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2019-07-24SCI: Fix CAMELOT Fatima room messagessluicebox
Fixes bug #11028
2019-07-24SCI: Fix CAMELOT Missing Hunter pointssluicebox
Fixes bug #11027
2019-07-24SCI: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-24GLK: ALAN3: Add NL to EOF in attribute.hsluicebox
Fixes VS2015 compiler error
2019-07-24GLK: FROTZ: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-24SCI: (CMS sound driver) - handle invalid program changesathrxx
(This triggered an assert in PQ2 at the airport. I've added a warning instead, since the original driver has no handling for that sort of thing. Invalid programs will simply point into invalid memory blocks)
2019-07-24SCI: Fix CAMELOT Mule messagesluicebox
Fixes bug #11026
2019-07-23KYRA: (HOF/FM-TOWNS) - fix intro glitchathrxx
Get rid of alternative anim frame triggers in cases where animations stop too early (e. g. the tree in the first scene not vanishing completely).
2019-07-23KYRA: (HOF) - minor GMM/RTL fixathrxx
The game would error out when trying to return to the launcher via GMM right at the beginning (due to trying to load files based on incompletely initialized data).
2019-07-23BLADERUNNER: Restore KIA 3d model descriptionsThanasis Antoniou
2019-07-23BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy)Thanasis Antoniou
2019-07-23BLADERUNNER: Fix minor code quality issues (codacy)Thanasis Antoniou
2019-07-22SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-07-22SCUMM: (iMUSE/Amiga) - minor fixesathrxx
- At at least one place in INDY4 the game attempts to send a Roland MT-32 patch to the Amiga driver. This will fail and thus not cause any harm, but I have added a check nonetheless. The original Amiga driver ignores sysex messages that don't have the iMuse manufacturer id 7D. - In INDY4 the iMuse player thinks it has a percussion channel due to the fact that it plays ROL resources. This should also be irrelevant for the actual playback, but I have added a check for that, too.
2019-07-22SCI: Fix CAMELOT relic merchant lockupsluicebox
Fixes bug #11025
2019-07-22WINTERMUTE: Add detection for Italian demo of On the Tracks of Dinosaurslolbot-iichan
NOTE: This is a 2.5D game that is out of ScummVM scope Developer's Download page states that there are EN/RU/IT versions: http://reptilesquest.000webhostapp.com/index.php?page=5 However, rq_demo_beta25_multilang.exe allows to select only EN/RU. italian.dcp can be extracted from rq_demo_beta25_multilang.exe using any tool for Inno Setup installer.
2019-07-22BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1Thanasis Antoniou
2019-07-22WINTERMUTE: Fix misprint in "mentalrepairs" IDlolbot-iichan
2019-07-22WINTERMUTE: Fix language selection regression bug for Reversionlolbot-iichan
Ooops. Latest refactoring of those if/else blocks was wrong, as a result Reversion 1&2 ignored all the xlanguage packages. Fixed.
2019-07-21COMPOSER: Change unload library error to warningangstsmurf
This fixes Gregory and the Hot Air Balloon. See tracker #11021.
