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AgeCommit message (Expand)Author
2013-12-16FULLPIPE: Rearrange arcade-related functionsEugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-15PEGASUS: Fix the prehistoric volcano animationsMatthew Hoops
2013-12-15SCI: patch SQ4 bug with throwing at sequel policeMartin Kiewitz
2013-12-15FULLPIPE: Fix warningEugene Sandulenko
2013-12-15FULLPIPE: Fix indentationEugene Sandulenko
2013-12-15FULLPIPE: Implement sceneHandler05_genFlies(). This completes the sceneEugene Sandulenko
2013-12-15FULLPIPE: Renames in scene05Eugene Sandulenko
2013-12-15SCI: pq1vga script patch to fix map restore bugMartin Kiewitz
2013-12-15TSAGE: Fix for accidental class prefix in R2R card game dialog definitionPaul Gilbert
2013-12-15TSAGE: Implemented R2R card game options dialogPaul Gilbert
2013-12-15FULLPIPE: Implement sceneHandler05_testHatch()Eugene Sandulenko
2013-12-15FULLPIPE: Implement void sceneHandler05_handleUp() and void sceneHandler05_ha...Eugene Sandulenko
2013-12-15TSAGE: Fix for R2R card game mouse button handling being reversedPaul Gilbert
2013-12-15FULLPIPE: Implement sceneHandler05_makeWackoFeedback()Eugene Sandulenko
2013-12-15FULLPIPE: Implement sceneHandler05_makeManFlight()Eugene Sandulenko
2013-12-15FULLPIPE: Implement MGM::getPoint()Eugene Sandulenko
2013-12-15FULLPIPE: Implement MctlLadder::method34()Eugene Sandulenko
2013-12-15TSAGE: Renaming in scene 1337, refactoring of handlePlayer01Discard()Strangerke
2013-12-15TSAGE: R2R - Remove some noisy (useless?) warningsStrangerke
2013-12-15TSAGE: R2R - Fix bug in handlePlayer3()Strangerke
2013-12-15TSAGE: R2R - Some renaming in Scene 1337Strangerke
2013-12-15FULLPIPE: Implemented several destructorsEugene Sandulenko
2013-12-15TSAGE: R2R - Fix issue introduced in handlePlayer3Strangerke
2013-12-14TSAGE: R2R - Refactoring in handlePlayer3(), some renaming, fix a bug in hand...Strangerke
2013-12-14TSAGE: R2R - More renaming in scene 1337Strangerke
2013-12-14TSAGE: R2R - Fix optimizer behavior reported by Digitall in scene 3500Strangerke
2013-12-14PEGASUS: Fix regression with Prehistoric AI rules orderingMatthew Hoops
2013-12-14FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-14TINSEL: Fix for bug #6469 "TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA Ve...Johannes Schickel
2013-12-14FULLPIPE: Final renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
2013-12-14FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04Eugene Sandulenko
2013-12-14FULLPIPE: Some renames in MctlLadderEugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_sub8()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly6()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly7()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly5()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly3()Eugene Sandulenko
2013-12-14TSAGE: R2R - Refactoring in handlePlayer1()Strangerke
2013-12-14TSAGE: R2R - Fix default value of winnerId, rename stationCount for consistencyStrangerke
2013-12-14TSAGE: R2R - Renaming, refactoring in handlePlayer0()Strangerke
2013-12-14FULLPIPE: Implement sceneHandler04_shootKozyawka()Eugene Sandulenko
2013-12-13TSAGE: Silence GCC warning.Torbjörn Andersson
2013-12-13FULLPIPE: Implement sceneHandler04_leaveScene()Eugene Sandulenko
2013-12-13TSAGE: R2R - Fix CID 1004055 - Dead code due to incomplete hardcoded logicStrangerke
2013-12-13FULLPIPE: Add a FIXME regarding buildMovInfo1SubItems()Filippos Karapetis
2013-12-13FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanupFilippos Karapetis