Age | Commit message (Collapse) | Author |
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The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
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compatibility.
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preserved.
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preserved.
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Also, reorganize some of the functions in modules/module1000_sprites.cpp
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preserved.
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in last commit
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breaks the savegames
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(happens only when using original save dialog)
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Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
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Also added new debug flag for script patcher
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