Age | Commit message (Collapse) | Author |
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It's now possible to start a chapter in Phantasmagoria 1
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This properly addresses the odd screen width (630) in Phantasmagoria 1
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0x50c5 is invalid, replaced with valid 0x505c.
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Also, add an example room where kRemapToGray is called
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This needs to be performed because the screen palette might not change
after the call. Fixes the display of the bat in the character selection
screen in the full version of QFG4
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Fixes the torch in the full version of QFG4
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More transparency/color mapping effects are now working (e.g. the
flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter
in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7)
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Fixes some graphics glitches in the QFG4 demo and the menus of QFG4, by
implementing one of the transparency effects used mainly in SCI32.
Many thanks to fuzzie for her debugging info on QFG4 demo and to wjp for
his great help on the dissassembly
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