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authorStrangerke2015-10-16 15:44:35 +0200
committerStrangerke2015-10-16 15:44:35 +0200
commit2c59f4932efa4338c45bf4e3824a6b5cbd0ff4d1 (patch)
tree065eb0b6eb3b97f0a961ccf857ddefd5b2cdfda0 /engines
parent1d4e56c455a15f1fa2ae6a927cd272f04a042be3 (diff)
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MADS: Phantom: Implement logic for scene 104
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/conversations.cpp9
-rw-r--r--engines/mads/conversations.h2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp1304
-rw-r--r--engines/mads/phantom/phantom_scenes1.h42
4 files changed, 1297 insertions, 60 deletions
diff --git a/engines/mads/conversations.cpp b/engines/mads/conversations.cpp
index 52a6404a86..ada740d103 100644
--- a/engines/mads/conversations.cpp
+++ b/engines/mads/conversations.cpp
@@ -65,4 +65,13 @@ int* GameConversation::getVariable(int idx) {
warning("TODO: GameConversation::getVariable");
return nullptr;
}
+
+void GameConversation::hold() {
+ warning("TODO: GameConversation::hold");
+}
+
+void GameConversation::release() {
+ warning("TODO: GameConversation::release");
+}
+
} // End of namespace MADS
diff --git a/engines/mads/conversations.h b/engines/mads/conversations.h
index 225fc4fab7..48d054f03a 100644
--- a/engines/mads/conversations.h
+++ b/engines/mads/conversations.h
@@ -51,6 +51,8 @@ public:
void exportValue(int val);
void setHeroTrigger(int val);
void setInterlocutorTrigger(int val);
+ void hold();
+ void release();
int _running;
int _restoreRunning;
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index fc5832d8aa..7d6ba222c5 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -345,7 +345,7 @@ void Scene101::handleConversation0() {
if (_game._trigger == 90) {
_globals[kBrieTalkStatus] = 1;
_startWalking0Fl = true;
- }
+ }
}
void Scene101::handleConversation1() {
@@ -474,7 +474,7 @@ void Scene101::handleAnimation0() {
_scene->freeAnimation(0);
break;
- case 59:
+ case 59:
if (_startWalking0Fl) {
reset_frame = 60;
_callingStatus = 3;
@@ -494,7 +494,7 @@ void Scene101::handleAnimation0() {
_callingFrame = reset_frame;
}
}
-}
+}
void Scene101::handleAnimation1() {
int random;
@@ -520,7 +520,7 @@ void Scene101::handleAnimation1() {
_chandelierStatus = 0;
++_talkCounter;
_chanStatus = -1;
- }
+ }
if (_talkCounter == _wipeStatus) {
_chandelierStatus = 6;
@@ -674,7 +674,7 @@ void Scene102::enter() {
_scene->_sequences.setTimingTrigger(120, 65);
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
- } else if (_scene->_priorSceneId == 103 || _scene->_priorSceneId != -1) {
+ } else if (_scene->_priorSceneId == 103 || _scene->_priorSceneId != RETURNING_FROM_LOADING) {
_game._player._playerPos = Common::Point(282, 145);
_game._player._facing = FACING_WEST;
_anim0Running = true;
@@ -864,7 +864,7 @@ void Scene103::setup() {
}
void Scene103::enter() {
- if (_scene->_priorSceneId != -1) {
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
_anim0ActvFl = false;
_anim1ActvFl = false;
_anim2ActvFl = false;
@@ -875,7 +875,7 @@ void Scene103::enter() {
_climbThroughTrapFl = false;
_guardFrameFl = false;
_sitFl = false;
- _jacquesAction = 1;
+ _jacquesAction = 1;
_lastRandom = 0;
_standPosition = 0;
}
@@ -939,15 +939,15 @@ void Scene103::enter() {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
} else {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
_globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
}
_hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
@@ -1030,7 +1030,7 @@ void Scene103::enter() {
} else if (_globals[kPrompterStandStatus] == 0) {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
_hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
@@ -1083,8 +1083,8 @@ void Scene103::enter() {
_scene->deleteSequence(_globals._sequenceIndexes[3]);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
@@ -1095,7 +1095,7 @@ void Scene103::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId != -1)) {
+ } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
_game._player._playerPos = Common::Point(287, 135);
_game._player._facing = FACING_WEST;
_game._player._stepEnabled = false;
@@ -1115,8 +1115,8 @@ void Scene103::enter() {
_scene->deleteSequence(_globals._sequenceIndexes[3]);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
_game._player._visible = false;
_globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
_anim3ActvFl = true;
@@ -1166,13 +1166,13 @@ void Scene103::step() {
_scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 6);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66);
_vm->_sound->command(66);
- break;
+ break;
case 66: {
int syncIdx = _globals._sequenceIndexes[1];
_vm->_sound->command(25);
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
- _game.syncTimers(1, _globals._sequenceIndexes[1], 1, syncIdx);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, syncIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_game._player._stepEnabled = true;
}
@@ -1194,7 +1194,7 @@ void Scene103::step() {
_scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101);
_scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
- break;
+ break;
case 101:
_globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
@@ -1385,7 +1385,7 @@ void Scene103::actions() {
process_conv_jacques();
_action._inProgress = false;
return;
- }
+ }
if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) {
if (_globals[kTrapDoorStatus] == 1) {
@@ -1412,9 +1412,9 @@ void Scene103::actions() {
if (_game._trigger == 0) {
if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) {
_sitFl = true;
- _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 115);
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 115);
} else
- _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -1464,10 +1464,10 @@ void Scene103::actions() {
case 75:
if (_globals[kPrompterStandStatus] == 0) {
_globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
_game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]);
_globals[kPrompterStandStatus] = 1;
_game._player._stepEnabled = true;
@@ -1538,7 +1538,7 @@ void Scene103::actions() {
if (_globals[kPrompterStandStatus] == 1) {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
_game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]);
_globals[kPrompterStandStatus] = 0;
_game._player._stepEnabled = true;
@@ -1613,7 +1613,7 @@ void Scene103::actions() {
case 2:
_game._player._visible = true;
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
_game._player.walk(Common::Point(295, 132), FACING_WEST);
_scene->_sequences.setTimingTrigger(180, 3);
break;
@@ -1625,17 +1625,17 @@ void Scene103::actions() {
case 70:
_vm->_sound->command(24);
_scene->deleteSequence(_globals._sequenceIndexes[1]);
- _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71);
_vm->_sound->command(66);
- break;
+ break;
case 71: {
int oldIdx = _globals._sequenceIndexes[1];
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2);
- _game.syncTimers(1, _globals._sequenceIndexes[1], 1, oldIdx);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, oldIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
}
break;
@@ -1647,7 +1647,7 @@ void Scene103::actions() {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
@@ -1657,12 +1657,12 @@ void Scene103::actions() {
case 1: {
int oldIdx = _globals._sequenceIndexes[2];
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
- _game.syncTimers(1, _globals._sequenceIndexes[2], 1, oldIdx);
+ _game.syncTimers(1, _globals._sequenceIndexes[2], 1, oldIdx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
_scene->_sequences.setTimingTrigger(15, 2);
_vm->_sound->command(73);
}
- break;
+ break;
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
@@ -1673,7 +1673,7 @@ void Scene103::actions() {
break;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(00032);
@@ -1695,7 +1695,7 @@ void Scene103::actions() {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 0, 0, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
@@ -1715,7 +1715,7 @@ void Scene103::actions() {
break;
case 2:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
_game._player._visible = true;
_scene->_sequences.setTimingTrigger(20, 3);
_action._inProgress = false;
@@ -1778,7 +1778,7 @@ void Scene103::actions() {
}
_action._inProgress = false;
return;
- }
+ }
