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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-02-14
MADS: Fix picture when picking up timer module
Paul Gilbert
2015-02-14
MADS: Fix palette loading for in-game dialogs
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-02-14
MADS: Cleanup and bugfixes for panning transition support methods
Paul Gilbert
2015-02-14
ZVISION: Check for point and style changes when early breaking from a font ch...
RichieSams
2015-02-14
SCI: Register and save playBed option to PlaySound
Willem Jan Palenstijn
2015-02-14
SCI: Match SSCI channel reset order
Willem Jan Palenstijn
2015-02-14
SCI: Initialize voice counts in SCI1+
Willem Jan Palenstijn
2015-02-14
SCI: Avoid resetting already unused channels
Willem Jan Palenstijn
2015-02-14
ZVISION: Fix script bug #6791 (max value of delay_render)
Filippos Karapetis
2015-02-14
ZVISION: Also reference the script manager in ResultAction members
Filippos Karapetis
2015-02-14
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"
Filippos Karapetis
2015-02-14
ZVISION: Add custom equality operators for game location
Filippos Karapetis
2015-02-11
ZVISION: Create temporary subtitle surfaces on the stack rather than the heap
RichieSams
2015-02-11
ZVISION: Handle question text rendering manually, rather than forcing an enti...
RichieSams
2015-02-11
ZVISION: Remove forced render to screen
RichieSams
2015-02-11
ZVISION: Refactor text rendering code in order to fix word wrapping
RichieSams
2015-02-08
MADS: Variable renaming in closestColor
Paul Gilbert
2015-02-08
MADS: Implementing code for panning screen transitions
Paul Gilbert
2015-02-08
ZVISION: Set safe control state value after animation finishes
Torbjörn Andersson
2015-02-08
ZVISION: Limit input text to the width of the input control
Torbjörn Andersson
2015-02-08
ZVISION: Draw transparent text in original save dialog
Torbjörn Andersson
2015-02-07
SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target
Torbjörn Andersson
2015-02-05
HUGO: Avoid drawing text above screen (bug #6799)
Torbjörn Andersson
2015-02-03
SCUMM: Adapt wording for the fix in commit f1c64c2afe
Filippos Karapetis
2015-02-03
ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)
Filippos Karapetis
2015-02-03
SCUMM: Fix handling of string resources in smash player for Steam mac games
Thierry Crozat
2015-02-03
ZVISION: Fix bug #6784 (wrong scaling in the fist control)
Filippos Karapetis
2015-02-02
ZVISION: Remove \n from debug message
Torbjörn Andersson
2015-02-01
BBVS: Fix out-of-bounds array access in air guitar minigame as reported by Co...
johndoe123
2015-01-31
ZVISION: Add detection for Italian Zork Nemeis (bug #6786)
Torbjörn Andersson
2015-01-31
MADS: Janitorial - fix some else statements with braces on separate lines or ...
Strangerke
2015-01-31
MADS: Add a safeguard in doFrame
Strangerke
2015-01-31
MADS: Fix a bug in PaletteUsage::process, some renaming
Strangerke
2015-01-31
MADS: Fix signed/unsigned comparison warning
Strangerke
2015-01-31
MADS: Remove a useless variable
Strangerke
2015-01-31
MADS: Add safeguards in DialogsNebular::show
Strangerke
2015-01-31
Merge pull request #579 from chrilith/mortevielle_textpos
Arnaud Boutonné
2015-01-29
MORTEVIELLE: fixed text position
Chris Apers
2015-01-29
BBVS: Implement loading and saving in the air guitar minigame
johndoe123
2015-01-28
Merge pull request #576 from chrilith/master
Arnaud Boutonné
2015-01-28
MADE: Initialize some variables
Strangerke
2015-01-28
ZVISION: Fix bug #6787 init lzss window by same values as in original game
Marisa-Chan
2015-01-27
MORTEVIELLE: added starting screen string index constant
Chris Apers
2015-01-27
MORTEVIELLE: added starting screen
Chris Apers
2015-01-27
MADE: Initialize some more variables, remove an useless variable
Strangerke
2015-01-27
MADE: Initialize some variables, remove a useless variable
Strangerke
2015-01-27
ACCESS: Initialize some variables
Strangerke
2015-01-26
Merge pull request #574 from chrilith/master
Arnaud Boutonné
2015-01-26
TSAGE: BF - Fix another color glitch
Strangerke
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