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2012-09-16HOPKINS: Implemented BOB_ANIM_ON and BOB_ANIM_OFFPaul Gilbert
2012-09-16HOPKINS: Implementing code for CHARGE_ANIM and dependent methodsPaul Gilbert
2012-09-15HOPKINS: Implemented Vbe decoding so introduction now runsPaul Gilbert
2012-09-15HOPKINS: initial implementation of INTORUN methodPaul Gilbert
2012-09-15HOPKINS: Fix loading images other than the first item in a picture indexPaul Gilbert
2012-09-15HOPKINS: Cleanup and refactoring of frame counting and delaysPaul Gilbert
2012-09-15HOPKINS: Initial implementation of main animation player methodPaul Gilbert
2012-09-13HOPKINS: Fix blitting 8-bit images to the screenPaul Gilbert
2012-09-13HOPKINS: Further work and bugfixes on palette processingPaul Gilbert
2012-09-10HOPKINS: Improved on the initial image display hackPaul Gilbert
2012-09-10HOPKINS: Implemented some of the fade methodsPaul Gilbert
2012-09-09HOPKINS: Add temporary copy of VESA surface to screen, and other bugfixesPaul Gilbert
2012-09-09HOPKINS: Fix some obvious crashes in image loadingPaul Gilbert
2012-09-09HOPKINS: Added stub event loopPaul Gilbert
2012-09-09HOPKINS: Added initialisation of graphics manager and globals fieldsPaul Gilbert
2012-09-09HOPKINS: Implemented image loading codePaul Gilbert
2012-09-09HOPKINS: Implemented screen lock, unlock, and clear screenPaul Gilbert
2012-09-08HOPKINS: Implement proper graphics initialisation codePaul Gilbert
2012-09-08HOPKINS: Add object loadingPaul Gilbert
2012-09-08HOPKINS: Commit of lots more initialisation codePaul Gilbert
2012-09-08HOPKINS: Added further configuration setupPaul Gilbert
2012-09-08HOPKINS: Beginnings of file manager codePaul Gilbert
2012-09-08HOPKINS: Added missing changes to hook in the new enginePaul Gilbert
2012-09-07HOPKINS: Initial skeleton engine commitPaul Gilbert
2012-09-05TONY: Change to hopefully fix Mingw 64 compilation errorsPaul Gilbert
2012-09-05Merge pull request #273 from fuzzie/tonyStrangerke
Tony engine (Tony Tough)
2012-09-05CGE: Fix bug #3557904 - Shadow at wrong positionStrangerke
2012-09-04WINTERMUTE: Convert CRLF to LFWillem Jan Palenstijn
2012-09-04Revert "WINTERMUTE: Fix compilation when vorbis isn't available"Johannes Schickel
This reverts commit 4cfd906cec08fec8c27f33c1a54651271a4fb104. We now have vorbis as a hard requirement for Wintermute. Also somaen said this commit causes issues, so we agreed on reverting this hack.
2012-09-04CONFIGURE: Make Wintermute dependent on vorbis.Johannes Schickel
This is done as discussed with somaen.
2012-09-04CONFIGURE: Add zlib and libpng to the library dependencies of wintermuteFilippos Karapetis
2012-09-04Revert "WINTERMUTE: Remove extra semicolon."Johannes Schickel
This reverts commit 9989a4f3daba891326810d7ae620cd75d97521f1. Note: Don't blind fix warnings of broken builds. Conflicts: engines/wintermute/base/base_keyboard_state.cpp
2012-09-04WINTERMUTE: Replace VKeyCodes constant names.Johannes Schickel
This is a purely cosmetical change, which should help compilation on systems, which use VK_* for internal constants. This should help compilation for WinCE.
2012-09-04WINTERMUTE: Remove extra semicolon.Johannes Schickel
2012-09-04WINTERMUTE: Fix compilation when vorbis isn't availableFilippos Karapetis
2012-09-04WINTERMUTE: Fix a warning with MSVCFilippos Karapetis
2012-09-04Merge pull request #267 from somaen/wintermuteFilippos Karapetis
GSoC 2012: Wintermute (Lite)-Engine
2012-09-03WINTERMUTE: Disable Wintermute by default in configureEinar Johan T. Sømåen
2012-09-03TSAGE: Apply naming conventions to some sound variables and functionsStrangerke
2012-09-03TINSEL: Fix bug #3541542 - "DW: PSX version dies when pressing ESC in intro"Filippos Karapetis
DW1 PSX seems to have its own scene skipping code for scenes 2 and 3, thus injecting our own causes it to hang. Scenes 2 and 3 can be skipped separately.
2012-09-02TONY: Move code from .h to .cpp filesStrangerke
2012-09-01SCI: Limit the hack used for sound initialization to the Fun Seeker's demo onlyFilippos Karapetis
2012-09-01SCI: Allow the Fun Seeker's Guide demo to runFilippos Karapetis
This demo doesn't have any music, and the original doesn't work with any sound driver, so don't error out when the sound driver can't be initialized properly
2012-09-01SCUMM: PCESetCostumeData should have static linkingBertrand Augereau
2012-09-01WINTERMUTE: Fix various comments.Einar Johan Trøan Sømåen
2012-09-01TONY: Remove adv.hStrangerke
2012-09-01TONY: Move some more code from .h to .cpp filesStrangerke
2012-09-01TONY: Move some functions from .h to .cpp filesStrangerke
2012-09-01TONY: More renamingStrangerke
2012-08-31SCUMM: Nicer constants in _ClassicProc3RendererShadowARM that allow ↵Bertrand Augereau
refactoring stack space more easily