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AgeCommit message (Collapse)Author
2016-07-30TITANIC: Fix identified warningsPaul Gilbert
2016-07-30TITANIC: Fix identified warningsPaul Gilbert
2016-07-31FULLPIPE: Hid noisy warningEugene Sandulenko
2016-07-31FULLPIPE: More debug output for pathfindingEugene Sandulenko
2016-07-30TITANIC: Added BellbotScript preprocessPaul Gilbert
2016-07-30SCI32: Fix crash in Torin when opening save dialogColin Snover
2016-07-30TITANIC: Added NPC randomResponse methods, reworked NPC dataPaul Gilbert
2016-07-30WAGE: Adapt to MacMenu namespace changeBorja Lorente
2016-07-30WAGE: Extract MacWindowBorja Lorente
2016-07-30WAGE: Change namespace of MacWindowBorja Lorente
2016-07-30WAGE: Extract MacWindowManagerBorja Lorente
2016-07-29TITANIC: Handle NPC getDialsBitset methodsPaul Gilbert
2016-07-29TITANIC: Rename NPC scripts proc25 to doSentenceEntryPaul Gilbert
2016-07-29TITANIC: Fix commented out quotes tree searchesPaul Gilbert
2016-07-29TITANIC: Handle NPC postResponse methodsPaul Gilbert
2016-07-29TITANIC: Add NPC preResponse methodsPaul Gilbert
2016-07-29TITANIC: Added MaitreDScript updateStatePaul Gilbert
2016-07-30KYRA: Bump kyra.dat version for updated Italian EOB1 changesEugene Sandulenko
2016-07-30FULLPIPE: Added more debug output to pathfindingEugene Sandulenko
2016-07-29WAGE: Make menu items show Save/Load dialogAlexander Tkachev
Default ScummVM Save/Load dialog shows up on click.
2016-07-29Merge pull request #793 from Tkachov/wageEugene Sandulenko
WAGE: Add save/load code
2016-07-29WAGE: Fix Chr::ChrArmorType unknown identifierAlexander Tkachev
It should've been `Chr` instead.
2016-07-28TITANIC: Added LiftbotScript updateStatePaul Gilbert
2016-07-28TITANIC: Added DoorbotScript updateStatePaul Gilbert
2016-07-29MADS: Fix warningEugene Sandulenko
2016-07-28TITANIC: Added DeskbotScript setFlags17Paul Gilbert
2016-07-28TITANIC: Added BarbotScript updateStatePaul Gilbert
2016-07-28TITANIC: Add loading of updateState arraysPaul Gilbert
2016-07-28TITANIC: Added DeskbotScript updateStatePaul Gilbert
2016-07-29FULLPIPE: Fix crash in MGM::movementis2 clearingEugene Sandulenko
2016-07-28WAGE: Refresh menus on loadAlexander Tkachev
2016-07-28WAGE: Fix weapons menu sizeEugene Sandulenko
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
It now actually does the loading.
2016-07-28TINSEL: Move debug channel registration to the very top of the engine ↵Eugene Sandulenko
constructor
2016-07-28SHERLOCK: Fix debug channel initializationEugene Sandulenko
2016-07-28MORTEVIELLE: Fix debug channel initializationEugene Sandulenko
2016-07-28MADS: Fix debug channel initializationEugene Sandulenko
2016-07-28GROOVIE: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GOB: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-07-28CINE: Move debug channel registration to the first place in the constructorEugene Sandulenko
Otherwise we could miss some of the debug output as the channels are not yet registered.
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-07-28DRACI: Remove generic commentEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-27TTIANIC: Added support methods for BellbotScript updateStatePaul Gilbert
2016-07-27TITANIC: Added BellbotScript updateStatePaul Gilbert
2016-07-27TITANIC: Renaming for NPC state methodsPaul Gilbert
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko