Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-19 | oops | Eugene Sandulenko | |
svn-id: r24879 | |||
2006-12-19 | Update makefile | Eugene Sandulenko | |
svn-id: r24878 | |||
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George | |
svn-id: r24877 | |||
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse | |
svn-id: r24875 | |||
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵ | Sven Hesse | |
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874 | |||
2006-12-18 | The MPEG player no longer handles frame syncing/dropping, so this comment is | Torbjörn Andersson | |
obsolete now. svn-id: r24872 | |||
2006-12-17 | Fixed a walking animations related mistake | Sven Hesse | |
svn-id: r24867 | |||
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵ | Sven Hesse | |
*shouldn't* pose any problem s svn-id: r24866 | |||
2006-12-17 | Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵ | Travis Howell | |
in HE games. svn-id: r24860 | |||
2006-12-15 | Add code for stopping video playback in HE100 games | Travis Howell | |
svn-id: r24858 | |||
2006-12-15 | added basic handlers for SFXB and SNDE tags in .CUP player | Gregory Montoir | |
svn-id: r24857 | |||
2006-12-15 | GF_DEMO is only required by the PC version of Broken Sword 1 demo | Travis Howell | |
svn-id: r24853 | |||
2006-12-14 | Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech. | Eugene Sandulenko | |
svn-id: r24851 | |||
2006-12-14 | Smashed the wizard's house bug | Sven Hesse | |
svn-id: r24850 | |||
2006-12-14 | added details for demo version of touche | Gregory Montoir | |
svn-id: r24848 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell | |
svn-id: r24841 | |||
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it ↵ | Travis Howell | |
doesn't function correctly svn-id: r24836 | |||
2006-12-11 | Allow load of saved game from original COMI load/save screens | Travis Howell | |
svn-id: r24835 | |||
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵ | Travis Howell | |
temporary game svn-id: r24834 | |||
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are ↵ | Travis Howell | |
removed, right after checking for load/save game, in original COMI. svn-id: r24833 | |||
2006-12-10 | Patch #1296058: Showing the original save/load dialog (see also RFE #832460) | Max Horn | |
svn-id: r24832 | |||
2006-12-10 | made CUP_Player only update the modified screen areas. | Gregory Montoir | |
svn-id: r24831 | |||
2006-12-10 | cleanup (added a few more constants, renamed some opcodes) and reverted my ↵ | Gregory Montoir | |
previous change to op_sleep. svn-id: r24830 | |||
2006-12-09 | force mouse cursor display if first script is different from 90 (startup ↵ | Gregory Montoir | |
script number) svn-id: r24826 | |||
2006-12-09 | cleanup | Gregory Montoir | |
svn-id: r24825 | |||
2006-12-09 | Better implementation of op_sleep() which doesn't freeze mouse. | Eugene Sandulenko | |
svn-id: r24824 | |||
2006-12-09 | added missing opcode (bug report #1612252) | Gregory Montoir | |
svn-id: r24823 | |||
2006-12-07 | Fixed button rendering | Stuart George | |
svn-id: r24814 | |||
2006-12-07 | Remove unneeded #include | Eugene Sandulenko | |
svn-id: r24813 | |||
2006-12-06 | Fixing some compiler warnings | Max Horn | |
svn-id: r24812 | |||
2006-12-06 | Fixed compile errors (for me at least). Still plenty of warnings, though. | Torbjörn Andersson | |
svn-id: r24809 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-12-06 | Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing. | Eugene Sandulenko | |
svn-id: r24807 | |||
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson | |
kidding, I'm still testing the SVN change.) svn-id: r24806 | |||
2006-12-03 | Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access | Torbjörn Andersson | |
path.) svn-id: r24805 | |||
2006-11-30 | The music in the Mac version of Gob1 seems to be selected randomly for each ↵ | Sven Hesse | |
scene svn-id: r24797 | |||
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse | |
svn-id: r24796 | |||
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse | |
svn-id: r24795 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 | |||
2006-11-27 | Got rid of an 'unused variable' warning | Gregory Montoir | |
svn-id: r24792 | |||
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko | |
svn-id: r24787 | |||
2006-11-25 | added a few comments and details for another Touche version (tracker item ↵ | Gregory Montoir | |
#1602360) svn-id: r24786 | |||
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko | |
svn-id: r24785 | |||
2006-11-24 | Fixed compile error in FLAC sound support. I haven't tested this. | Torbjörn Andersson | |
svn-id: r24784 | |||
2006-11-24 | simplification, removed some duplicated code | Gregory Montoir | |
svn-id: r24783 | |||
2006-11-24 | loadFile isn't called with useMalloc=true anymore, got rid of it | Gregory Montoir | |
svn-id: r24782 | |||
2006-11-24 | update the screen at the end of each engine cycle, it should make the mouse ↵ | Gregory Montoir | |
cursor more responsive svn-id: r24781 | |||
2006-11-24 | Add findBox opcode for Hebrew version of Freddi Fish 1 | Travis Howell | |
svn-id: r24780 | |||
2006-11-24 | fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro. | Gregory Montoir | |
svn-id: r24779 |