if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) || _sitFl) {
if (_standPosition == 1) {
@@ -1811,7 +1811,7 @@ void Scene103::actions() {
}
if (_action.isAction(VERB_PUSH, NOUN_LEVER) || _action.isAction(VERB_PULL, NOUN_LEVER)) {
- if (_globals[kTrapDoorStatus] == 1) {
+ if (_globals[kTrapDoorStatus] == 1) {
switch (_game._trigger) {
case 0:
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('l', 1), 1);
@@ -1824,7 +1824,7 @@ void Scene103::actions() {
case 1:
_anim1ActvFl = false;
_game._player._visible = true;
- _globals[kTrapDoorStatus] = 0;
+ _globals[kTrapDoorStatus] = 0;
_game._player._stepEnabled = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
break;
@@ -1845,7 +1845,7 @@ void Scene103::actions() {
case 1:
_anim2ActvFl = false;
_game._player._visible = true;
- _globals[kTrapDoorStatus] = 1;
+ _globals[kTrapDoorStatus] = 1;
_game._player._stepEnabled = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[2]);
break;
@@ -2173,14 +2173,14 @@ void Scene103::handleJacquesAnim() {
}
break;
- case 36:
- case 40:
- case 48:
+ case 36:
+ case 40:
+ case 48:
switch (_jacquesAction) {
case 0:
case 2:
case 3:
- random = 2;
+ random = 2;
break;
case 4:
@@ -2199,23 +2199,23 @@ void Scene103::handleJacquesAnim() {
switch (random) {
case 1:
resetFrame = 37;
- break;
+ break;
case 2:
resetFrame = 49;
- break;
+ break;
case 3:
resetFrame = 41;
- break;
+ break;
default:
resetFrame = 35;
- break;
+ break;
}
break;
- case 44:
+ case 44:
random = _vm->getRandomNumber(1, 50);
while (_lastRandom == random) {
random = _vm->getRandomNumber(1, 50);
@@ -2227,7 +2227,7 @@ void Scene103::handleJacquesAnim() {
case 2:
case 3:
case 4:
- random = 1;
+ random = 1;
break;
default:
@@ -2241,11 +2241,11 @@ void Scene103::handleJacquesAnim() {
switch (random) {
case 1:
resetFrame = 45;
- break;
+ break;
default:
resetFrame = 43;
- break;
+ break;
}
break;
}
@@ -2272,8 +2272,8 @@ void Scene103::climbRightStairs() {
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
if (stairs_reset_frame >= 0) {
@@ -2298,8 +2298,8 @@ void Scene103::climbLeftStairs() {
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
}
if (stairs_reset_frame >= 0) {
@@ -2319,8 +2319,8 @@ void Scene103::descendRightStairs() {
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
if (stairs_reset_frame >= 0) {
@@ -2340,8 +2340,8 @@ void Scene103::descendLeftStairs() {
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
- _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
}
if (stairs_reset_frame >= 0) {
@@ -2442,5 +2442,1189 @@ void Scene103::process_conv_jacques() {
/*------------------------------------------------------------------------*/
+Scene104::Scene104(MADSEngine *vm) : Scene1xx(vm) {
+ _anim0ActvFl = _anim1ActvFl = _anim2ActvFl = false;
+ _needToTalk = false;
+ _needToGetUp = false;
+ _sittingUp = false;
+ _beforeHeLeaves = false;
+ _beforeSheLeaves = false;
+ _needToStandUp = false;
+
+ _walkStatus = -1;
+ _walkFrame = -1;
+ _coupleStatus = -1;
+ _richStatus = -1;
+ _richTalkCount = -1;
+ _manTalkCount = -1;
+ _womanTalkCount = -1;
+ _lookCount = -1;
+ _coupleFrame = -1;
+ _lastPlayerFrame = -1;
+ _richFrame = -1;
+}
+
+void Scene104::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_anim2ActvFl);
+ s.syncAsByte(_needToTalk);
+ s.syncAsByte(_needToGetUp);
+ s.syncAsByte(_sittingUp);
+ s.syncAsByte(_beforeHeLeaves);
+ s.syncAsByte(_beforeSheLeaves);
+ s.syncAsByte(_needToStandUp);
+
+ s.syncAsSint16LE(_walkStatus);
+ s.syncAsSint16LE(_walkFrame);
+ s.syncAsSint16LE(_coupleStatus);
+ s.syncAsSint16LE(_richStatus);
+ s.syncAsSint16LE(_richTalkCount);
+ s.syncAsSint16LE(_manTalkCount);
+ s.syncAsSint16LE(_womanTalkCount);
+ s.syncAsSint16LE(_lookCount);
+ s.syncAsSint16LE(_coupleFrame);
+ s.syncAsSint16LE(_lastPlayerFrame);
+}
+
+void Scene104::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kTrapDoorStatus] == 1)
+ _scene->_initialVariant = 1;
+
+ _scene->addActiveVocab(NOUN_MONSIEUR_RICHARD);
+}
+
+void Scene104::enter() {
+ _vm->_disableFastwalk = true;
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _needToTalk = false;
+ _needToGetUp = false;
+ _sittingUp = false;
+ _beforeSheLeaves = false;
+ _needToStandUp = false;
+ }
+
