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AgeCommit message (Expand)Author
2012-06-13HUGO: Apply coding convention (in progress)Strangerke
2012-06-13SWORD25: Janitorial: Apply coding conventionsStrangerke
2012-06-13KYRA: Reduce amount of updateScreen calls.Johannes Schickel
2012-06-11MOHAWK: Make sure we convert video surfaces if they're not in the screen formatMatthew Hoops
2012-06-11SCI: Fix comment in kString(at)Matthew Hoops
2012-06-11SCI: Add support for variable selectors in kListFirstTrue / kListAllTrueFilippos Karapetis
2012-06-11SCI: Return the default value for unknown configuration settingsFilippos Karapetis
2012-06-11SCI: Added another French version of Torin's PassageFilippos Karapetis
2012-06-11KYRA: Mark Kyra 1 russian floppy version as fan translation.Johannes Schickel
2012-06-11SCUMM: Fix basketball ini nameMatthew Hoops
2012-06-11GOB: Fix an AmigaOS compile errorSven Hesse
2012-06-11GOB: Update list of games in the commentSven Hesse
2012-06-11GOB: Don't recalculate the AdLib frequencies table on every player resetSven Hesse
2012-06-11SCI: Bugfix for negative numbers in kString(at)Filippos Karapetis
2012-06-11SCI: Add more verbose debug output for DoAudio in SCI2.1Filippos Karapetis
2012-06-11GOB: Play the music on the title screen of Gob1 EGASven Hesse
2012-06-11GOB: Hook up the MDY player in GeishaSven Hesse
2012-06-11GOB: Hook up the MDY player in FascinationSven Hesse
2012-06-11GOB: Rewrite the AdLib playersSven Hesse
2012-06-10GUI: Refactor default savegame description creation.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
2012-06-10PARALLACTION: Do not call close on a SaveLoadChooser.Johannes Schickel
2012-06-10MOHAWK: Do not call close on SaveLoadChooser.Johannes Schickel
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
2012-06-09SCUMM: Create proper engine for heversion 101Matthew Hoops
2012-06-09SCI: Update information on kGetSierraProfileIntFilippos Karapetis
2012-06-09SCI: Initial implementation of AddLine, UpdateLine, DeleteLineFilippos Karapetis
2012-06-09SCI: Handle translucent text planesFilippos Karapetis
2012-06-08Merge pull request #243 from lordhoto/cursor-no-scaleEugene Sandulenko
2012-06-09SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.Travis Howell
2012-06-08SCUMM: Implement listing playbook files in football2002Matthew Hoops
2012-06-08SCUMM: Stub off other football2002 u32 opcodesMatthew Hoops
2012-06-08SCUMM: Give football u32 opcodes proper namesMatthew Hoops
2012-06-08SCI: Handle resource ID -1 when setting the palVary resourceFilippos Karapetis
2012-06-08SCI: Fix mouse up eventsWillem Jan Palenstijn
2012-06-08GOB: Implement shooting in PenetrationSven Hesse
2012-06-08GOB: Rewrite "pathfinding" and implement moving enemiesSven Hesse
2012-06-07TINSEL: Remove unused member _scheduler in TinselEngine.Johannes Schickel
2012-06-07SCI: Initial implementation of kScrollWindow, used in some SCI21 gamesFilippos Karapetis
2012-06-07AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.Travis Howell
2012-06-07GOB: Hook up the Penetration minigame in the cheaterSven Hesse
2012-06-07GOB: Handle Penetration shooting animations more cleverlySven Hesse
2012-06-07GOB: Better controls in Geisha's PenetrationSven Hesse
2012-06-06SCUMM: Implement football2002 u32 opcode 1028Matthew Hoops
2012-06-07GOB: Add a way to reopen currently opened IMD/VMD videosSven Hesse
2012-06-06GOB: Add the original broken German as commentsSven Hesse
2012-06-06GOB: Draw info texts in PenetrationSven Hesse
2012-06-06GOB: Set Penetration floor palettes and fade in/outSven Hesse
2012-06-06GOB: Implement exiting floorsSven Hesse
2012-06-06GOB: Clean up the Penetration map handling a bitSven Hesse