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2015-08-09SHERLOCK: RT: Fix drawing scaled images with image offsetsPaul Gilbert
2015-08-09SHERLOCK: Remove unused (and misspelled) variableTorbjörn Andersson
2015-08-09SHERLOCK: RT: Fix crash when clicking in inventory at start of gamePaul Gilbert
2015-08-09SHERLOCK: RT: Fix drawing last frame of animationsPaul Gilbert
2015-08-08SHERLOCK: RT: Fix display of scrollbar up/arrow arrowsPaul Gilbert
2015-08-08SHERLOCK: RT: Show the GMM if user clicks when credits are being displayedPaul Gilbert
2015-08-08SHERLOCK: RT: Fix loading savegames when credits are activePaul Gilbert
2015-08-08SHERLOCK: RT: Don't allow saving when credits are activePaul Gilbert
2015-08-08SHERLOCK: RT: Fixes for password entryPaul Gilbert
2015-08-08SHERLOCK: RT: Implementing password entry windowPaul Gilbert
2015-08-08SHERLOCK: RT: Implemented pickUpObjectPaul Gilbert
2015-08-07SHERLOCK: RT: Fix showing verbs with * prefixed target actionsPaul Gilbert
2015-08-07SHERLOCK: RT: Fix initialization of NPC descriptionsPaul Gilbert
2015-08-07SHERLOCK: RT: Fix display when characters have nothing to sayPaul Gilbert
2015-08-07SHERLOCK: RT: Fix cmdPlaySong opcodePaul Gilbert
2015-08-07SHERLOCK: RT: Fix using items on NPCsPaul Gilbert
2015-08-07SHERLOCK: RT: Fix incorrect entries in opcode method tablePaul Gilbert
2015-08-07SHERLOCK: RT: Fixes and cleanup for getting string params in opcodesPaul Gilbert
2015-08-07SHERLOCK: RT: Fix loading character graphics for the playerPaul Gilbert
2015-08-07SHERLOCK: RT: Fix crash executing scripts that clear their own dataPaul Gilbert
2015-08-07SHERLOCK: RT: impl. font-char mapping / bug #6882Martin Kiewitz
Rose Tattoo did different font char mapping for at least the German version of the game (can't verify anything else). RT seems to map 0xE1 only, but to a different character and other upper characters (>= 0x80) are not mapped at all. this fixes broken special characters in RT.
2015-08-07SHERLOCK: SS: Cleaned up handling of 3DO portrait playbackPaul Gilbert
2015-08-06SHERLOCK: RT: Fix NPC indexes in multiple opcodesPaul Gilbert
2015-08-06SHERLOCK: RT: Properly implement cmdWalkHolmesAndNPCToCoordsPaul Gilbert
2015-08-06SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cppPaul Gilbert
2015-08-05SHERLOCK: RT: Added german fixed text listPaul Gilbert
2015-08-04SHERLOCK: RT: Properly wait for press when dart game endsPaul Gilbert
2015-08-04SHERLOCK: RT: Set up Escape key to automatically win darts gamePaul Gilbert
Unlike in Serrated Scalpel, the darts game can't be skipped, so there really needs to be a way to skip having to play it
2015-08-04SHERLOCK: RT: Fix using Escape in darts minigamePaul Gilbert
2015-08-03SHERLOCK: RT: Further fixes for darts minigamePaul Gilbert
2015-08-03SHERLOCK: RT: Fix throwing darts in darts minigamePaul Gilbert
2015-08-03SHERLOCK: RT: Fix initial display of dartboard minigamePaul Gilbert
2015-08-03SHERLOCK: RT: Fix GCC complaint about nullptr type castingPaul Gilbert
2015-08-03SHERLOCK: RT: Fix journal handling of OP_NPC_DESC_ON_OFF opcodePaul Gilbert
2015-08-03SHERLOCK: RT: Fix Coverity warningPaul Gilbert
2015-08-03GOB: Remove a useless call to Variables::getAddressOff8()Sven Hesse
This is a left-over vestige of when the gob engine recorded the size of each variable currently in use, because it byte-swapped all variables on save/load depending on the machine ScummVM ran on. The gob engine doesn't do that all anymore (instead, the variables are always stored in the endianness of the original game), so getAddressOff8() doesn't store "this is an 8-bit variable" anymore, making the call a NOP. This fixes Coverity Scan issue #1267142.
2015-08-03ACCESS: Fix initialisation of AccessEngine::_askMax Horn
2015-08-02SHERLOCK: RT: Stop running sprite scripts when an object is hiddenPaul Gilbert
2015-08-02SHERLOCK: RT: Minor differences in talk codePaul Gilbert
2015-08-02SHERLOCK: RT: Fix transparency when dragging lab items with cursorPaul Gilbert
2015-08-02SHERLOCK: RT: Fix saving in the lab table scenePaul Gilbert
2015-08-02SHERLOCK: RT: Fix analysing solved FoolscapPaul Gilbert
2015-08-02SHERLOCK: RT: Fixes for Foolscap puzzlePaul Gilbert
2015-08-02SHERLOCK: RT: Rename hangman puzzle to foolscap puzzlePaul Gilbert
2015-08-02SHERLOCK: RT: Refactoring and cleanup for Foolscap puzzlePaul Gilbert
2015-08-02SHERLOCK: RT: Fix NPC initialization when they start walkingPaul Gilbert
2015-08-02SHERLOCK: RT: Implement Tattoo cmdCallTalkFilePaul Gilbert
2015-08-02SHERLOCK: RT: Fix NPC movement to original pos in pullNPCStackPaul Gilbert
2015-08-01SHERLOCK: RT: Fix erasing backgrounds when running animationsPaul Gilbert
2015-08-01SHERLOCK: RT: Replace constantPaul Gilbert