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2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-07-27TITANIC: Finish MaitreDScript handleQuotePaul Gilbert
2016-07-27TITANIC: Finish LiftbotScript handleQuotePaul Gilbert
2016-07-27TITANIC: Finish DoorbotScript handleQuotePaul Gilbert
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27SCI32: Give default skip color a nameColin Snover
2016-07-27SCI32: Remove dead placeholder rendering codeColin Snover
2016-07-27SCI32: Fix kShowMovie calls crashing SCI32Colin Snover
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files.
2016-07-27SCI32: Re-enable the high resolution mode option for GK1Colin Snover
2016-07-27SCI32: Use extern instead of #include frameout.h for splitRectsColin Snover
2016-07-27SCI32: Fix backwards kFrameOut throttle timingsColin Snover
2016-07-27SCI32: Handle remap data outside the game's remap rangeColin Snover
2016-07-27WAGE: Move some code in saveGame()Alexander Tkachev
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones.
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
_resourceId is added to entities, so saveGame() can access these ids and save them.
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27TITANIC: Moved handleQuote data arrays to datafilePaul Gilbert
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
More values are saved now, yet some are still not found.
2016-07-26TITANIC: Added remainder of DeskbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Added remainder of BellbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Added remainder of BarbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Split NPC script support data structures to their own filePaul Gilbert
2016-07-26TITANIC: Handled tag switch in DeskbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Handled tag switch in BellbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Handled tag switch in BarbotScript handleQuotePaul Gilbert
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now.
2016-07-25TITANIC: Added LiftbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added DoorbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added Bellbot & Deskbot proc25Paul Gilbert
2016-07-25TITANIC: Added BarbotScript proc25Paul Gilbert
2016-07-25FULLPIPE: Added temp trace outputEugene Sandulenko
2016-07-25FULLPIPE: Fix in MGM::recalcOffsets corner case checkEugene Sandulenko
2016-07-25FULLPIPE: Fix subItems addressing in MGMEugene Sandulenko
2016-07-25FULLPIPE: Fix MGM array allocationEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2016-07-25Merge pull request #789 from OmerMor/hoyle5Martin Kiewitz
Add detection to the Hoyle 5 family of games
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto".
2016-07-25TITANIC: Added NPC scripts gitDialsBitsets methodsPaul Gilbert
2016-07-24TITANIC: Added NPC Script setDialRegion methodsPaul Gilbert
2016-07-24TITANIC: Remove deprecated codePaul Gilbert
2016-07-24TITANIC: Load word lists for each NPC Script classPaul Gilbert
2016-07-24TITANIC: More NPC Script support methodsPaul Gilbert
2016-07-24TITANIC: Adding NPC Script support methodsPaul Gilbert
2016-07-24TITANIC: Fix crash loading Sentences/Default NPC dataPaul Gilbert
2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: gcc compilation fixPaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert