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AgeCommit message (Expand)Author
2007-10-31Slighly modified patch #1709219: "DXA Player: double size scaling option"Eugene Sandulenko
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
2007-10-31Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings"Filippos Karapetis
2007-10-31- minor changes to detection codeGregory Montoir
2007-10-31Added a FIXME-comment and a warning to the unknown test command 19.Kari Salminen
2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
2007-10-30- added detection of second demo versionGregory Montoir
2007-10-30The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node...Filippos Karapetis
2007-10-30Fix for bug #1822680.Nicola Mettifogo
2007-10-30Renamed a variable which is declared twiceFilippos Karapetis
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
2007-10-30Fix compile warning.Travis Howell
2007-10-29Fix compile warning, looks like this memcpy should be a memset.Travis Howell
2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
2007-10-29Implement more object inputVincent Hamm
2007-10-29Commenting out the unused variables x and y to mute GCC :PSven Hesse
2007-10-29Add missing varsVincent Hamm
2007-10-29Add more object menu controlsVincent Hamm
2007-10-28Early implementation of object menuVincent Hamm
2007-10-28Find object fixVincent Hamm
2007-10-28Fix warning & code formattingMax Horn
2007-10-28Implement cursor by objectVincent Hamm
2007-10-28Implement cursorsVincent Hamm
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
2007-10-28The palette of the boss screen (F9 key) in IHNM is set correctly nowFilippos Karapetis
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
2007-10-28Fixed typoFilippos Karapetis
2007-10-28CleanupFilippos Karapetis
2007-10-28CleanupFilippos Karapetis
2007-10-28Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE...Filippos Karapetis
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as res...Paul Gilbert
2007-10-27Temporarily force quits when user presses exit key combination. A TODO commen...Nicola Mettifogo
2007-10-27Muting GCC warningsSven Hesse
2007-10-27Hooked inputsVincent Hamm
2007-10-27The options panel in IHNM is now shown and functioning correctly when it's op...Filippos Karapetis
2007-10-27Add fast forward modeVincent Hamm
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ...Filippos Karapetis
2007-10-26Parallaction will now consume all the short-lived jobs in the queue before a ...Nicola Mettifogo
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an N...Paul Gilbert
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
2007-10-24Removed unused fieldPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-24Fixed MinGW compilation warning Paul Gilbert
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-10-22Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to Florian...Johannes Schickel