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 6), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+
+ if (_globals[kCurrentYear] == 1993)
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('z', 0), false);
+
+ _vm->_gameConv->get(7);
+
+ if (_globals[kTrapDoorStatus] == 1) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 15);
+ } else {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 15);
+ }
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ if (_vm->_gameConv->_restoreRunning == 7) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('d', 1), 1);
+ _walkStatus = 0;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('m', 1), 1);
+ if (_coupleStatus < 11) {
+ _coupleStatus = 1;
+ _richStatus = 0;
+ _scene->setAnimFrame(_globals._animationIndexes[1], 14);
+ } else {
+ _coupleStatus = 17;
+ _richStatus = 4;
+ _scene->setAnimFrame(_globals._animationIndexes[1], 105);
+ _scene->setAnimFrame(_globals._animationIndexes[0], 216);
+ }
+
+ _vm->_gameConv->run(7);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _game._player._visible = false;
+ }
+
+ } else if (_scene->_priorSceneId == 301) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _anim1ActvFl = true;
+ _coupleStatus = 11;
+
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('d', 1), 1);
+ _anim2ActvFl = true;
+ _walkStatus = 0;
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('m', 1), 1);
+ _anim0ActvFl = true;
+ _richStatus = 0;
+
+ cleanInventory ();
+
+ _game._player._visible = false;
+ _game._visitedScenes.pop_back();
+ _globals[kTrapDoorStatus] = 1;
+ _globals[kCurrentYear] = 1881;
+ _globals[kPrompterStandStatus] = 1;
+ _globals[kTicketPeoplePresent] = 1;
+ _globals[kMakeBrieLeave203] = false;
+ _game._player._playerPos.x = 161;
+
+ _game._visitedScenes.add(301);
+ _game._visitedScenes.add(101);
+
+ _scene->setCamera(Common::Point(60, 0));
+ _scene->_sequences.setTimingTrigger(1, 91);
+
+ } else if (_scene->_priorSceneId == 103) {
+ if (_globals[kRoom103104Transition] == 0) {
+ _scene->_userInterface.emptyConversationList();
+ _scene->_userInterface.setup(kInputConversation);
+
+ if (!_globals[kObservedPhan104]) {
+ _globals._animationIndexes[4] = _scene->loadAnimation(formAnimName('p', 1), 93);
+ _game._player._playerPos.x = 319;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->setCamera(Common::Point(158, 0));
+ } else {
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('p', 2), 94);
+ _game._player._playerPos.x = 319;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->setCamera(Common::Point(158, 0));
+ }
+ } else {
+ _game._player._playerPos = Common::Point(319, 96);
+ _game._player._facing = FACING_SOUTH;
+ _scene->setCamera(Common::Point(158, 0));
+ }
+ } else if (_scene->_priorSceneId == 102) {
+ switch (_globals[kDeathLocation]) {
+ case 0:
+ _game._player._playerPos = Common::Point(496, 79);
+ _scene->setCamera(Common::Point(320, 0));
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(346, 71);
+ _scene->setCamera(Common::Point(158, 0));
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(172, 73);
+ break;
+
+ default:
+ break;
+ }
+ } else if (_scene->_priorSceneId == 108) {
+ if (_game._player._playerPos.x > 213)
+ _game._player._playerPos.y = 97;
+ else if (_game._player._playerPos.x > 110)
+ _game._player._playerPos.y = 128;
+ else
+ _game._player._playerPos.y = 148;
+
+ _game._player.firstWalk(Common::Point(-20, _game._player._playerPos.y), FACING_EAST, Common::Point(12, _game._player._playerPos.y), FACING_EAST, true);
+ } else if ((_scene->_priorSceneId == 107) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ if (_game._player._playerPos.x > 191)
+ _game._player._playerPos.y = 142;
+ else if (_game._player._playerPos.x > 104)
+ _game._player._playerPos.y = 120;
+ else
+ _game._player._playerPos.y = 95;
+
+ _game._player.firstWalk(Common::Point(655, _game._player._playerPos.y), FACING_WEST, Common::Point(627, _game._player._playerPos.y), FACING_WEST, true);
+ _scene->setCamera(Common::Point(320, 0));
+ }
+
+ if (_globals[kCurrentYear] == 1993) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+ } else
+ _scene->_hotspots.activate(NOUN_CHANDELIER, false);
+
