Age | Commit message (Collapse) | Author |
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The sanity check added in rev #35086fe17c fixes the crashes with that
code when an invalid reference is about to be processed, but these
references shouldn't be in the stack at all in the first place, so the
root cause seems to be somewhere else.
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_resource member
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properly killed upon restart
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both
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This uncovered at least one potentially serious bug in the inventory
code, which still needs to be investigated and fixed.
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Previously, we had a couple of arrays of size N (where N = number of
resource types), one for each attribute of a resource type (such as as
the number of resources of that type.
Now, we have one array of size N, whose elements are a record
aggregating all the attributes of each resource type.
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(cherry picked from commit 33b1ca2b080e661f3d04e22ac7a1bd658a66ea80)
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The sanity check added in rev #35086fe17c fixes the crashes with that
code when an invalid reference is about to be processed, but these
references shouldn't be in the stack at all in the first place, so the
root cause seems to be somewhere else.
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This fixes bug #3295853
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Only thick rects remain there
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LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this
situation
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Also, hooked the Restore button up to the load dialog
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the game
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