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2013-08-04ZVISION: Add ActionSetScreenrichiesams
2013-08-04ZVISION: Create RenderManager method to set the current background imagerichiesams
2013-08-04ZVISION: Add logic to check _referenceTable Puzzles every time a globalState ...richiesams
2013-08-04ZVISION: Convert _activeNodes and _activeControls to Lists of SharedPtrrichiesams
2013-08-04ZVISION: Overload renderImageToScreen to handle fileNames and ReadStreamsrichiesams
2013-08-04ZVISION: Make panorama and tilt control generate the RenderTable after settin...richiesams
2013-08-04ZVISION: Fix typo in panarama and tilt control parsingrichiesams
2013-08-04ZVISION: Add console cmd for changing locationrichiesams
2013-08-04ZVISION: Fix sscanf formatting errorsrichiesams
2013-08-04ZVISION: Remove ResultAction clone member functionrichiesams
2013-08-04ZVISION: Sort using iterators instead of the actual elementsrichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
2013-08-04ZVISION: Fix unsigned/signed mismatch warningrichiesams
2013-08-04ZVISION: Initialize iteratorrichiesams
2013-08-04ZVISION: Remove superfluous commarichiesams
2013-08-04ZVISION: Fix typo in format stringrichiesams
2013-08-04ZVISION: Initialize _needsScreenUpdate in RenderManagerrichiesams
2013-08-04ZVISION: Add filename parsing for ActionPlayAnimationrichiesams
2013-08-04ZVISION: Update module.mk with current objrichiesams
2013-08-04ZVISION: Remove redundant class qualifierrichiesams
2013-08-04ZVISION: Convert _blockSize to an anonymous enumrichiesams
2013-08-04ZVISION: Initialize the iteratorrichiesams
2013-08-04ZVISION: Convert sscanf formats to follow new int lengthsrichiesams
2013-08-04ZVISION: Convert String pointers to const referencesrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Add detection entry and directories for ZGIFilippos Karapetis
2013-08-04ZVISION: Move CriteriaOperator, Criteria, and StateFlag inside the Puzzle classrichiesams
2013-08-04ZVISION: Move Puzzle logic into a .cpp filerichiesams
2013-08-04ZVISION: Make ActionNode::process() pure virtualrichiesams
2013-08-04ZVISION: Create ScriptManager member function to change locationrichiesams
2013-08-04ZVISION: Modify Control parsing to use new Control class structurerichiesams
2013-08-04ZVISION: Rename parseResult() to parseResults()richiesams
2013-08-04ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle Control...richiesams
2013-08-04ZVISION: Move the criteriaMet bool outside of the looprichiesams
2013-08-04ZVISION: Create Control classrichiesams
2013-08-04ZVISION: Modify Criteria parsing to handle empty Criteriarichiesams
2013-08-04ZVISION: Create mutators for _tiltOptionsrichiesams
2013-08-04ZVISION: Convert Puzzle to a classrichiesams
2013-08-04ZVISION: Create clone member function for ResultAction classrichiesams
2013-08-04ZVISION: Fix compilationFilippos Karapetis
2013-08-04ZVISION: Only scale videos when neededFilippos Karapetis
2013-08-04ZVISION: Change default panorama FoV to 27 degreesrichiesams
2013-08-04ZVISION: Fix closing braces on generateTiltLookupTablerichiesams
2013-08-04ZVISION: Create methods for altering panoramaOptions and create console comma...richiesams
2013-08-04ZVISION: Create class for ActionDelayRenderrichiesams
2013-08-04ZVISION: Move generating the RenderTable to outside setRenderStaterichiesams
2013-08-04ZVISION: Create method to get RenderTable object pointer from RenderManagerrichiesams
2013-08-04ZVISION: Rename Point template class to Vector2richiesams
2013-08-04ZVISION: Create function for mixing two RGB<555> colorsrichiesams
2013-08-04ZVISION: Convert panoramaOptions and tiltOptions to floatsrichiesams