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AgeCommit message (Expand)Author
2010-01-01Merge update_nop1 and update_nop2.Johannes Schickel
2010-01-01- Fix out of bounds array access.Johannes Schickel
2010-01-01SCI/newmusic: removed TODOMartin Kiewitz
2010-01-01SCI/newmusic: changed setting volume from fade logic, implemented updating lo...Martin Kiewitz
2010-01-01- Add some assertsJohannes Schickel
2010-01-01SCI: fix buildMartin Kiewitz
2010-01-01SCI/newmusic: changed fade volume setting for digital fx to onTimer() again, ...Martin Kiewitz
2010-01-01SCI: kDoAudio now also clips volume and adjusts to mixer volumeMartin Kiewitz
2010-01-01Fix a buffer overflow, thanks to sykeArnaud Boutonné
2010-01-01SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ...Martin Kiewitz
2010-01-01SCI: volume for sci0 now set to 127, now using constant instead of valueMartin Kiewitz
2010-01-01Fix undefined operation in setNoPendingVerb (someone with knowledge of SAGA s...Johannes Schickel
2010-01-01SCI: Added TODO within kDoAudioMartin Kiewitz
2010-01-01SCI: fixing bad sorting of saved games due MMDDYYYY date savingMartin Kiewitz
2010-01-01Fix out of bounds access reported by syke.Johannes Schickel
2010-01-01SCI/new music code: The MIDI driver is now reset whenever the game's VM respa...Filippos Karapetis
2010-01-01SCI/newmusic: set speech soundtype for audio resources played by kDoSound, cm...Martin Kiewitz
2010-01-01SCI/newmusic: adding debug output to setVolumeMartin Kiewitz
2010-01-01SCI/new music code: Center pitch wheel when unloading music tracksFilippos Karapetis
2010-01-01Fixed KQ5CD (regression from rev. 46656)Filippos Karapetis
2010-01-01Fixed broken savegames when saving with the new music codeFilippos Karapetis
2010-01-01SCI: syncing loop selector... again... fixes qfg1 ending... again... now sci0...Martin Kiewitz
2010-01-01SCI/new music code: Moved processing of digital sound effects outside the MID...Filippos Karapetis
2010-01-01Added a comment for the reason updateSci0Cues() is called within kAnimate()Filippos Karapetis
2010-01-01SCI/newmusic: doing version check before looking for audio resourceMartin Kiewitz
2010-01-01aligned zoomed picture to the top and fixed actor head animation in zoomed stateVladimir Menshakov
2010-01-01SCI/newmusic: better solution for volume - using int16 during fade, volume is...Martin Kiewitz
2010-01-01SCI: changing volume to int16 again, fixes fadeOut of music and samplesMartin Kiewitz
2010-01-01SCI: fixing saved game compatibilityMartin Kiewitz
2010-01-01removed debug outputVladimir Menshakov
2010-01-01found zoom tables, added original zoom support.Vladimir Menshakov
2010-01-01removed commented out debugVladimir Menshakov
2010-01-01SCI/newmusic: added fade and loop capability to samples (looping doesnt work ...Martin Kiewitz
2010-01-01removed first point from path to avoid zero deltaVladimir Menshakov
2010-01-01removed position zeroing in varia resourcesVladimir Menshakov
2010-01-01minor sizeof cleanupVladimir Menshakov
2010-01-01Add Polish Windows 4CD version of The Feeble Files.Travis Howell
2010-01-01SCI: implement kFOpen (OPEN_OR_CREATE), makes it possible to save character d...Martin Kiewitz
2010-01-01SCI: switch to previous gameid, when importing character data in qfg seriesMartin Kiewitz
2010-01-01SCI/new music code:Filippos Karapetis
2009-12-31SCI: kFileIO findFirst/findNext returns only game-specific prefixed filesMartin Kiewitz
2009-12-31Minor additions: added full keypad support to GUI and SCIYotam Barnoy
2009-12-31SCI: fixed typo in unwrapFilenameMartin Kiewitz
2009-12-31removed magic first frame from actorVladimir Menshakov
2009-12-31Add support for Chinese translated games.Eugene Sandulenko
2009-12-31Reading the whole buffer at once should be more efficient than reading it oneTorbjörn Andersson
2009-12-31SCI: keyboard change cleanup, fixed Ctrl and Alt related keys on foreign keyb...Martin Kiewitz
2009-12-31Remove obsolete comment about Myst ME not working.Matthew Hoops
2009-12-31SCI: keyboard events now dont use scancode anymore, fixing compatibility with...Martin Kiewitz
2009-12-31Changed kValidPath() to always return true, regardless of the value of savePa...Filippos Karapetis