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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2013-11-11
TSAGE: Ringworld - Renaming in scene 90
Strangerke
2013-11-11
TSAGE: Ringworld: Renaming in scene 60
Strangerke
2013-11-11
TSAGE: R2R - Reduce the scope of scene variables in logic group 3
Strangerke
2013-11-11
TSAGE: R2R - Reduce the scope of scene variables in logic group 2
Strangerke
2013-11-11
TSAGE: R2R - Reduce the scope of scene variables in logic group 1
Strangerke
2013-11-11
TSAGE: R2R - Reduce the scope of scene variables in logic group 0
Strangerke
2013-11-11
TSAGE: Ringworld: renaming in scene 50, ...
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 40, remove a useless variable
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 20, small refactoring, remove a useless ...
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 15
Strangerke
2013-11-11
TSAGE: Ringworld - Renaming in scene 10
Strangerke
2013-11-11
TSAGE: R2R - Remove obsolete comment
Strangerke
2013-11-11
TSAGE: R2R - Minor cleanup: update some todos, use american instead of britis...
Strangerke
2013-11-10
TSAGE: Fix bug with scene objects briefly flashing when changing scene
Paul Gilbert
2013-11-10
TSAGE: R2R - Some renaming, remove a dead variable
Strangerke
2013-11-10
TSAGE: Janitorial - Remove trailing spaces and tabs
Strangerke
2013-11-10
TSAGE: R2R - Update object list in debugger
Strangerke
2013-11-10
TSAGE: Rename VisualSpeaker methods proc15 and proc16
Paul Gilbert
2013-11-10
TSAGE: Fix for Webbster speaking during R2R intro sequence
Paul Gilbert
2013-11-10
TSAGE: Fix for sound end actions not firing, and cleanup of related fields
Paul Gilbert
2013-11-10
TSAGE: Replace warnings concerning sub_1D227 by comments
Strangerke
2013-11-10
MORTEVIELLE: Remove useless variable
Strangerke
2013-11-10
KYRA: Plug memory leak in SoundTowns::playSoundEffect.
Johannes Schickel
2013-11-10
KYRA: Properly check parameters in CharacterGenerator::start.
Johannes Schickel
2013-11-10
KYRA: Properly check for empty rects in wsaFrameAnimationStep.
Johannes Schickel
2013-11-10
FULLPIPE: Class init. CID 1099832
Eugene Sandulenko
2013-11-10
FULLPIPE: Class initialization. CID 1063190
Eugene Sandulenko
2013-11-10
FULLPIPE: Fix condition. CID 1109644
Eugene Sandulenko
2013-11-10
CGE: Ensure string copy don't overrun. Fix CID 1003674 to 1003678
Strangerke
2013-11-09
DREAMWEB: Remove dead function enableSavingOrLoading() (which fixes CID 1003402)
Strangerke
2013-11-09
MORTVIELLE: Add missing check on shouldQuit() (which fixes CID 1063228)
Strangerke
2013-11-09
KYRA: Fix wrong check order
Willem Jan Palenstijn
2013-11-09
HOPKINS: Replace cascades of if by switches for language checks
Strangerke
2013-11-09
HOPKINS: Error out when an unknown version is encountered
Strangerke
2013-11-09
TOON: Fix unintialized variables. Fix CID 1002424
Strangerke
2013-11-09
TOON: Fix uninitialized variable in audio. CID 1002729
Strangerke
2013-11-09
TSAGE: R2R - Add some CHECKMEs, remove some deadcode (CID 1004056)
Strangerke
2013-11-09
AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ...
Strangerke
2013-11-09
TSAGE: FGix bug in sound code. This fixes CID 1127336
Strangerke
2013-11-09
PARALLACTION: Initialize class. CID 1002753
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize variable. CID 1002725
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class variable. CID 1002724
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class. CID 1002721
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class variable. CID 1002715
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class variables. CID 1002708
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class variables. CID 1002707
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class. CID 1002706
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class. CID 1002705
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class. CID 1002703
Eugene Sandulenko
2013-11-09
PARALLACTION: Initialize class. CID 1002702
Eugene Sandulenko
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