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author | Peter Kohaut | 2019-03-04 19:35:44 +0100 |
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committer | Peter Kohaut | 2019-03-04 19:43:45 +0100 |
commit | ae039b06489401a1a790b40a65f5a7ce011f0de4 (patch) | |
tree | e1d21f362d11be068c27c9bcf0cc40e2d5feb656 /engines | |
parent | 59f4893547fc9b4506a104876b6c37ded5ffc340 (diff) | |
download | scummvm-rg350-ae039b06489401a1a790b40a65f5a7ce011f0de4.tar.gz scummvm-rg350-ae039b06489401a1a790b40a65f5a7ce011f0de4.tar.bz2 scummvm-rg350-ae039b06489401a1a790b40a65f5a7ce011f0de4.zip |
BLADERUNNER: Fixed unexpected music playback
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/music.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/bladerunner/music.cpp b/engines/bladerunner/music.cpp index a29b981f12..38afafa427 100644 --- a/engines/bladerunner/music.cpp +++ b/engines/bladerunner/music.cpp @@ -132,6 +132,11 @@ void Music::stop(int delay) { return; } +#if !BLADERUNNER_ORIGINAL_BUGS + // In original game, on queued music was not removed and it started playing after actor left the scene + _isNextPresent = false; +#endif + _current.loop = false; _vm->_audioMixer->stop(_channel, 60 * delay); } |