2019-07-21SCI: Fix kDrawPic palette validationsluicebox
Fixes CAMELOT bug #11024
2019-07-21BLADERUNNER: Avoid redundant calls to wordWrapText for the same textThanasis Antoniou
2019-07-21SCI: Set PQ3 EGA detection entry's extra fieldsluicebox
2019-07-21JANITORIAL: Glk engine block formattingPaul Gilbert
2019-07-21SCI: Implement full kWait behaviorsluicebox
Fixes PQ3 bug #11020
2019-07-21WINTERMUTE: More detection records (#1758)lolbot-iichan
* WINTERMUTE: Add detection and package filtering for Alpha Polaris Source: https://steamdb.info/app/405780/depots/ NOTE: This is a 2.5D game that is out of ScummVM scope * WINTERMUTE: Set exact engine version for Project Joe Download: http://public.ag.ru/vd/3f983a3b5daf485f6559e7ca1380e47b/demos/14118/joesetup.exe This also fixes slider issue at Settings menu, since LATEST_VERSION has sliders broken * WINTERMUTE: Add detection for Everyday Grey Fixes https://bugs.scummvm.org/ticket/6563 NOTE: This game seems to be mistakenly marked as 2.5D at Wintermute wiki Download: https://web.archive.org/web/20140824221311if_/http://www.krumbukt.com/UnityGames/Everyday_Grey_setup.rar * WINTERMUTE: Add detection for Apeiron game Download: https://www.moddb.com/games/apeiron * WINTERMUTE: Add detection for Palladion demo Download: http://www.adventuresplanet.it/contenuti/demo/palladion_demo.exe * WINTERMUTE: Add detection for Art of Murder: FBI Confidential Adds checksums from https://bugs.scummvm.org/ticket/6532 NOTE: This is a 2.5D game that is out of ScummVM scope Buy: https://store.steampowered.com/app/809000 * WINTERMUTE: Add detection for Mental Repairs Inc This fixes https://bugs.scummvm.org/ticket/6528 Download: https://games.softpedia.com/get/Freeware-Games/Mental-Repairs-Inc.shtml NOTE: This is a 2.5D game that is out of ScummVM scope * WINTERMUTE: Add detection for On the Tracks of Dinosaurs NOTE: This is a 2.5D game that is out of ScummVM scope Download: http://reptilesquest.000webhostapp.com/?page=5 * WINTERMUTE: Set engine version for J.U.L.I.A. Fun fact: J.U.L.I.A. is using 3D features, however this game was reported as completable with VFX low Download demo: http://www.adventuresplanet.it/contenuti/demo/julia_demo_setup.exe * WINTERMUTE: Add detection for some versions of J.U.L.I.A.: Among the Stars NOTE: This is a 2.5D game that is out of ScummVM scope * WINTERMUTE: Add detection for J.U.L.I.A.: Untold "J.U.L.I.A.: Untold" is a DLC game for "J.U.L.I.A.: Among the Stars" Buy: https://store.steampowered.com/app/360340/JULIAAmong_the_Stars__Soundtrack_Hintbook_Untold/
2019-07-21WINTERMUTE: Support CHARSET_TURKISH at StringUtillolbot-iichan
2019-07-20COMPOSER: Don't crash when skipping invalid animationsangstsmurf
Don't try to run a NULL animation. Fixes a crash in Gregory.
2019-07-20WINTERMUTE: Update Carol Reed series engine versionslolbot-iichan
Thanks to Albadross for collecting those versions: https://bugs.scummvm.org/ticket/10863
2019-07-20ADL: Fix double listing in detectorWalter van Niftrik
2019-07-19ADL: Add another hires6 detection entryWalter van Niftrik
2019-07-19ADL: Correct a variable nameWalter van Niftrik
2019-07-19ADL: Add support for .WOZ floppy imagesWalter van Niftrik
2019-07-19ADL: Refactor .NIB floppy image readingWalter van Niftrik
2019-07-18BLADERUNNER: Make subtitles variable local (#1753)dafioram
2019-07-18BLADERUNNER: Improve variable name (#1752)dafioram
Prevent confusion with function.
2019-07-17SCUMM: (iMUSE/Amiga) - Fix compiler warning (#1751)jepael
2019-07-17SCI: revert accidental commitsathrxx
2019-07-17Merge branch 'master' of https://github.com/scummvm/scummvm into testathrxx
2019-07-17BLADERUNNER: Fix compilation on AmigaOS 4Cameron Cawley
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-07-17BLADERUNNER: Replace difficulty values with proper enumThanasis Antoniou
2019-07-17SCI: (FB01 sound driver) - SCI0_LATE fixathrxx
Fix up SCI0_LATE variant of the driver so that it actually plays anything (and even correctly). SCI1 hasn't seen any testing from me so far. I don't know whether that version works. Same for SCI0_EARLY...
2019-07-17SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-07-17SCI: (PC98 audio driver) - base tempo correctionathrxx
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-07-17CINE CPathrxx
2019-07-17SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-07-17KYRA: (EOB/Amiga) - tathrxx
2019-07-17SCUMM: (iMUSE/Amiga) - fix INDY4 instruments handlingathrxx
FOA Amiga uses 'ROL ' resources (unlike MI2 which has 'AMI ' resources). So our imuse player treated those as MT32 tracks playing on a non-MT32 device and applied GM mapping. Which of course messed up the instruments.
2019-07-17SCUMM: remove unused declarationsathrxx
(several function declarations in imuse_internal.h)