Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-11-09 | Fix bug #1592914 - SIMON1: Crash in Dwarf Cave | Travis Howell | |
svn-id: r24662 | |||
2006-11-08 | Remove slipped in debug output | Eugene Sandulenko | |
svn-id: r24661 | |||
2006-11-08 | Fix crashes with new BG incrustation code. | Eugene Sandulenko | |
svn-id: r24660 | |||
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko | |
svn-id: r24659 | |||
2006-11-08 | Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game" | Eugene Sandulenko | |
svn-id: r24656 | |||
2006-11-08 | Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?" | Eugene Sandulenko | |
svn-id: r24655 | |||
2006-11-07 | cleanup | Gregory Montoir | |
svn-id: r24654 | |||
2006-11-07 | simplified SRLE decoding, cleanup | Gregory Montoir | |
svn-id: r24653 | |||
2006-11-07 | Disabled an undocumented workaround for a supposed bug in FOA | Max Horn | |
svn-id: r24652 | |||
2006-11-07 | fix (un)signedness warnings | Max Horn | |
svn-id: r24651 | |||
2006-11-07 | cleanup | Max Horn | |
svn-id: r24650 | |||
2006-11-07 | Fixed regression caused by recent debug console cleanup. The key stroke that | Torbjörn Andersson | |
invoked the debug console would repeat after the console was closed. Another example why keyboard repeat should be centralized, I guess... svn-id: r24649 | |||
2006-11-07 | Fix restarting game in Elvira 2 | Travis Howell | |
svn-id: r24646 | |||
2006-11-06 | Fix restarting game in Elvira 1 | Travis Howell | |
svn-id: r24645 | |||
2006-11-06 | some fixes, some cleanup | Gregory Montoir | |
svn-id: r24644 | |||
2006-11-06 | added SRLE handler, cleanup | Gregory Montoir | |
svn-id: r24643 | |||
2006-11-06 | cleanup | Johannes Schickel | |
svn-id: r24642 | |||
2006-11-06 | Portability fix for some platforms. | Eugene Sandulenko | |
svn-id: r24641 | |||
2006-11-06 | Add inherit code for earlier games | Travis Howell | |
svn-id: r24640 | |||
2006-11-06 | Cleanup | Travis Howell | |
svn-id: r24639 | |||
2006-11-06 | Add support for HE CUP demos based on cyx's standalone player. | Eugene Sandulenko | |
svn-id: r24636 | |||
2006-11-06 | Predictive input for AGI engine. To Do: | Eugene Sandulenko | |
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635 | |||
2006-11-06 | Add contain code differences between earlier games | Travis Howell | |
svn-id: r24634 | |||
2006-11-06 | Split draw code for earlier games, to prevent regressions for now | Travis Howell | |
svn-id: r24633 | |||
2006-11-06 | System mouse code no longer required | Travis Howell | |
svn-id: r24632 | |||
2006-11-06 | Fix mouse palette in WW | Travis Howell | |
svn-id: r24631 | |||
2006-11-06 | The clear timers script only exists in Simon1 | Travis Howell | |
svn-id: r24630 | |||
2006-11-05 | Fix mouse glitch regression, due to code re-arrange | Travis Howell | |
svn-id: r24629 | |||
2006-11-05 | various fixes | Gregory Montoir | |
svn-id: r24628 | |||
2006-11-05 | enabled MIDI volume changes | Gregory Montoir | |
svn-id: r24627 | |||
2006-11-05 | Cleanup | Travis Howell | |
svn-id: r24626 | |||
2006-11-05 | Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value ↵ | Travis Howell | |
is correct svn-id: r24625 | |||
2006-11-05 | Only read a single item, in doTable opcode | Travis Howell | |
svn-id: r24624 | |||
2006-11-05 | Added display of the two special between room animations: falling down the ↵ | Paul Gilbert | |
chute and hiding in the barrel svn-id: r24623 | |||
2006-11-05 | Add inital load/save code changes for earlier games and cleanup | Travis Howell | |
svn-id: r24622 | |||
2006-11-05 | Improve debug output of video script | Travis Howell | |
svn-id: r24621 | |||
2006-11-05 | Typo | Travis Howell | |
svn-id: r24620 | |||
2006-11-05 | Music is disabled when under water in Elvira 1 | Travis Howell | |
svn-id: r24619 | |||
2006-11-05 | removed unneeded opcodes | Gregory Montoir | |
svn-id: r24618 | |||
2006-11-05 | added basic MIDI playback | Gregory Montoir | |
svn-id: r24617 | |||
2006-11-05 | SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 games | Travis Howell | |
svn-id: r24616 | |||
2006-11-05 | cleanup | Gregory Montoir | |
svn-id: r24614 | |||
2006-11-04 | SCUMM cleanup | Max Horn | |
svn-id: r24612 | |||
2006-11-04 | Fixed zero filled Rect with PalmOS compiler | Chris Apers | |
svn-id: r24606 | |||
2006-11-04 | Fixed zero filled _opcodeTable[] with PalmOS ARM compiler | Chris Apers | |
svn-id: r24599 | |||
2006-11-04 | rewrote FOTAQ game version detection code in a - if I didn't break anything ↵ | Gregory Montoir | |
- better way (no more duplicated code, more accurate game description in the launcher...) svn-id: r24598 | |||
2006-11-03 | cleanup (got rid of the custom Language enum, re-used the one in the Common ↵ | Gregory Montoir | |
namespace) svn-id: r24595 | |||
2006-11-03 | Fix compilation in Linux (itoa() isn't available here, it's non-standard) | Sven Hesse | |
svn-id: r24594 | |||
2006-11-03 | added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' | Gregory Montoir | |
svn-id: r24592 | |||
2006-11-03 | got rid of two memory leaks | Gregory Montoir | |
svn-id: r24589 |