Age | Commit message (Collapse) | Author |
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really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector).
svn-id: r26030
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svn-id: r26028
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svn-id: r26027
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svn-id: r26025
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svn-id: r26022
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- some diffs for Amiga version
svn-id: r26010
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CD-version
svn-id: r26009
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svn-id: r26007
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svn-id: r26004
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animation handler
svn-id: r26003
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svn-id: r26000
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verisons of Maniac Mansion.
svn-id: r25999
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in the beach screen in Bargon Attack)
svn-id: r25991
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svn-id: r25990
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svn-id: r25988
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svn-id: r25981
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svn-id: r25979
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svn-id: r25978
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- Added the Gob2 Mac version fac76 reported in bug #1673397
svn-id: r25977
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its input buffer
svn-id: r25976
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svn-id: r25973
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responsible for handling Archives in place of the Parallaction engine.
svn-id: r25972
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svn-id: r25971
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from background management
svn-id: r25970
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svn-id: r25969
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svn-id: r25968
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present
svn-id: r25966
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svn-id: r25964
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svn-id: r25962
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svn-id: r25960
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svn-id: r25959
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svn-id: r25958
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svn-id: r25955
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svn-id: r25954
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svn-id: r25952
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svn-id: r25951
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svn-id: r25949
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svn-id: r25948
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svn-id: r25947
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svn-id: r25946
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play really *requires* it.
svn-id: r25944
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decoders
svn-id: r25943
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completable under ScummVM
svn-id: r25941
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svn-id: r25940
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svn-id: r25939
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svn-id: r25938
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svn-id: r25937
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svn-id: r25936
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svn-id: r25935
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Pointer resources
svn-id: r25934
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