | athrxx | |
2019-03-06 | KYRA: (EOB) - slight improvement to character generation | athrxx | |
- allow returning to the main menu from the character generation via Esc only when no party characters exist | |||
2019-03-06 | KYRA: cleanup dir | athrxx | |
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add detection entries | athrxx | |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
Cleanup of other sound pannings | |||
2019-03-05 | GLK: FROTZ: Moving updating colors and current window into Window class | Paul Gilbert | |
2019-03-05 | BLADERUNNER: Fixed intermittent assert in pathfinding | Peter Kohaut | |
In rare cases when polygons touched by one corner only the merging algorithm did not finish properly and ran out of the space and triggered an assert. | |||
2019-03-05 | BLADERUNNER: Loading of savegames from the launcher | Peter Kohaut | |
2019-03-05 | BLADERUNNER: Prevent assert fault when loading actor with bad frame value | Thanasis Antoniou | |
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value) | |||
2019-03-04 | GLK: FROTZ: Fix some game detection Ids | Paul Gilbert | |
2019-03-04 | BLADERUNNER: Fixed overflow in savegame name | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Enable pathfinding | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Fixed unexpected music playback | Peter Kohaut | |