Age | Commit message (Collapse) | Author |
|
svn-id: r22529
|
|
- adds screen dim tables for kyra3
- adds palette / screen backup for the vqa player
- small changes in the vqa player to use the Kyra::Screen functions
- adds (partially implemented/unimplemented) main menu drawing/handling functions (nothing to see yet)
svn-id: r22528
|
|
could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
|
|
svn-id: r22523
|
|
fix same problem in scumm help dialog.
svn-id: r22522
|
|
data files are missing.
svn-id: r22520
|
|
svn-id: r22519
|
|
svn-id: r22518
|
|
svn-id: r22515
|
|
svn-id: r22514
|
|
svn-id: r22513
|
|
svn-id: r22512
|
|
svn-id: r22510
|
|
FLU index for cideos which are used by INSANE.
svn-id: r22506
|
|
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
|
|
svn-id: r22504
|
|
displayed twice in a row. The other, more serious one, would cause ScummVM to
crash when reaching the end of the music. Now the music loops properly. (It
does fade down before looping, but that's how it is in the original as well.
It's just the way the music is recorded.)
svn-id: r22503
|
|
svn-id: r22502
|
|
headers instead.
svn-id: r22501
|
|
plays before finishing.)
svn-id: r22499
|
|
- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though)
svn-id: r22497
|
|
(and not e.g. a fan translation)
svn-id: r22495
|
|
svn-id: r22493
|
|
svn-id: r22492
|
|
svn-id: r22491
|
|
- fixes initalisation problems
- adds setX, setY, setDrawPage to Kyra::Movie instead of directly accessing _x, _y and _drawPage
svn-id: r22490
|
|
displayed when pressing the + or - keys.
svn-id: r22485
|
|
NOT fix bug #1481383, even if that's where I heard about this problem.
svn-id: r22479
|
|
volume controller should probably be 127, not 100. Actually, there's some
confusion as to whether this message should touch the volume controller at all.
Added some comments to hopefully clarify that a bit.
svn-id: r22478
|
|
svn-id: r22476
|
|
svn-id: r22469
|
|
svn-id: r22468
|
|
#1488189, where the sentence line would only display the first character.
svn-id: r22467
|
|
same thing as setting VAR(VAR_CHARINC) = _defaultTalkDelay.
svn-id: r22466
|
|
svn-id: r22462
|
|
svn-id: r22456
|
|
svn-id: r22455
|
|
svn-id: r22434
|
|
tool to detect sound resource)
svn-id: r22433
|
|
svn-id: r22431
|
|
svn-id: r22430
|
|
svn-id: r22427
|
|
- adds kyra3 dummies
svn-id: r22425
|
|
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
|
|
faded, and they weren't faded enough. Don't you just love opcodes that are only
ever used at the very end of the game?
svn-id: r22418
|
|
svn-id: r22417
|
|
Controllers Off" messages. This should, among other things, reset the channel
volume to 100. Until now, however, we did not re-adjust the volume by the
master volume (like we do for ordinary volume control changes), so all of a
sudden there would be channels playing at the wrong volume.
This was particularly noticeable if you first turned down the music volume to
really low.
svn-id: r22412
|
|
svn-id: r22411
|
|
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
|
|
supposed to call setCurrentAction() in Resources, because then ScummVM will
crash in getCurrentActionStr() whenever we try to interact with any object.
Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a
reasonable guess that this is the setCurrentAction() that stopWalking() should
call as well.
svn-id: r22409
|