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2007-04-22General bugfixes, added animation handlers for creating potion and freeing ↵Paul Gilbert
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572
2007-04-22Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"Eugene Sandulenko
svn-id: r26568
2007-04-22Fix for loading savegames from the command line.Eugene Sandulenko
svn-id: r26567
2007-04-22Added stubs for Amiga specific callables.Nicola Mettifogo
svn-id: r26565
2007-04-21Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"Eugene Sandulenko
svn-id: r26562
2007-04-21Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'Eugene Sandulenko
svn-id: r26561
2007-04-21More safe version of patch #1689533: "AGI: Load from command line"Eugene Sandulenko
svn-id: r26560
2007-04-21Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI Eugene Sandulenko
to be set to English" svn-id: r26559
2007-04-21Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description ↵Eugene Sandulenko
missing" svn-id: r26558
2007-04-21More meaningful error messageEugene Sandulenko
svn-id: r26557
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
svn-id: r26556
2007-04-21- Implemented Amiga halfbrite mode in palette code, though usage is limited ↵Nicola Mettifogo
to displayItemComment() for the moment. - Some changes to palette routines to make them fit with the new scheme. svn-id: r26553
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-18Fixes bug 1702679.Nicola Mettifogo
svn-id: r26544
2007-04-18Update details for Russian translation of Simon the Sorcerer 1.Travis Howell
svn-id: r26543
2007-04-17Fix scroll handlerSven Hesse
svn-id: r26541
2007-04-17Changed processInput() to use the ascii value instead of the keycode, so ↵Sven Hesse
that upper-case characters work svn-id: r26540
2007-04-17Fixed a bug that crept in during clean-upSven Hesse
svn-id: r26539
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
svn-id: r26538
2007-04-17Bugfix to have multiple savegame names list verticallyPaul Gilbert
svn-id: r26537
2007-04-16Fix compilationSven Hesse
svn-id: r26533
2007-04-16Now handling fonts with brand-new Font hierarchy. Amiga font have been ↵Nicola Mettifogo
implemented for dialogues/descriptions, but not for labels yet. svn-id: r26530
2007-04-16Fix the level selection screen in the KIXX XL release of Monkey Island 2 ↵Travis Howell
(Amiga disk). svn-id: r26525
2007-04-16Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵Sven Hesse
in Gob3 Amiga svn-id: r26523
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
svn-id: r26521
2007-04-15fixed warningPaweł Kołodziejski
svn-id: r26520
2007-04-15removed unnecessary castsGregory Montoir
svn-id: r26519
2007-04-15- Fonts are now preloaded at start.Nicola Mettifogo
- Replaced font string names with enums. - Some slight simplification to Disk. svn-id: r26518
2007-04-15simplification (_useTalkAnims is not used in >= V7)Gregory Montoir
svn-id: r26517
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵Gregory Montoir
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516
2007-04-15Formatting/Cleanup.Johannes Schickel
svn-id: r26511
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
svn-id: r26508
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-15Fix mouse regression in Swampy Adventures.Travis Howell
svn-id: r26503
2007-04-15More cleanup.Johannes Schickel
svn-id: r26502
2007-04-15Update reporting of invalid script opcodes.Travis Howell
svn-id: r26501
2007-04-15Fix Elvira 1 regression.Travis Howell
svn-id: r26500
2007-04-15cleanup.Johannes Schickel
svn-id: r26499
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
svn-id: r26498
2007-04-15Cleanup.Travis Howell
svn-id: r26497
2007-04-15Readded lost files.Johannes Schickel
svn-id: r26496
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see ↵Sven Hesse
bug #1700986) svn-id: r26495
2007-04-15- Renamed some files for consistency with other engines.Johannes Schickel
- Kyra2 detector entries update. svn-id: r26494
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
svn-id: r26493
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
svn-id: r26492
2007-04-15Altered message display to correctly handle optional display of ↵Paul Gilbert
hotspot/character article prefixes svn-id: r26491
2007-04-15Add eriktorbjorn's patch to split script opcodes into specific game engines.Travis Howell
svn-id: r26490
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation ↵Paul Gilbert
handlers added svn-id: r26487