index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-12-14
GLK: FROTZ: Fix sound looping
Paul Gilbert
2018-12-14
GLK: SCOTT: Added detections for miscellaneous games
Paul Gilbert
2018-12-14
GLK: SCOTT: Add support for Mysterious Adventures Blorb files
Paul Gilbert
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-14
SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444)
sluicebox
2018-12-13
GLK: FROTZ: Fix Visual Studio warnings about packing alignment
Paul Gilbert
2018-12-13
GLK: FROTZ: Added detection entries
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ...
Paul Gilbert
2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436)
Vhati
2018-12-10
PINK: Push down the advanced detector include
Bastien Bouclet
2018-12-10
ILLUSIONS: Push down the advanced detector include
Bastien Bouclet
2018-12-10
GLK: Remove unneeded include
Bastien Bouclet
2018-12-10
ENGINES: Use an uppercase C for the metaengine copyright strings
Bastien Bouclet
2018-12-09
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-12-09
GLK: FROTZ: Add game names for ZCode games on if-archive
Paul Gilbert
2018-12-09
GLK: FROTZ: Added detection for converted Scott Adams games
Paul Gilbert
2018-12-09
GLK: Standardizing uint vs uint32 usage
Paul Gilbert
2018-12-10
SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435)
sluicebox
2018-12-10
SCI32: Fix QFG4 extraneous door sound in castle (#1438)
Vhati
2018-12-09
GLK: Correct phrasing of switch case fall through comments
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
2018-12-09
GLK: Yet another Amiga compilation fix
Paul Gilbert
2018-12-09
GLK: Hopefully finally fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: FROTZ: Hopefully fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: Update engine name and copyright strings
Paul Gilbert
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-09
SCI32: Fix GK1 mummy animation, bug #10828 (#1439)
sluicebox
2018-12-09
SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437)
sluicebox
2018-12-08
GLK: Further fixes for Buildbot warnings
Paul Gilbert
2018-12-08
GLK: Sound volume and pausing methods
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: GLULXE: Validate game file version
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire width
Paul Gilbert
2018-12-08
GLK: FROTZ: Properly flag the detections of Infocom games that have sound eff...
Paul Gilbert
2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
2018-12-08
GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
Paul Gilbert
2018-12-08
GLK: FROTZ: Further sound handling
Paul Gilbert
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
Paul Gilbert
2018-12-08
GLK: FROTZ: Add sound playing code
Paul Gilbert
2018-12-08
GLK: FROTZ: Added winarg methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix handling of empty rect picture resources
Paul Gilbert
2018-12-08
GLK: FROTZ: Implement some of the V6 opcodes
Paul Gilbert
[next]