Age | Commit message (Collapse) | Author |
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uint8 *v = new uint8;
was the faulty line in Sprite::ghost(), and it should be released right here.
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Fix the crash introduced by previous commit on the second scene.
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Now it doesn't crash the hospital scene, but I am not entirely sure it's totally leak-free...
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This fixes a crash regarding the mechanic on scene 6.
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Now the toolbar is working too after loading.
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Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
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