Age | Commit message (Collapse) | Author |
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to dreambase.h
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The methods are never overriden, so there's no point in the methods being virtual
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of unused global constants
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The PSP (MIPS) toolchain generates differing symbols for this template
and thus fails to link. By moving the implementation to the defining
header, this should fix this.
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This has been done by an automated search/replace, culling unused
variables in the process. The remaining variables in data are all stored
in savegames.
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savefile size.
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(when entering the memorize/pray menu without having a mage/cleric)
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Since this is the only scene that uses it, it makes as much sense to have it as part of the scene than part of the staticres file.
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Hopefully this will stop it being a globally constructed object.
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Scene825::Button::setButton
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This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
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