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2012-06-02WINTERMUTE: Correct the default-resolution to 640x480Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Avoid touching SDL_Quit in-engineEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make BPkgFile use zlib-streams and substreams.Einar Johan Trøan Sømåen
Note that there is still much that could be simplified here by using substreams more extensively, instead of the specific WinterMute-solutions that are currently in place for dcp-files.
2012-06-02WINTERMUTE: Mass rename m_FooBar -> _fooBarEugene Sandulenko
2012-06-02WINTERMUTE: Add in the Particle-stuff, now everything links, and the ↵Einar Johan Trøan Sømåen
AdGame-constructor starts.
2012-06-02WINTERMUTE: Add the missing TinyXML-partsEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Remove STL from ScValueEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BKeyboardState to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BDiskFile to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Stub and add BRenderSDL to the buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BSurfaceSDL to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add crc to the buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL ↵Einar Johan Trøan Sømåen
to build
2012-06-02WINTERMUTE: Add simple detection for WinterMuteEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.Einar Johan Trøan Sømåen
The StringUtils aren't complete or tested, and the SysClasses are a hack, and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS". Expect this commit to need a bunch of cleanup going forwards.
2012-06-02WINTERMUTE: Silence a few SAFE_DELETE-related warnings.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the missing classes to the build.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make BGame almost compilableEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the Ad-Classes to module.mkEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the AD-classfilesEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the UI-classes.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the B-classes to module.mkEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the files for the rest of the B-classes.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the script-classesEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BBase and BParser, and make them compile.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the engine-shell from the ScummVM-wikiEinar Johan Trøan Sømåen
2012-06-02DREAMWEB: Cleanup of debugging code and formatting in sound code.D G Turner
This commit removes various temporary debugging output, cleans up some points of formatting and replaces some hexadecimal sizes and offsets with decimal for readability.
2012-06-01SCUMM: Add debugInput opcode difference in Backyard Basketball.Travis Howell
2012-05-31SCUMM: Change the nest.number default to zero in stopScript and ↵Travis Howell
stopObjectScript too.
2012-05-31DREAMWEB: Remove irrelevant additions in SFX id 62 usage.D G Turner
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
2012-05-31SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵Travis Howell
setting, fixes changing subtitles via ScummVM.
2012-05-30SCI32: Case-insensitive configuration gettersLars Skovlund
2012-05-31SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵Travis Howell
to clone2727 for tracking down the problem in baseball2003.
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change.
2012-05-30DREAMWEB: Removal of dead code and cleanup in sound code.D G Turner
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed.
2012-05-29GOB: Fix v7 cursors drawn by the scriptsSven Hesse
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2.
2012-05-29GOB: Hook up the PE cursors to v7 loadCursorSven Hesse
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P
2012-05-29SCUMM: Add Macintosh UK version of Freddi Fish 4.Travis Howell
2012-05-28SCUMM: Fix error in spyfox iOS creditsMatthew Hoops
2012-05-28SCUMM: Add support for Spy Fox iOSMatthew Hoops
2012-05-28MOHAWK: Use video volume control in RivenMatthew Hoops
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2012-05-26SCI: Add a TODO in kFileIOReadRawFilippos Karapetis
2012-05-26SCI: Map another missing kFileIO callFilippos Karapetis
This is used to change directories in the save/load dialog (unused by us)
2012-05-26SCI: Implement kGetConfig and kGetSierraProfileIntFilippos Karapetis
This fixes the sluggish game speed in Phantasmagoria (DOS/Windows)
2012-05-26SCI: Add some missing game-specific optionsFilippos Karapetis
2012-05-26SCI: Bugfix for kFileIOReadRawFilippos Karapetis
Avoid overwriting the target buffer with junk when no data has been read
2012-05-24SCI: Map the rarely used VibrateMouse kernel function to be an empty callFilippos Karapetis
This is a function used to implement vibration in the floppy version of QFG4 for exotic force feedback mice, such as the Logitech Cyberman
2012-05-22DREAMWEB: Increased debugging output from sound related code.D G Turner
This code is intended as temporary debugging code to aid investigation of bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title" and can be removed once this bug is fixed.