+ if (_globals[kTrapDoorStatus] == 1) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 15);
+ } else {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 15);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene104::step() {
+ if (_anim0ActvFl)
+ handleRichAnimations();
+
+ if (_anim1ActvFl)
+ handleCoupleAnimations();
+
+ if (_anim2ActvFl)
+ handleWalkAnimation();
+
+ if (_game._player._moving)
+ handlePlayerWalk();
+
+ if (_game._trigger == 91) {
+ _vm->_dialogs->show(10434);
+ _vm->_gameConv->run(7);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ }
+
+ if (_game._trigger == 93) {
+ _scene->_nextSceneId = 103;
+ _game._player._playerPos.x = 400;
+ _globals[kRoom103104Transition] = 0;
+ }
+
+ if (_game._trigger == 94) {
+ _scene->_nextSceneId = 103;
+ _globals[kRoom103104Transition] = 0;
+ }
+}
+
+void Scene104::preActions() {
+ if (_action.isAction(NOUN_EXIT, NOUN_STAGE_LEFT))
+ _game._player._walkOffScreenSceneId = 108;
+
+ if (_action.isAction(NOUN_EXIT, NOUN_STAGE_RIGHT))
+ _game._player._walkOffScreenSceneId = 107;
+
+ if (_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR) || _action.isAction(VERB_CLOSE, NOUN_TRAP_DOOR))
+ _game._player.walk(Common::Point(320, 92), FACING_NORTH);
+}
+
+void Scene104::actions() {
+ if (_vm->_gameConv->_running == 7) {
+ processConversations();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) {
+ if (_globals[kTrapDoorStatus] == 0) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 16);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
+ break;
+
+ case 60:
+ _scene->_nextSceneId = 103;
+ _globals[kRoom103104Transition] = 1;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ _vm->_dialogs->show(10429);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_JUMP_INTO, NOUN_ORCHESTRA_PIT)) {
+ switch (_game._trigger) {
+ case 0:
+ if (_game._player._playerPos.x > 400)
+ _globals[kDeathLocation] = 0;
+ else if (_game._player._playerPos.x > 200)
+ _globals[kDeathLocation] = 1;
+ else
+ _globals[kDeathLocation] = 2;
+
+ _scene->changeVariant(2);
+
+ if (_globals[kTrapDoorStatus] == 1)
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ else
+ _scene->drawToBackground(_globals._spriteIndexes[0], 2, Common::Point(-32000, -32000), 0, 100);
+
+ _vm->_dialogs->show(10426);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[3], -1, 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 1, 0, 0, 10);
+ _scene->_sequences.setTimingTrigger(60, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[3], 4, 4);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true);
+ _scene->_sequences.setMotion(_globals._sequenceIndexes[3], 0, 0, 200);
+ break;
+
+ case 2:
+ _vm->_sound->command(1);
+ _vm->_sound->command(67);
+ _scene->_nextSceneId = 102;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10410);
+ else
+ _vm->_dialogs->show(10411);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_STAGE)) {
+ _vm->_dialogs->show(10412);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_APRON)) {
+ _vm->_dialogs->show(10413);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROSCENIUM_ARCH)) {
+ _vm->_dialogs->show(10414);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_ACT_CURTAIN)) {
+ _vm->_dialogs->show(10415);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_ORCHESTRA_PIT)) {
+ _vm->_dialogs->show(10416);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CONDUCTORS_STAND)) {
+ _vm->_dialogs->show(10417);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(NOUN_MUSIC_STAND)) || (_action.isAction(NOUN_MUSIC_STANDS))) {
+ _vm->_dialogs->show(10418);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROMPTERS_BOX)) {
+ _vm->_dialogs->show(10419);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_TRAP_DOOR)) {
+ _vm->_dialogs->show(10420);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_HOUSE)) {
+ if (_globals[kCurrentYear] == 1881)
+ _vm->_dialogs->show(10421);
+ else
+ _vm->_dialogs->show(10427);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_STAGE_LEFT)) {
+ _vm->_dialogs->show(10422);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_STAGE_RIGHT)) {
+ _vm->_dialogs->show(10423);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CHANDELIER)) {
