Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-18 | DREAMWEB: initman reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: walking blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: mainman reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Blacklisted liftsprite | Bertrand Augereau | |
2011-07-18 | DREAMWEB: dodoor blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Sprite::b19 is Sprite::frame | Bertrand Augereau | |
2011-07-18 | DREAMWEB: steady and constant objects sprites callbacks | Bertrand Augereau | |
2011-07-18 | DREAMWEB: backobject reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Blacklisted frameoutbh and frameoutfx | Bertrand Augereau | |
2011-07-18 | DREAMWEB: showframe blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: C++-isation of a part of the sprite subsystem | Bertrand Augereau | |
2011-07-17 | DREAMWEB: The generator includes a file for custom structs and a file for ↵ | Bertrand Augereau | |
custom function definitions It also generates C++ symbols for asm proc addresses | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-16 | DREAMWEB: Clarify a comment in my previous commit slightly. | eriktorbjorn | |
2011-07-16 | DREAMWEB: Rewrote lockmon() to fix pausing/unpausing | eriktorbjorn | |
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input. | |||
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |
2011-07-14 | SCUMM: Implement iMuse alloc part command closer to the original. | Johannes Schickel | |
2011-07-13 | SCI: Restore deleted LSL6 workaround for crash on loading | Willem Jan Palenstijn | |
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329. | |||
2011-07-13 | KYRA: Add detection for Russian versions of Kyra1 & LoL | Eugene Sandulenko | |
2011-07-13 | SCUMM: Fix bug #3306145: INDY3: EGA version script bugs | Eugene Sandulenko | |
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3. | |||
2011-07-12 | TOON: Fix default walk to object with screen scrolling | sylvaintv | |
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant" | |||
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-11 | Merge pull request #54 "SCUMM v5 PC Speaker driver". | Johannes Schickel | |
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54 | |||
2011-07-10 | SCUMM: Fix some envelope bugs in PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Let PC Speaker output be controlable via music volume. | Johannes Schickel | |
2011-07-10 | SCUMM: Properly implement volume controler for PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Fix priority settings in iMuse allocate part sysEx command. | Johannes Schickel | |
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently. | |||
2011-07-10 | SCUMM: Fix PC Speaker sound. | Johannes Schickel | |
Now we only output a new frequency if a new channel was selected or a new output frequency has to be send. This makes the sound much more like in DOSBox. This is not present in the original, but since our timings are different this should make up for that. | |||
2011-07-10 | SWORD25: Removed custom endianness code in persistence code | Eugene Sandulenko | |
This is first step towards making saves portable. Binary footprint left intact, so the saves are compatible. | |||
2011-07-10 | SWORD25: Fix regression introduced in 5dd8f2575b0f | Eugene Sandulenko | |
Janitorial removed function call which had a side effect. Thus the actor image load code crashed. | |||
2011-07-10 | SCUMM: Do not allow multi midi mode for PC Speaker output. | Johannes Schickel | |
Thanks to eriktorbjorn for catching this. | |||
2011-07-10 | SAGA: Use #error instead of a deliberate syntax error. | eriktorbjorn | |
2011-07-10 | SAGA: Mute the music while the game is paused | eriktorbjorn | |
It already paused the music, but any notes that were playing were just left hanging. At least with the ALSA MIDI driver. This was quite annoying when using the debug console. | |||
2011-07-10 | SCUMM: Minor clean up in iMuse instrument handling code. | Johannes Schickel | |
2011-07-10 | SCUMM: Limit iMuse default instrument load to PC Speaker output. | Johannes Schickel | |
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up. | |||
2011-07-10 | SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse. | Johannes Schickel | |
This fixes the melody in Indy4's intro with the PC Speaker output. | |||
2011-07-10 | SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5. | Johannes Schickel | |
2011-07-10 | SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping" | D G Turner | |
This should fix bug #3359182 ("Game not found by 1.3.0") | |||
2011-07-10 | GRAPHICS: remove char/line spacing handling from sjis code | athrxx | |
(as discussed with LordHoto this should rather be handled in the engine) | |||
2011-07-09 | SCUMM: fix DS compilation | athrxx | |
2011-07-09 | SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing | athrxx | |
Also move font rom loader to graphics/sjis and make the necessary changes there. | |||
2011-07-09 | SCUMM: cleanup sjis font rendering code | athrxx | |
2011-07-09 | SAGA: Removed several game flags, which are now found more reliably on the fly | Filippos Karapetis | |
- The logo screens of all ITE versions are shown correctly now - Wyrmkeep versions, demo versions with scene substitutes, demos with mono music and demo versions with LE VOX encoded voices are all found automatically now | |||
2011-07-09 | MOHAWK: Silence MSVC warnings | Filippos Karapetis | |
2011-07-08 | LASTEXPRESS: Simplify SoundQueue::updateQueue() | Littleboy | |
- Remove useless cache code - Use helper function to get the proper sound entry - Fix crash on using an invalid entry | |||
2011-07-08 | LASTEXPRESS: Prefix savegame filenames with "lastexpress" | Littleboy | |
2011-07-08 | LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from ↵ | Littleboy | |
Audio::ADPCMStream (as suggested by clone2727) |