Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-17 | SHERLOCK: RT: Fix incorrect music file after intro ends | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix setting new scene's music filename when music is off | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Increase darts hand/power speed, computer text fix | Paul Gilbert | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: Rename some methods | Eugene Sandulenko | |
2015-10-17 | SCUMM: Add Japanese Windows Freddi md5 | Eugene Sandulenko | |
2015-10-16 | SHERLOCK: Don't clear events after a non-interruptable delay | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix drawing of darts game dart throws | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix darts info display and hide cursor | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash showing folder to Watson | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash skipping intro when anim is active | Paul Gilbert | |
2015-10-16 | SCI: Remove non-ascii character | Willem Jan Palenstijn | |
2015-10-16 | SHERLOCK: RT: Fix crash closing text dialogs with the keyboard | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix corrupted savegame thumnails | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix conversation options screwup after viewing journal | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix clouds appearing inside Dewar's lab | Paul Gilbert | |
2015-10-14 | SHERLOCK: RT: Hook up fast speed to the Ctrl+S toggle | Paul Gilbert | |
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed | |||
2015-10-13 | SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGame | Paul Gilbert | |
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags. | |||
2015-10-12 | SHERLOCK: RT: Slightly increase movement speed | Paul Gilbert | |
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music | |||
2015-10-12 | SHERLOCK: RT: Fix brief incorrect tooltip text after showing animations | Paul Gilbert | |
2015-10-11 | SHERLOCK: RT: Fix memory leak in TattooPerson | Paul Gilbert | |
2015-10-11 | SHERLOCK: RT: Fix frame memory leak in StreamingImageFile | Paul Gilbert | |
2015-10-11 | SHERLOCK: Fix memory leak playing music | Paul Gilbert | |
2015-10-11 | SHERLOCK: SS: Fix gcc compiler warnings | Paul Gilbert | |
2015-10-11 | SCUMM: Mark additional strings for translation | Thierry Crozat | |
These were reported in bug #6887 | |||
2015-10-11 | SHERLOCK: Fix compilation error on OS X | Thierry Crozat | |
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String' | |||
2015-10-11 | SHERLOCK: SS: Fix sprites when multiple animations are active | Paul Gilbert | |
2015-10-11 | NEVERHOOD: Possible fix for bad car behaviour | Torbjörn Andersson | |
This is something I found when trying the savegame from bug #6932, but I still don't know if it actually is that bug. From what I understand, there are two different cases in the moveCarToPoint() method: One where you click on a different section on a track than you're on, and one where you click on the same section on the track that you're on. In the latter case, it sends message 0x2004 to the car, which is then handled by AsCommonCar::handleMessage(). That one will assume that the parameter is a point, but this can also be encoded as an integer with 16 bits for the X coordinate and 16 bits for the Y coordinate. See MessageParam::asPoint(). If we only pass an X coordinate to the message, the Y coordinate is assumed to be 0, and we do this in a couple of places. I do not know the exact implications of that, but in the two cases I've changed here, it meant that clicking on the track below the car would still make it go up, because it thought you were travelling towards the top of the screen. So I think this is the appropriate fix, but even if it is, I do not know if it's enough or if it should be changed in other places as well. | |||
2015-10-10 | SHERLOCK: Change _cAnimShapes to be a pointer array | Paul Gilbert | |
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry | |||
2015-10-10 | SHERLOCK: SS: Don't reset Holme's position when loading savegames | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix using keys to select UI buttons | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Clean up speech playback to use playSpeech | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix playback of voices in cutscenes | Paul Gilbert | |
2015-10-08 | SHERLOCK: RT: fix french detection entry | Martin Kiewitz | |
2015-10-08 | SHERLOCK: RT: multilingual cleanup + French text | Martin Kiewitz | |
Moved people names to fixed text class Changed order of inventory names + inventory descriptions Fixed German umlauts Added French text | |||
2015-10-08 | SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalk | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Fix crash picking up typewriter | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scene | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: remove PRESS_KEY_xx from header file | Martin Kiewitz | |
was changed to fixed text class today | |||
2015-10-07 | SHERLOCK: SS: Multilingual press key text | Martin Kiewitz | |
Press key to continue/for more is now translated in the Spanish+German versions of the game | |||
2015-10-07 | SHERLOCK: SS: Spanish typo workarounds in journal | Martin Kiewitz | |
Fix a few typos of location names in the journal (Spanish version) | |||
2015-10-07 | SHERLOCK: SS: Spanish typo workaround on map | Martin Kiewitz | |
Fix "Alamacen" typo into "Almacen" see bug #6931 | |||
2015-10-07 | SHERLOCK: SS: location "Alley" Spanish translated | Martin Kiewitz | |
Location "Alley" on the map is now translated in the Spanish version see bug #6931 | |||
2015-10-06 | SHERLOCK: SS: fix Spanish "Exit" translation | Martin Kiewitz | |
"Exit" is now translated to "Salir" instead of keeping "Exit" in the Spanish version of Scalpel (see bug #6931) | |||
2015-10-06 | SHERLOCK: SS: replace fixtxt umlaut w/ octal value | Martin Kiewitz | |
Replace fixed text umlaut with octal value Also fix German "Tarot Cards" translation, Tarock cards are the french cards, that are not used for predicting the future / telling fortunes | |||
2015-10-06 | SHERLOCK: SS: multilingual people names support | Martin Kiewitz | |
people names are now available in Spanish + German as well | |||
2015-10-05 | SHERLOCK: SS: Fix garbage text in German version conversation | Paul Gilbert | |
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text. | |||
2015-10-05 | SHERLOCK: SS: Fix German conversation crash | Paul Gilbert | |
The crash occurred due to the presense of a single character printable string between two script opcodes | |||
2015-10-05 | SHERLOCK: SS: Remove now redundant isPossibleOpcode method | Paul Gilbert | |