+ _vm->_dialogs->show(10428);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_MONSIEUR_RICHARD)) {
+ _vm->_dialogs->show(10433);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_JUMP_INTO, NOUN_ORCHESTRA_PIT)) {
+ _vm->_dialogs->show(10426);
+ _scene->_nextSceneId = 102;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_PROMPTERS_BOX) || _action.isAction(VERB_CLOSE, NOUN_PROMPTERS_BOX)) {
+ _vm->_dialogs->show(10430);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR)) {
+ if (_globals[kTrapDoorStatus] == 0)
+ _vm->_dialogs->show(10424);
+ else
+ _vm->_dialogs->show(10432);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_TRAP_DOOR)) {
+ if (_globals[kTrapDoorStatus] == 1)
+ _vm->_dialogs->show(10425);
+ else
+ _vm->_dialogs->show(10433);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_CHANDELIER)) {
+ _vm->_dialogs->show(10435);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene104::cleanInventory() {
+ if (_game._objects.isInInventory(OBJ_LARGE_NOTE))
+ _game._objects.setRoom(OBJ_LARGE_NOTE, NOWHERE);
+
+ if (_game._objects.isInInventory(OBJ_SANDBAG))
+ _game._objects.setRoom(OBJ_SANDBAG, NOWHERE);
+
+ if (_game._objects.isInInventory(OBJ_SMALL_NOTE))
+ _game._objects.setRoom(OBJ_SMALL_NOTE, NOWHERE);
+
+ if (_game._objects.isInInventory(OBJ_PARCHMENT))
+ _game._objects.setRoom(OBJ_PARCHMENT, NOWHERE);
+
+ if (_game._objects.isInInventory(OBJ_BOOK))
+ _game._objects.setRoom(OBJ_BOOK, NOWHERE);
+
+ if (_game._objects.isInInventory(OBJ_RED_FRAME))
+ _game._objects.setRoom(OBJ_RED_FRAME, 105);
+
+ if (_game._objects.isInInventory(OBJ_YELLOW_FRAME))
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, 107);
+
+ if (_game._objects.isInInventory(OBJ_BLUE_FRAME))
+ _game._objects.setRoom(OBJ_BLUE_FRAME, 302);
+
+ if (_game._objects.isInInventory(OBJ_GREEN_FRAME))
+ _game._objects.setRoom(OBJ_GREEN_FRAME, 307);
+}
+
+void Scene104::processConversations() {
+ bool interlocutorTriggerFl = false;
+ bool heroTriggerFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 2:
+ case 10:
+ case 12:
+ case 16:
+ case 20:
+ case 21:
+ case 24:
+ _vm->_gameConv->setInterlocutorTrigger(75);
+ interlocutorTriggerFl = true;
+ break;
+
+ case 3:
+ if (!_needToGetUp) {
+ _vm->_gameConv->setInterlocutorTrigger(67);
+ interlocutorTriggerFl = true;
+ _needToGetUp = true;
+ }
+ break;
+
+ case 8:
+ _vm->_gameConv->setInterlocutorTrigger(87);
+ interlocutorTriggerFl = true;
+ break;
+
+ case 11:
+ _vm->_gameConv->setInterlocutorTrigger(77);
+ interlocutorTriggerFl = true;
+ break;
+
+ case 14:
+ case 25:
+ if (!_game._trigger) {
+ _richStatus = 0;
+ _coupleStatus = 5;
+ _vm->_gameConv->hold();
+ }
+ break;
+
+ case 22:
+ _vm->_gameConv->setInterlocutorTrigger(75);
+ _vm->_gameConv->setHeroTrigger(79);
+ interlocutorTriggerFl = true;
+ heroTriggerFl = true;
+ break;
+
+ case 23:
+ _vm->_gameConv->setInterlocutorTrigger(89);
+ interlocutorTriggerFl = true;
+ break;
+
+ case 28:
+ _vm->_gameConv->setInterlocutorTrigger(81);
+ interlocutorTriggerFl = true;
+ break;
+
+ case 30:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _richStatus = 4;
+ }
+ break;
+
+ case 32:
+ _coupleStatus = 14;
+ heroTriggerFl = true;
+ interlocutorTriggerFl = true;
+ _vm->_gameConv->hold();
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 67:
+ _vm->_gameConv->hold();
+ _coupleStatus = 12;
+ break;
+
+ case 69:
+ if (!_beforeSheLeaves && !_beforeHeLeaves && (_coupleStatus != 14) && !_needToStandUp) {
+ _richStatus = 0;
+ if (_sittingUp)
+ _coupleStatus = 4;
+ else
+ _coupleStatus = 12;
+ }
+ break;
+
+ case 71:
+ if (!_beforeSheLeaves && !_beforeHeLeaves && (_coupleStatus != 14) && !_needToStandUp) {
+ _richStatus = 0;
+ if (_sittingUp && !_beforeSheLeaves) {
+ _coupleStatus = 3;
+ _richStatus = 0;
+ }
+ }
+ break;
+
+ case 75:
+ _richStatus = 1;
+
+ if (_sittingUp) {
+ if (_action._activeAction._verbId == 20) {
+ _lookCount = 0;
+ _coupleStatus = 9;
+ } else if ((_action._activeAction._verbId == 21) || (_action._activeAction._verbId == 22)) {
+ _lookCount = 0;
+ _coupleStatus = 10;
+ } else {
+ _coupleStatus = 1;
+ }
+ } else {
+ _coupleStatus = 11;
+ }
+ break;
+
+ case 77:
+ _richStatus = 0;
