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AgeCommit message (Expand)Author
2015-12-23LAB: Correct variable shadows function compiler warning.D G Turner
2015-12-23LAB: Correct compiler warning in savegame code.D G Turner
2015-12-23LAB: Correct engine name spelling. No functional change.D G Turner
2015-12-23LAB: Fix memory leaks in savegame codeStrangerke
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
2015-12-23LAB: Fix the intro of the DOS versionFilippos Karapetis
2015-12-23LAB: Simplify decIncInv() and move action handling out of fromCrumbs()Filippos Karapetis
2015-12-23LAB: Merge enableButton() and disableButton()Filippos Karapetis
2015-12-23LAB: Make processMap a bit more readable by using RectsStrangerke
2015-12-23LAB: Use templates for the undiff functionsFilippos Karapetis
2015-12-23LAB: Remove unused variables in DIFFHeader and BitMapStrangerke
2015-12-23LAB: Remove unused variableFilippos Karapetis
2015-12-23LAB: Change the graphics and audio code to use Common::File directlyFilippos Karapetis
2015-12-23LAB: Use Common::Point in IntuiMessageFilippos Karapetis
2015-12-23LAB: Make setUpScreens() a bit easier to readFilippos Karapetis
2015-12-23LAB: Simplify mouse button handlingFilippos Karapetis
2015-12-23LAB: Some simplification of the mouse handling codeFilippos Karapetis
2015-12-23LAB: Fix regression in left click handlingFilippos Karapetis
2015-12-23LAB: constify 2 variables in drawMapStrangerke
2015-12-23LAB: Get rid of flowTextScaledStrangerke
2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Use common keycodes instead of direct keycode valuesFilippos Karapetis
2015-12-23LAB: Get rid of mouseButton()Filippos Karapetis
2015-12-23LAB: Remove superfluous functionFilippos Karapetis
2015-12-23LAB: Remove useless checks, and clean up the mouse processing codeFilippos Karapetis
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: reduce a variable scope, remove useless codeStrangerke
2015-12-23LAB: Add a short delay when changing screen so that the text is readable when...Strangerke
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: make takeItem use Common::Point, some refactoringStrangerke
2015-12-23LAB: Make more use of kButton enumStrangerke
2015-12-23LAB: More use of Common::KEYCODEsStrangerke
2015-12-23LAB: Use Common::KEYCODE in several placesStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke
2015-12-23LAB: Fix memory leakStrangerke
2015-12-23LAB: Fix the style of some if/else statementsStrangerke
2015-12-23LAB: Fix two deletesStrangerke
2015-12-23LAB: Initialize a variable. This should fix a Valgrind warning.Strangerke
2015-12-23LAB: Fix freePict as pointed by eriktorbjornStrangerke
2015-12-23LAB: Use Common::Rect in a couple of position checks to make it a bit more re...Strangerke
2015-12-23LAB: Reorder mouse position check in processMonitor in order to avoid duplica...Strangerke
2015-12-23LAB: Fix compilationFilippos Karapetis
2015-12-23LAB: Use enums for the interface buttonsFilippos Karapetis
2015-12-23LAB: Move some code from fromCrumbs() into separate functionsFilippos Karapetis
2015-12-23LAB: Some renaming in DisplayManStrangerke
2015-12-23LAB: Use strlen to compute text length instead of a difference between start ...Strangerke
2015-12-23LAB: Fix the coding style of a some if/else statementsStrangerke
2015-12-23LAB: More variable scope reduxEugene Sandulenko
2015-12-23LAB: Reduced scope of a few more variablesEugene Sandulenko