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2015-01-17ACCESS: MM - Fix crash in cmdDoTravel, some renamingStrangerke
2015-01-16ACCESS: MM - Finish the implementation of doBox_v1Strangerke
2015-01-16ACCESS: MM - Implement drawSelectBoxStrangerke
2015-01-16ACCESS: MM - Initial string display in doBox_v1Strangerke
2015-01-15ACCESS: MM - Implement up and down arrows in BubbleBoxStrangerke
2015-01-15ACCESS: MM - Implement getListStrangerke
2015-01-14ACCESS: MM - Implement displayBoxDataStrangerke
2015-01-13ACCESS: MM - Some more work on BubbleBox classStrangerke
2015-01-13ACCESS: MM - Work some more on doBox_v1Strangerke
2015-01-12ACCESS: MM - Add resource _byte1EEB5[]Strangerke
2015-01-12ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)Strangerke
2015-01-09ACCESS: MM - Make Bubble Box variable, add MM bubble boxesStrangerke
2015-01-08ACCESS: MM - Add Death arraysStrangerke
2015-01-07ACCESS: MM - Add Two arrays of stringsStrangerke
2015-01-07ACCESS: MM - Implement mainAreaClickStrangerke
2015-01-06ACCESS: MM - Split Display Inventory in 2 versionsStrangerke
2015-01-06ACCESS: MM - Fix some variable initializationStrangerke
2015-01-06ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravelStrangerke
2015-01-06ACCESS: MM - Fix TRAVEL array sizeStrangerke
2015-01-06ACCESS: MM - Format CURSOR dataStrangerke
2015-01-05ACCESS: MM - Implement some game specific opcodesStrangerke
2015-01-05ACCESS: MM - Split some more opcodesStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2015-01-04ACCESS: Improve the use of _establishTable as a booleanStrangerke
2015-01-03ACCESS: MM - Make cmdTexSpeak game-dependentStrangerke
2015-01-02ACCESS: MM - Fix charMenuStrangerke
2015-01-02ACCESS: MM - Make RMOUSE game-specificStrangerke
2015-01-02ACCESS: MM - Fix menu positionStrangerke
2015-01-02ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...Strangerke
2015-01-02ACCESS: MM - Implement setIconPalette for MMStrangerke
2015-01-02ACCESS: MM - Implement setManPaletteStrangerke
2015-01-02ACCESS: MM - More renamingStrangerke
2015-01-02ACCESS: MM - Some renamingStrangerke
2015-01-02ACCESS: MM - Fix the color of notesStrangerke
2015-01-01ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)Strangerke
2014-12-31ACCESS: MM - Remove unused intro functions, fix display in showCreditsStrangerke
2014-12-31ACCESS: MM - Start implementing introStrangerke
2014-12-31ACCESS: MM - Implement some more tex palette handlingStrangerke
2014-12-29ACCESS: MM - Load TEXPALStrangerke
2014-12-29ACCESS: MM - Fix Sprite Frame loadingStrangerke
2014-12-29ACCESS: MM - Fix Sprite Frame loadingStrangerke
2014-12-29ACCESS: Split a bit more Player class, add some MM specific codeStrangerke
2014-12-28ACCESS: MM - Implement some game logicStrangerke
2014-12-28ACCESS: MM - Fix character loading by using a dummy character to replace miss...Strangerke
2014-12-28ACCESS: MM - Load character tableStrangerke
2014-12-28ACCESS: MM - Change detection for the floppy version, add detection for the demoStrangerke
2014-12-19Merge pull request #548 from dreammaster/accessPaul Gilbert
2014-12-19ZVISION: the type in ActionInventory is used as a signed byte nowFilippos Karapetis
2014-12-19ZVISION: Fix unchecked return value (CID 1257098)Marisa-Chan
2014-12-19ZVISION: Fix copy into fixed size buffer (CID 1257096)Marisa-Chan