+ _coupleStatus = 8;
+ break;
+
+ case 79:
+ _richStatus = 0;
+ _coupleStatus = 7;
+ break;
+
+ case 81:
+ _richStatus = 1;
+ _beforeHeLeaves = true;
+ _coupleStatus = 15;
+ break;
+
+ case 83:
+ _vm->_gameConv->release();
+ if (_coupleStatus != 17)
+ _game._player._stepEnabled = false;
+ break;
+
+ case 87:
+ _richStatus = 3;
+ break;
+
+ case 89:
+ _richStatus = 2;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroTriggerFl && !_beforeSheLeaves)
+ _vm->_gameConv->setHeroTrigger(71);
+
+ if (!interlocutorTriggerFl)
+ _vm->_gameConv->setInterlocutorTrigger(69);
+
+ _richTalkCount = 0;
+ _manTalkCount = 0;
+ _womanTalkCount = 0;
+}
+
+void Scene104::handleWalkAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame() == _walkFrame)
+ return;
+
+ _walkFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame();
+ int daae_walk_reset_frame = -1;
+
+ switch (_walkFrame) {
+ case 1:
+ if (_walkStatus == 0) {
+ daae_walk_reset_frame = 0;
+ } else {
+ _game.syncTimers(3, _globals._animationIndexes[2], 3, _globals._animationIndexes[1]);
+ daae_walk_reset_frame = 1;
+ }
+ break;
+
+ case 138:
+ _walkStatus = 0;
+ daae_walk_reset_frame = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (daae_walk_reset_frame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], daae_walk_reset_frame);
+ _walkFrame = daae_walk_reset_frame;
+ }
+}
+
+void Scene104::handleRichAnimations() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _richFrame)
+ return;
+
+ _richFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int random;
+ int resetFrame = -1;
+
+ switch (_richFrame) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 8:
+ case 14:
+ case 22:
+ case 34:
+ case 40:
+ case 44:
+ case 48:
+ random = -1;
+ if (_richStatus == 1) {
+ random = _vm->getRandomNumber(1, 3);
+ ++_richTalkCount;
+ if (_richTalkCount > 15) {
+ _richStatus = 0;
+ random = 40;
+ }
+ }
+
+ if (_richStatus == 0)
+ random = _vm->getRandomNumber(7, 80);
+
+ if (_richStatus == 2) {
+ random = 4;
+ _richStatus = 1;
+ _richTalkCount = 8;
+ }
+
+ if (_richStatus == 3) {
+ random = 5;
+ _richStatus = 1;
+ _richTalkCount = 8;
+ }
+
+ if (_richStatus == 4)
+ random = 6;
+
+ if (_richStatus == 5)
+ random = 7;
+
+ switch (random) {
+ case 1:
+ resetFrame = 1;
+ break;
+
+ case 2:
+ resetFrame = 2;
+ break;
+
+ case 3:
+ resetFrame = 3;
+ break;
+
+ case 4:
+ resetFrame = 23;
+ break;
+
+ case 5:
+ resetFrame = 35;
+ break;
+
+ case 6:
+ resetFrame = 49;
+ break;
+
+ case 7:
+ resetFrame = 41;
+ break;
+
+ case 8:
+ resetFrame = 45;
+ break;
+
+ case 9:
+ resetFrame = 9;
+ break;
+
+ case 10:
+ resetFrame = 5;
+ break;
+
+ case 11:
+ resetFrame = 15;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 117:
+ _coupleStatus = 13;
+ break;
+
+ case 125:
+ resetFrame = 124;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _richFrame = resetFrame;
+ }
+}
+
+void Scene104::handleCoupleAnimations() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _coupleFrame)
+ return;
+
+ _coupleFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random;
+
+ switch (_coupleFrame) {
+ case 1:
+ case 103:
+ case 104:
+ case 105:
+ if (_coupleStatus == 11)
+ resetFrame = 0;
+ else {
+ resetFrame = _vm->getRandomNumber(102, 104);
+ ++_womanTalkCount;
+ if (_womanTalkCount > 15) {
+ if (_needToGetUp) {
+ _coupleStatus = 6;
+ resetFrame = 1;
+ } else {
+ _coupleStatus = 11;
+ resetFrame = 0;
+ }
+ }
+ }
+ break;
+
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 25:
+ case 33:
+ case 41:
+ switch (_coupleFrame) {
+ case 9:
+ _coupleStatus = 6;
+ break;
+
+ case 33:
+ _vm->_gameConv->release();
+ if (_action._activeAction._verbId == 13)
+ _coupleStatus = 4;
+
+ break;
+
+ case 41:
+ _vm->_gameConv->release();
+ _sittingUp = true;
+ if (_needToTalk)
+ _coupleStatus = 3;
+ else
+ _coupleStatus = 1;
+ break;
+ }
+
+ random = -1;
+
+ switch (_coupleStatus) {
+ case 1:
+ random = 12;
+ break;
+
+ case 2:
+ case 7:
+ case 8:
+ random = 11;
+ break;
+
+ case 3:
+ random = _vm->getRandomNumber(4, 6);
+ ++_manTalkCount;
+ if (_manTalkCount > 15) {
+ _coupleStatus = 1;
+ random = 12;
+ }
+ break;
+
+ case 4:
+ if (_beforeSheLeaves) {
+ random = 10;
+ } else {
