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2007-10-31Slighly modified patch #1709219: "DXA Player: double size scaling option"Eugene Sandulenko
svn-id: r29347
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
svn-id: r29346
2007-10-31Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings"Filippos Karapetis
svn-id: r29345
2007-10-31- minor changes to detection codeGregory Montoir
- reverted gameState.counter type to int16 - cleanup/removed deadcode svn-id: r29344
2007-10-31Added a FIXME-comment and a warning to the unknown test command 19.Kari Salminen
svn-id: r29336
2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
svn-id: r29335
2007-10-30- added detection of second demo versionGregory Montoir
- moved the resource entries tables to an external file (IGOR.TBL) - added tool to build IGOR.TBL svn-id: r29332
2007-10-30The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources ↵Filippos Karapetis
(fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug svn-id: r29331
2007-10-30Fix for bug #1822680.Nicola Mettifogo
svn-id: r29326
2007-10-30Renamed a variable which is declared twiceFilippos Karapetis
svn-id: r29325
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
svn-id: r29324
2007-10-30Fix compile warning.Travis Howell
svn-id: r29321
2007-10-29Fix compile warning, looks like this memcpy should be a memset.Travis Howell
svn-id: r29319
2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
svn-id: r29318
2007-10-29Implement more object inputVincent Hamm
svn-id: r29317
2007-10-29Commenting out the unused variables x and y to mute GCC :PSven Hesse
svn-id: r29314
2007-10-29Add missing varsVincent Hamm
svn-id: r29313
2007-10-29Add more object menu controlsVincent Hamm
svn-id: r29312
2007-10-28Early implementation of object menuVincent Hamm
svn-id: r29296
2007-10-28Find object fixVincent Hamm
Walk fix svn-id: r29291
2007-10-28Fix warning & code formattingMax Horn
svn-id: r29290
2007-10-28Implement cursor by objectVincent Hamm
Fix walk cursor svn-id: r29288
2007-10-28Implement cursorsVincent Hamm
svn-id: r29286
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-10-28The palette of the boss screen (F9 key) in IHNM is set correctly nowFilippos Karapetis
svn-id: r29279
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
svn-id: r29278
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
svn-id: r29277
2007-10-28Fixed typoFilippos Karapetis
svn-id: r29276
2007-10-28CleanupFilippos Karapetis
svn-id: r29275
2007-10-28CleanupFilippos Karapetis
svn-id: r29274
2007-10-28Cleanup of the engine detection code. Possibly fixes bug #1804403 - ↵Filippos Karapetis
"IHNM/ITE: Error loading Game resources (fs-node regression)" svn-id: r29273
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
svn-id: r29272
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as ↵Paul Gilbert
restorable are restarted after loading a savegame) svn-id: r29271
2007-10-27Temporarily force quits when user presses exit key combination. A TODO ↵Nicola Mettifogo
comment has been added to places where behavior should be changed to allow the engine to exit gracefully. svn-id: r29270
2007-10-27Muting GCC warningsSven Hesse
svn-id: r29268
2007-10-27Hooked inputsVincent Hamm
Cleanup & fix in input management code svn-id: r29267
2007-10-27The options panel in IHNM is now shown and functioning correctly when it's ↵Filippos Karapetis
opened during a character's speech svn-id: r29266
2007-10-27Add fast forward modeVincent Hamm
svn-id: r29265
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵Filippos Karapetis
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264
2007-10-26Parallaction will now consume all the short-lived jobs in the queue before a ↵Nicola Mettifogo
location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed). svn-id: r29263
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an ↵Paul Gilbert
NPC is talking directly to the player svn-id: r29258
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
svn-id: r29256
2007-10-24Removed unused fieldPaul Gilbert
svn-id: r29255
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
svn-id: r29254
2007-10-24Fixed MinGW compilation warning Paul Gilbert
svn-id: r29253
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
svn-id: r29252
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
svn-id: r29251
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-10-22Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to ↵Johannes Schickel
Florian Kagerer for the patch). svn-id: r29248