Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-24 | BLADERUNNER: Fixed compilation errors | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2019-01-24 | BLADERUNNER: Skip empty obstacle polygons | Peter Kohaut | |
It was causing issues in BB07 | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut | |
Packet CBPZ was not supported. | |||
2019-01-23 | KYRA: silence warning | athrxx | |
2019-01-23 | KYRA: (EOB) - allow swapping L/R buttons via GMM | athrxx | |
This adds an engine specific GMM option that allows to swap L/R mouse button actions when clicking on the character weapon slots (which might improve the game experience for tablet users). | |||
2019-01-22 | BLADERUNNER: Fixed outtake player | Peter Kohaut | |
In some scenes, background video got corrupted as outtake was rendered into a wrong surface. | |||
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-20 | KYRA: fix GMM save/load invalid mem access for very old savegames | athrxx | |
This is for save files created 2006, 2007 and early 2008. Which is probably the reason why this has gone unnoticed. | |||
2019-01-19 | GLK: FROTZ: Implement setting mouse cursor visibility | Paul Gilbert | |
2019-01-19 | GLK: FROTZ: Wrap text around pictures added in text window | Paul Gilbert | |
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut | |
Animated rotation wasnt checking for angle boundaries properly. | |||
2019-01-19 | BLADERUNNER: Fixed save selection in the load screen | Peter Kohaut | |
If there was a empty slot in save game list, game would load wrong save file. | |||
2019-01-18 | SCI32: Fix spacing | Filippos Karapetis | |
2019-01-18 | SCI32: Fix QFG4 castle gate after geas (#1479) | Vhati | |
Fixes hero being able to walk through the closed gate, bug #10871 | |||
2019-01-18 | SCI32: Fix QFG4 castle door lockup | Vhati | |
Fixes doors when rogues attempt to open them, bug #10874 | |||
2019-01-17 | SCI: Fix debugger bp_action help message | Vhati | |
Fixes the help for bp_action: 'none' arg should be 'ignore' | |||
2019-01-16 | GLK: Clean up use of TextBufferRow in buffer windows | Paul Gilbert | |
2019-01-16 | GLK: Constifying attribute, width calc methods | Paul Gilbert | |
2019-01-16 | GLK: Fix rendering of pictures in the text buffer window | Paul Gilbert | |
2019-01-16 | PINK: removed unnecessary field in SideEffectExit | Andrei Prykhodko | |
2019-01-15 | GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window | Paul Gilbert | |
2019-01-15 | PINK: fixed ActionPlay behavior when startFrame is wrong | Andrei Prykhodko | |
This fixes Trac bug #10800 | |||
2019-01-15 | KYRA: (EOBII/FM-TOWNS) - fix sound effects volume control | athrxx | |
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-15 | BLADERUNNER: Disable pathfinding by default. | Eugene Sandulenko | |
So, peterkohaut could continue his debugging sessions. | |||
2019-01-14 | BLADERUNNER: Obstacle path finding part 1 | Thomas Fach-Pedersen | |
2019-01-13 | SHERLOCK: Fix misattribution in Rose Tattoo journal | Torbjörn Andersson | |
Some messages spoken to Watson show up in the journal as if spoken to the inspector. (And, presumably, the other way around, but I haven't gotten that far in playing the game yet.) | |||
2019-01-14 | SCI32: Fix QFG4 forest 580 pathfinding | Vhati | |
Adds a penalty workaround for room 580 entry from the south, bug #10870 | |||
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | SCI32: Fix QFG4 Trigger and Open spells | Vhati | |
Fixes repeat casting and combination with Summon Staff, bug #10860 | |||
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fixed more compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-12 | MUTATIONOFJB: Fix SETANIM and add support for pickupable statics. | Ľubomír Remák | |
2019-01-12 | MUTATIONOFJB: Add support for SETANIM command. | Ľubomír Remák | |
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut | |
Text was touching bottom edge of the tooltip. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. | |||
2019-01-07 | TITANIC: Fix some incorrect switch fall throughs | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Fix text display for v6 games | Paul Gilbert | |