+ random = _vm->getRandomNumber(1, 3);
+ ++_womanTalkCount;
+ if (_womanTalkCount > 15) {
+ _coupleStatus = 1;
+ random = 12;
+ }
+ }
+ break;
+
+ case 5:
+ _coupleStatus = 1;
+ random = 8;
+ break;
+
+ case 6:
+ _coupleStatus = 1;
+ random = 7;
+ break;
+
+ case 13:
+ random = 9;
+ break;
+
+ case 15:
+ random = 10;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 12;
+ break;
+
+ case 2:
+ resetFrame = 13;
+ break;
+
+ case 3:
+ resetFrame = 14;
+ break;
+
+ case 4:
+ resetFrame = 9;
+ break;
+
+ case 5:
+ resetFrame = 10;
+ break;
+
+ case 6:
+ resetFrame = 11;
+ break;
+
+ case 7:
+ resetFrame = 33;
+ break;
+
+ case 8:
+ resetFrame = 25;
+ break;
+
+ case 9:
+ resetFrame = 54;
+ break;
+
+ case 10:
+ resetFrame = 41;
+ break;
+
+ case 11:
+ resetFrame = 15;
+ break;
+
+ case 12:
+ resetFrame = 14;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ random = -1;
+ switch (_coupleStatus) {
+ case 1:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 15:
+ case 16:
+ random = 7;
+ break;
+
+ case 2:
+ random = 8;
+ break;
+
+ case 7:
+ random = _vm->getRandomNumber(4, 6);
+ ++_manTalkCount;
+ if (_manTalkCount > 15) {
+ _coupleStatus = 2;
+ random = 8;
+ }
+ break;
+
+ case 8:
+ random = _vm->getRandomNumber(1, 3);
+ ++_womanTalkCount;
+ if (_womanTalkCount > 15) {
+ _coupleStatus = 1;
+ random = 7;
+ }
+ break;
+
+ case 9:
+ random = 1;
+ ++_lookCount;
+ if (_lookCount > 6) {
+ _coupleStatus = 1;
+ random = 7;
+ }
+ break;
+
+ case 10:
+ random = 1;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 20;
+ break;
+
+ case 2:
+ resetFrame = 21;
+ break;
+
+ case 3:
+ resetFrame = 22;
+ break;
+
+ case 4:
+ resetFrame = 17;
+ break;
+
+ case 5:
+ resetFrame = 18;
+ break;
+
+ case 6:
+ resetFrame = 19;
+ break;
+
+ case 7:
+ resetFrame = 23;
+ break;
+
+ case 8:
+ resetFrame = 20;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 52:
+ _walkStatus = 1;
+ resetFrame = 54;
+ break;
+
+ case 55:
+ if (_coupleStatus != 13)
+ resetFrame = 54;
+
+ break;
+
+ case 89:
+ _vm->_gameConv->release();
+ break;
+
+ case 90:
+ if (_coupleStatus != 14) {
+ resetFrame = 89;
+ } else {
+ resetFrame = 90;
+ _globals[kTempVar] = 200;
+ }
+ break;
+
+ case 102:
+ _vm->_gameConv->release();
+ _game._player._playerPos = Common::Point(166, 126);
+ _game._player.resetFacing(FACING_SOUTH);
+ resetFrame = 105;
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ break;
+
+ case 106:
+ _coupleStatus = 17;
+ resetFrame = 105;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _coupleFrame = resetFrame;
+ }
+}
+
+void Scene104::handlePlayerWalk() {
+ if (_game._player._frameNumber == _lastPlayerFrame)
+ return;
+
+ _lastPlayerFrame = _game._player._frameNumber;
+ switch (_game._player._facing) {
+ case FACING_NORTH:
+ case FACING_SOUTH:
+ if ((_game._player._frameNumber == 5) || (_game._player._frameNumber == 11))
+ _vm->_sound->command(68);
+ break;
+
+ case FACING_NORTHEAST:
+ case FACING_NORTHWEST:
+ case FACING_SOUTHEAST:
+ case FACING_SOUTHWEST:
+ if ((_game._player._frameNumber == 7) || (_game._player._frameNumber == 14))
+ _vm->_sound->command(68);
+ break;
+
+ case FACING_EAST:
+ case FACING_WEST:
+ if ((_game._player._frameNumber == 8) || (_game._player._frameNumber == 16))
+ _vm->_sound->command(68);
+ break;
+
+ default:
+ break;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index 173f6c5271..cd9f6aea20 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -150,6 +150,48 @@ public:
virtual void actions();
};
+class Scene104 : public Scene1xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _anim2ActvFl;
+ bool _needToGetUp;
+ bool _needToStandUp;
+ bool _needToTalk;
+ bool _sittingUp;
+ bool _beforeSheLeaves;
+ bool _beforeHeLeaves;
+
+ int _walkStatus;
+ int _walkFrame;
+ int _coupleStatus;
+ int _coupleFrame;
+ int _richStatus;
+ int _richFrame;
+ int _manTalkCount;
+ int _womanTalkCount;
+ int _lookCount;
+ int _richTalkCount;
+ int _lastPlayerFrame;
+
+ void cleanInventory();
+ void processConversations();
+ void handleWalkAnimation();
+ void handleCoupleAnimations();
+ void handleRichAnimations();
+ void handlePlayerWalk();
+
+public:
+ Scene104(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS