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author | athrxx | 2011-07-09 20:06:18 +0200 |
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committer | athrxx | 2011-07-09 20:07:58 +0200 |
commit | e3dbae886dc138433f07e4fd9e85b14254471359 (patch) | |
tree | 52ccb39e42af4ae6e18b5320e5aba15688286d95 /engines | |
parent | b1cb88ddc25da64772bbba253bd2210678189ace (diff) | |
download | scummvm-rg350-e3dbae886dc138433f07e4fd9e85b14254471359.tar.gz scummvm-rg350-e3dbae886dc138433f07e4fd9e85b14254471359.tar.bz2 scummvm-rg350-e3dbae886dc138433f07e4fd9e85b14254471359.zip |
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing
Also move font rom loader to graphics/sjis and make the necessary changes there.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/charset.cpp | 129 | ||||
-rw-r--r-- | engines/scumm/charset.h | 7 |
2 files changed, 47 insertions, 89 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 8adeaa076c..bba29bbe84 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -54,30 +54,25 @@ void ScummEngine::loadCJKFont() { error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build"); #else // use FM-TOWNS font rom, since game files don't have kanji font resources - _cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns); + _cjkFont = Graphics::FontSJIS::createFont(_game.platform); if (!_cjkFont) error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'"); _textSurfaceMultiplier = 2; _useCJKMode = true; #endif } else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) { - int numChar = 3418; - _2byteWidth = 12; - _2byteHeight = 12; // use PC-Engine System Card, since game files don't have kanji font resources - if (!fp.open("pce.cdbios")) { - error("SCUMM::Font: Could not open System Card pce.cdbios"); - } else { - _useCJKMode = true; - debug(2, "Loading PC-Engine System Card"); + _cjkFont = Graphics::FontSJIS::createFont(_game.platform); + if (!_cjkFont) + error("SCUMM::Font: Could not open file 'pce.cdbios'"); - // A 0x200 byte header can be present at the beginning of the syscard. Seek past it too. - fp.seek((fp.size() & 0x200) ? 0x30200 : 0x30000); + _cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowMode); + _cjkFont->setCharSpacing(-1); + _cjkFont->setLineSpacing(-1); + _2byteWidth = _cjkFont->getMaxFontWidth(); + _2byteHeight = _cjkFont->getFontHeight(); + _useCJKMode = true; - _2byteFontPtr = new byte[_2byteWidth * _2byteHeight * numChar / 8]; - fp.read(_2byteFontPtr, _2byteWidth * _2byteHeight * numChar / 8); - fp.close(); - } } else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) { int numChar = 1413; _2byteWidth = 16; @@ -161,63 +156,8 @@ void ScummEngine::loadCJKFont() { } } -static int SJIStoPCEChunk(int f, int s) { //converts sjis code to pce font offset - // rangeTbl maps SJIS char-codes to the PCE System Card font rom. - // Each pair {<upperBound>,<lowerBound>} in the array represents a SJIS range. - const int rangeCnt = 45; - static const uint16 rangeTbl[rangeCnt][2] = { - // Symbols - {0x8140,0x817E},{0x8180,0x81AC}, - // 0-9 - {0x824F,0x8258}, - // Latin upper - {0x8260,0x8279}, - // Latin lower - {0x8281,0x829A}, - // Kana - {0x829F,0x82F1},{0x8340,0x837E},{0x8380,0x8396}, - // Greek upper - {0x839F,0x83B6}, - // Greek lower - {0x83BF,0x83D6}, - // Cyrillic upper - {0x8440,0x8460}, - // Cyrillic lower - {0x8470,0x847E},{0x8480,0x8491}, - // Kanji - {0x889F,0x88FC}, - {0x8940,0x897E},{0x8980,0x89FC}, - {0x8A40,0x8A7E},{0x8A80,0x8AFC}, - {0x8B40,0x8B7E},{0x8B80,0x8BFC}, - {0x8C40,0x8C7E},{0x8C80,0x8CFC}, - {0x8D40,0x8D7E},{0x8D80,0x8DFC}, - {0x8E40,0x8E7E},{0x8E80,0x8EFC}, - {0x8F40,0x8F7E},{0x8F80,0x8FFC}, - {0x9040,0x907E},{0x9080,0x90FC}, - {0x9140,0x917E},{0x9180,0x91FC}, - {0x9240,0x927E},{0x9280,0x92FC}, - {0x9340,0x937E},{0x9380,0x93FC}, - {0x9440,0x947E},{0x9480,0x94FC}, - {0x9540,0x957E},{0x9580,0x95FC}, - {0x9640,0x967E},{0x9680,0x96FC}, - {0x9740,0x977E},{0x9780,0x97FC}, - {0x9840,0x9872} - }; - - int ch = (f << 8) | (s & 0xFF); - int offset = 0; - for (int i = 0; i < rangeCnt; ++i) { - if (ch >= rangeTbl[i][0] && ch <= rangeTbl[i][1]) - return offset + ch - rangeTbl[i][0]; - offset += rangeTbl[i][1] - rangeTbl[i][0] + 1; - } - - debug(4, "Invalid Char: 0x%x", ch); - return 0; -} - byte *ScummEngine::get2byteCharPtr(int idx) { - if (_game.platform == Common::kPlatformFMTowns) + if (_game.platform == Common::kPlatformFMTowns || _game.platform == Common::kPlatformPCEngine) return 0; switch (_language) { @@ -225,10 +165,7 @@ byte *ScummEngine::get2byteCharPtr(int idx) { idx = ((idx % 256) - 0xb0) * 94 + (idx / 256) - 0xa1; break; case Common::JA_JPN: - if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) { - idx = SJIStoPCEChunk((idx % 256), (idx / 256)); - return _2byteFontPtr + (_2byteWidth * _2byteHeight / 8) * idx; - } else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) { + if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) { // init pointer to charset resource if (_2byteFontPtr[0] == 0xFF) { int charsetId = 5; @@ -672,13 +609,13 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { height = getDrawHeightIntern(chr); setDrawCharIntern(chr); + origWidth = width; + origHeight = height; + // Clip at the right side (to avoid drawing "outside" the screen bounds). if (_left + origWidth > _right + 1) return; - origWidth = width; - origHeight = height; - if (_shadowMode) { width++; height++; @@ -1139,15 +1076,25 @@ void CharsetRendererTownsV3::setDrawCharIntern(uint16 chr) { #ifdef USE_RGB_COLOR void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { + if (_sjisCurChar) { + assert(_vm->_cjkFont); + uint16 col1 = _color; + uint16 col2 = _shadowColor; + + if (s.format.bytesPerPixel == 2) { + col1 = _vm->_16BitPalette[col1]; + col2 = _vm->_16BitPalette[col2]; + } + + _vm->_cjkFont->drawChar(dst, _sjisCurChar, s.pitch, s.format.bytesPerPixel, col1, col2, -1, -1); + return; + } + int y, x; - int bitCount = 0; byte bits = 0; - const bool resetLineBitCount = (_vm->_language != Common::JA_JPN || width != 12); - for (y = 0; y < height && y + drawTop < s.h; y++) { - if (resetLineBitCount) - bitCount = 0; + int bitCount = 0; for (x = 0; x < width; x++) { if ((bitCount % 8) == 0) bits = *src++; @@ -1171,16 +1118,24 @@ void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const } int CharsetRendererPCE::getDrawWidthIntern(uint16 chr) { - if (_vm->_useCJKMode && chr > 127) - return _vm->_2byteWidth; + if (_vm->_useCJKMode && chr > 127) { + assert(_vm->_cjkFont); + return _vm->_cjkFont->getCharWidth(chr); + } return CharsetRendererV3::getDrawWidthIntern(chr); } int CharsetRendererPCE::getDrawHeightIntern(uint16 chr) { - if (_vm->_useCJKMode && chr > 127) - return _vm->_2byteHeight; + if (_vm->_useCJKMode && chr > 127) { + assert(_vm->_cjkFont); + return _vm->_cjkFont->getFontHeight(); + } return CharsetRendererV3::getDrawHeightIntern(chr); } + +void CharsetRendererPCE::setDrawCharIntern(uint16 chr) { + _sjisCurChar = (_vm->_useCJKMode && chr > 127) ? chr : 0; +} #endif #ifdef ENABLE_SCUMM_7_8 diff --git a/engines/scumm/charset.h b/engines/scumm/charset.h index 13e40ffe62..4a5799688c 100644 --- a/engines/scumm/charset.h +++ b/engines/scumm/charset.h @@ -205,14 +205,17 @@ private: #ifdef USE_RGB_COLOR class CharsetRendererPCE : public CharsetRendererV3 { -protected: +private: void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth); int getDrawWidthIntern(uint16 chr); int getDrawHeightIntern(uint16 chr); + void setDrawCharIntern(uint16 chr); + + uint16 _sjisCurChar; public: - CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm) {} + CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) {} void setColor(byte color); }; |