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2011-11-16DREAMWEB: 'clearstartpal' ported to C++Bertrand Augereau
2011-11-16DRASCULA: Further cleanup of the sound playing codeFilippos Karapetis
2011-11-16Merge pull request #117 from lordhoto/drascula-soundFilippos Karapetis
DRASCULA: Simplify speech mute handling.
2011-11-16DREAMWEB: Removed the check that there is enough memoryBertrand Augereau
2011-11-16DREAMWEB: Cleaning in the rain init codeBertrand Augereau
2011-11-16TSAGE: Implemented R2RW SceneArea and SceneExit classesPaul Gilbert
2011-11-16DREAMWEB: Fix regression from 03a2352e307cfdc5bbc07e7e8d82c85dab06ad01.D G Turner
This caused Dreamweb to exit immediately on EN versions.
2011-11-16CGE: Fix GUIO1 on an entry for consistency in detectionStrangerke
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-15DREAMWEB: Add comment for reel callbacksWillem Jan Palenstijn
2011-11-15DREAMWEB: Clean up a few loop structuresWillem Jan Palenstijn
2011-11-15DREAMWEB: Clean up getFilenameWillem Jan Palenstijn
2011-11-15DREAMWEB: setupemm is not a good place for early initializationWillem Jan Palenstijn
2011-11-15DREAMWEB: Fix crash on quitWillem Jan Palenstijn
The functions 'mainscreen' and 'screenupdate' can set kQuitrequested, so we have to check that from their callers.
2011-11-15DREAMWEB: Fix styleWillem Jan Palenstijn
2011-11-15DREAMWEB: Comment and de-hardcode initrainWillem Jan Palenstijn
2011-11-15DREAMWEB: 'initrain' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Clean up loopsWillem Jan Palenstijn
2011-11-15DREAMWEB: crt functionsBertrand Augereau
2011-11-15DREAMWEB: 'splitintolines' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Use strcpy/strlen instead of manual loopsWillem Jan Palenstijn
2011-11-15DREAWMEB: 'transfertext' ported to C++Bertrand Augereau
2011-11-14DREAMWEB: 'roomname' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Fix regression in obiconsWillem Jan Palenstijn
This fixes the 'use' icon on the winch controls. Regression from 1f531c6f7fc90d78a4d14cda377e5aed7c7f4eb0. Thanks to fuzzie for spotting it.
2011-11-15DREAMWEB: 'showwatch' ported to C++Bertrand Augereau
2011-11-14CGE: Add detection for our Freeware versions of SoltysStrangerke
2011-11-14TINSEL: Don't leak _curChunk on exit.Alyssa Milburn
2011-11-14DREAMWEB: Unhardcode checkcoords tablesWillem Jan Palenstijn
This patch makes __dispatch_call (even more) superfluous, but does not yet remove it.
2011-11-14DREAMWEB: Convert 'mainscreen'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'mainscreen' from dreamgenWillem Jan Palenstijn
2011-11-14DREAMWEB: Convert 'inventory'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'inventory' from dreamgenWillem Jan Palenstijn
2011-11-14DREAMWEB: Convert 'examineob'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'examineob' from dreamgenWillem Jan Palenstijn
2011-11-14QUEEN: Comment unused variableEugene Sandulenko
2011-11-14MADS: remove/comment unused variablesEugene Sandulenko
2011-11-14CRUISE: Remove unused variablesEugene Sandulenko
2011-11-14SKY: Support external digital music tracks.Alyssa Milburn
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project.
2011-11-14DREAMWEB: 'showicon' ported to C++Bertrand Augereau
2011-11-14CGE: Add check in order to avoid the display of empty text-boxesStrangerke
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-11-13DRASCULA: Simplify speech mute handling.Johannes Schickel
This also adds two TODOs to playFile, which are related to how the sound data size is calculated.
2011-11-13ENGINES: Handle speech_mute in syncSoundSettings.Johannes Schickel
This assures we always mute all speech sounds, when the user selects subtitles only mode. Hopefully no engine abuses the speech sound type for other sounds, since that would make them gone now too. Then again I would consider this an utter abuse of the speech sound type...
2011-11-13DRASCULA: Improve confirm quit screen.Johannes Schickel
Now the confirm quit screen still updates the room and allows mouse movement. For me that removes the feeling that ScummVM locked up when I pressed escape.
2011-11-13DRASCULA: Allow faster quit when in the mid of a conversation.Johannes Schickel
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better.
2011-11-13CGE: Remove some useless constantsStrangerke
2011-11-13CGE: F1 now displays Soltys version and translators.Strangerke
This is only available in versions modified or translated by the team
2011-11-12TSAGE: BF - Some more renamingStrangerke
2011-11-11SCI: Fix styleWillem Jan Palenstijn
2011-11-11SCI: Fix const castWillem Jan Palenstijn