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2014-01-12FULLPIPE: Implement StaticANIObject::adjustSomeXY()Eugene Sandulenko
2014-01-12FULLPIPE: Implement StaticANIObject::calcNextStep()Eugene Sandulenko
2014-01-11NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.Johannes Schickel
This fixes a nasty crash in case neverhood.dat is not present.
2014-01-11NEVERHOOD: Set engine to 'built by default'Strangerke
2014-01-11Merge pull request #418 from JenniBee/md5sEinar Johan Trøan Sømåen
WINTERMUTE: Adding more detection entries.
2014-01-11WINTERMUTE: Add detection for french, italian, spanish and czech versions of ↵Einar Johan Trøan Sømåen
Dirty Split.
2014-01-11FULLPIPE: Implement MGM::calcLength()Eugene Sandulenko
2014-01-11FULLPIPE: Started implementing MGM::calcLength()Eugene Sandulenko
2014-01-11FULLPIPE: Implement MovTable destructorEugene Sandulenko
2014-01-10TEENAGENT: Fix missing callback for examining first haystack.D G Turner
This fixes bug #6492 "TEENAGENT: Engine abort when using hay."
2014-01-10FULLPIPE: Fix warningEugene Sandulenko
2014-01-10FULLPIPE: Fix warningEugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-10FULLPIPE: Started preloadCallback() implementationEugene Sandulenko
2014-01-10FULLPIPE: Silence GCC warningTorbjörn Andersson
2014-01-10MORTEVIELLE: Get rid of setParent()Strangerke
2014-01-10FULLPIPE: Rename vars in scene33. This completes the sceneEugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processVents()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processJettie()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_pour()Eugene Sandulenko
2014-01-10FULLPIPE: More code to scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_switchVent()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_zoneClickProcess()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_clickZones()Eugene Sandulenko
2014-01-10FULLPIPE: Enable scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33()Eugene Sandulenko
2014-01-10FULLPIPE: Implement scene33_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-10FULLPIPE: Add another destructor stubEugene Sandulenko
2014-01-10FULLPIPE: Plug scene33 inEugene Sandulenko
2014-01-10FULLPIPE: Initial code for scene33Eugene Sandulenko
2014-01-09NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)johndoe123
2014-01-09MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManagerStrangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in Menu and MouseHandlerStrangerke
2014-01-09AVALANCHE: Avoid check in isHolding when _thing isn't setStrangerke
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-08FULLPIPE: Complete ObjstateCommand classEugene Sandulenko
2014-01-08FULLPIPE: Started fixing ObjstateCommand object inheritanceEugene Sandulenko
2014-01-08FULLPIPE: Implement MessageQueue::insertExCommandAt()Eugene Sandulenko
2014-01-08FULLPIPE: Implement MGM::getStaticsIndex()Eugene Sandulenko
2014-01-07FULLPIPE: Rename remaining vars in scene32. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Started renames in scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_trySit()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_spin()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_potLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_ladderLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_buttonPush()Eugene Sandulenko
2014-01-07FULLPIPE: yet more code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: More code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: Enable scene32Eugene Sandulenko