index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2013-12-29
FULLPIPE: Add a missing initialization in the MessageQueue class
Filippos Karapetis
2013-12-29
FULLPIPE: Plug scene13 in
Eugene Sandulenko
2013-12-29
FULLPIPE: Initial code for scene13
Eugene Sandulenko
2013-12-28
FULLPIPE: Revert accidential change
Eugene Sandulenko
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-28
FULLPIPE: Complete scene24
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler24()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene24_setPoolState()
Eugene Sandulenko
2013-12-28
FULLPIPE: Plug scene24 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Initial implementation of scene24_initScene()
Eugene Sandulenko
2013-12-28
NEVERHOOD: Fix crash when playing uncompressed sounds
Torbjörn Andersson
2013-12-28
NEVERHOOD: Fix quitting via the menu (bug #6474)
Filippos Karapetis
2013-12-28
NEVERHOOD: Close the game menu when pressing the Escape key
Filippos Karapetis
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Give proper names to subs in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene11_dudeSwingCallback()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_swingerJumpDown()
Eugene Sandulenko
2013-12-28
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_jumpFromSwing()
Eugene Sandulenko
2013-12-28
NEVERHOOD: Fix looping sounds (bug #6473)
Filippos Karapetis
2013-12-28
FULLPIPE: implement sceneHandler11_sub08()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub11()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub10()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swingLogic()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_sub09()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swing0()/swing2()
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_putBoot()
Eugene Sandulenko
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: More work in sceneHandler11()
Eugene Sandulenko
2013-12-26
SCI: remove undither option for SCI1early+ games
Martin Kiewitz
2013-12-26
SCI: fix sci1early+ ega picture issues
Martin Kiewitz
2013-12-26
NEVERHOOD: Add an option to scale the making of videos to full screen
Filippos Karapetis
2013-12-26
SCI: floodfill reverted, was sci1early difference
Martin Kiewitz
2013-12-26
FULLPIPE: Remove obsolete comment
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
FULLPIPE: Implement sceneHandler12_updateFloaters()
Eugene Sandulenko
2013-12-25
FULLPIPE: Catch unplugged scenes
Eugene Sandulenko
2013-12-25
FULLPIPE: Plug scene12 in
Eugene Sandulenko
[next]