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AgeCommit message (Expand)Author
2016-09-15FULLPIPE: Added debug info to scene28Eugene Sandulenko
2016-09-15MOHAWK: Change the game ID for the making of Myst to lowercaseBastien Bouclet
2016-09-15DM: Some renaming and refactoring in GfxStrangerke
2016-09-14XEEN: Added music playback interface methodsPaul Gilbert
2016-09-14XEEN: Implemented frequency shifting in music driverPaul Gilbert
2016-09-14XEEN: Fleshing out music playerPaul Gilbert
2016-09-14TITANIC: Add missing CInputHandler destructorPaul Gilbert
2016-09-14DM: Add DoorButton enum, fix a bug in drawSquareD3CStrangerke
2016-09-14DM: Add DoorOrnament enum, some refactoring in drawDoorOrnament to make use o...Strangerke
2016-09-14FULLPIPE: Added debug mode to scene29Eugene Sandulenko
2016-09-14DM: Add DoorState enum, make use of itStrangerke
2016-09-14FULLPIPE: Added more debug tracing to scene29Eugene Sandulenko
2016-09-14FULLPIPE: Remove now unused BallChain classEugene Sandulenko
2016-09-14FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)Eugene Sandulenko
2016-09-14DM: Add an enum (ViewFloor), enforce its use, fix a bug in the case of kDMEle...Strangerke
2016-09-13SHERLOCK: RT: Improved handling for journal scrollbarPaul Gilbert
2016-09-13DM: Rename enum values in EventManStrangerke
2016-09-13DM: Silence some GCC warningsStrangerke
2016-09-13FULLPIPE: Simplified Dib clipping codeEugene Sandulenko
2016-09-13FULLPIPE: Added more debug to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Fix red ball handling in scene29Eugene Sandulenko
2016-09-13FULLPIPE: Clarified ball variable names in scene29Eugene Sandulenko
2016-09-13DM: Get rif od SquareType, rename SquareMaskStrangerke
2016-09-12XEEN: Implement Music update methodPaul Gilbert
2016-09-12XEEN: Extra Adlib initialization during Music creationPaul Gilbert
2016-09-12XEEN: Implement Music playEffect methodPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-12DM: more renaming in DungeonManStrangerke
2016-09-12DM: Enforce the use of SoundModeStrangerke
2016-09-12DM: Rename some enums in DungeonManStrangerke
2016-09-12DM: Change the declaration of addEventStrangerke
2016-09-12FULLPIPE: Fix bal shooting logic in scene29Eugene Sandulenko
2016-09-12DM: Enforce the use of Cell enum, some renamingStrangerke
2016-09-12DM: Use SensorEffect in two functionsStrangerke
2016-09-12DM: Make use of Common::String in menusPrintSpellFailureMessageStrangerke
2016-09-12DM: Avoid null pointer dereferencing in unlinkThingFromListStrangerke
2016-09-12DM: Fix potential divide by zeroStrangerke
2016-09-12DM: Fix a couple of string manipulations into fix-sized bufferStrangerke
2016-09-12DM: Rename leftover variableStrangerke
2016-09-12FULLPIPE: Initial conversion of BallChain to Array in scene29Eugene Sandulenko
2016-09-12DM: Add partial fix to drawing explosionsBendegúz Nagy
2016-09-12DM: More renaming in DungeonManStrangerke
2016-09-11DM: Fix another variable shadowing.Eugene Sandulenko
2016-09-11DM: Fix variable shadowing warningEugene Sandulenko
2016-09-11DM: Fix comparison warningsEugene Sandulenko
2016-09-11DM: Fix warningEugene Sandulenko
2016-09-11DM: Fix variable clashEugene Sandulenko
2016-09-11DM: Fix warningEugene Sandulenko
2016-09-11JANITORIAL: Remove extra whitespacesEugene Sandulenko
2016-09-11DM: Fix logical error with local variablesEugene Sandulenko